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Star Trek Adventures: Now that the full rules are out, what do you think?
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<blockquote data-quote="Jester David" data-source="post: 7169917" data-attributes="member: 37579"><p>Plugged my blog review enough, so I won't mention that again. </p><p></p><p>I agree with the advancement mechanics being bad, and the need for a cheat sheet for all the fiddly options. </p><p>The former is just too slow and focused on one character. You don't want to wait an entire campaign to advance while everyone else is getting better. I don't think it needs to be super fast, but just at the same time for all characters. I do like the somewhat lateral advancement, which is a neat way of allowing your less focused jr. officers to advance and improve without getting significantly better at everything.</p><p></p><p>I don't mind the parity between veterans and rookies. </p><p>First, everyone has their strengths<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />icard was experienced - more than anyone on the ship - but he couldn't do a third of the stuff La Forge did in Engineering. And Kirk was likely younger than half the senior staff of the Enterprises A and D. Being in a Starship is a team job. </p><p>But, more importantly, it's just not fun to play an Ensign Kim, Lt. Worf, or Chief O'Brien and be completely out-shadowed by the person playing a Commander.</p><p></p><p>I'm less thrilled by the organization. The index is a mess and I can very seldom find what I'm looking for right away. Which is a problem that will be less of an issue when I get a physical copy and can just cover it with post-it notes.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7169917, member: 37579"] Plugged my blog review enough, so I won't mention that again. I agree with the advancement mechanics being bad, and the need for a cheat sheet for all the fiddly options. The former is just too slow and focused on one character. You don't want to wait an entire campaign to advance while everyone else is getting better. I don't think it needs to be super fast, but just at the same time for all characters. I do like the somewhat lateral advancement, which is a neat way of allowing your less focused jr. officers to advance and improve without getting significantly better at everything. I don't mind the parity between veterans and rookies. First, everyone has their strengths:Picard was experienced - more than anyone on the ship - but he couldn't do a third of the stuff La Forge did in Engineering. And Kirk was likely younger than half the senior staff of the Enterprises A and D. Being in a Starship is a team job. But, more importantly, it's just not fun to play an Ensign Kim, Lt. Worf, or Chief O'Brien and be completely out-shadowed by the person playing a Commander. I'm less thrilled by the organization. The index is a mess and I can very seldom find what I'm looking for right away. Which is a problem that will be less of an issue when I get a physical copy and can just cover it with post-it notes. [/QUOTE]
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Star Trek Adventures: Now that the full rules are out, what do you think?
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