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Stalker0's Guide to Anti-Grind
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<blockquote data-quote="lordseussmd" data-source="post: 4826089" data-attributes="member: 84130"><p><strong>Excellent Post</strong></p><p></p><p>I must say, your post is well thought out, organized, and thorough. I see and agree with several of your points, however, I do disagree on a few points, and of course, this is mostly from My own experiences and may not reflect every other person's games.</p><p> </p><p>1. I love your breakdown of roles, however, I think that every role should be utilized, and as often as possible. I find that group encounters that include many, if not all the different basic monster roles (excluding Elite and Solo) make for much more interesting encounters. Yes, soldiers can slow down some parts of a battle, but overall, if you have a balanced party, sending them vs balanced monster parties makes for more epic conflicts.</p><p>2. I almost always use monsters 2-5 levels higher than My party level. Obviously, when trying to do balanced encounters (L-1 to L+1) I use less of these than there are numbers of PCs, but generally fill out the numbers if need be with minions to compensate. I do think for the most part, you should never have encounters (excluding Solo/Elite, and minion rush) that have too few monsters compared to the party, or too many (Say, #ofPCs +/- 2 as a range)</p><p>3. I also use Solos of higher level than My party on many occassions with great effect. They find the challenge exciting, and I just about never get that grind feeling in any of My games. Sending My 1st level group against a Young White Dragon works well, one or two of the characters my have leveled before said encounter, but generally it's still a nice boss type event, and yes, I do give the Young White Dragon some underlings to help out.</p><p> </p><p>Now, I do have to point out, I run rather larger groups than other people as well. I run generally a minimum of 6 PCs and have run as many as 15 on a given night on more than one occassion. I scale My encounters via both #'s of foes and XP budgetting, and also happen to run most encounters in under an hr, to right around an hour and a helf (really big encounters with 15 players and upwards of 17 opponents) so My experiences are by and large not going to be typical for everyone.</p><p> </p><p>Still, like the general concensus is, an excellent, well thought out article and I commend your efforts and I'm sure they will be of use to the majority of DMs out there.</p><p> </p><p>Seuss</p></blockquote><p></p>
[QUOTE="lordseussmd, post: 4826089, member: 84130"] [b]Excellent Post[/b] I must say, your post is well thought out, organized, and thorough. I see and agree with several of your points, however, I do disagree on a few points, and of course, this is mostly from My own experiences and may not reflect every other person's games. 1. I love your breakdown of roles, however, I think that every role should be utilized, and as often as possible. I find that group encounters that include many, if not all the different basic monster roles (excluding Elite and Solo) make for much more interesting encounters. Yes, soldiers can slow down some parts of a battle, but overall, if you have a balanced party, sending them vs balanced monster parties makes for more epic conflicts. 2. I almost always use monsters 2-5 levels higher than My party level. Obviously, when trying to do balanced encounters (L-1 to L+1) I use less of these than there are numbers of PCs, but generally fill out the numbers if need be with minions to compensate. I do think for the most part, you should never have encounters (excluding Solo/Elite, and minion rush) that have too few monsters compared to the party, or too many (Say, #ofPCs +/- 2 as a range) 3. I also use Solos of higher level than My party on many occassions with great effect. They find the challenge exciting, and I just about never get that grind feeling in any of My games. Sending My 1st level group against a Young White Dragon works well, one or two of the characters my have leveled before said encounter, but generally it's still a nice boss type event, and yes, I do give the Young White Dragon some underlings to help out. Now, I do have to point out, I run rather larger groups than other people as well. I run generally a minimum of 6 PCs and have run as many as 15 on a given night on more than one occassion. I scale My encounters via both #'s of foes and XP budgetting, and also happen to run most encounters in under an hr, to right around an hour and a helf (really big encounters with 15 players and upwards of 17 opponents) so My experiences are by and large not going to be typical for everyone. Still, like the general concensus is, an excellent, well thought out article and I commend your efforts and I'm sure they will be of use to the majority of DMs out there. Seuss [/QUOTE]
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