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Star Trek Adventures: Now that the full rules are out, what do you think?
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<blockquote data-quote="oneshot" data-source="post: 7177759" data-attributes="member: 61634"><p>To paraphrase you from the other thread on this topic, I think you need to re-read the rules. I'm not sure why you keep repeating this demonstrably false statement over and over. But for those who don't own the book and keep seeing this repeated:</p><p></p><p>(1) Rolling a complication DOES NOT result in more threat. It is an option for either the players or the GM to buy off the complication for 2 threat instead, but this is not required. You can roll complications all day and never have the threat pool increase once. Rolling a complication never affects momentum, but I'm assuming this is an unintentional typo.</p><p>(2) Rolling a complication is fairly rare, occurring only about 7.5% of the time on normal task. Rolling complications (or the GM having more threat) DOES NOT increase the chances of you rolling a complication in the future. While the GM can increase the range at which a complication is rolled, it doesn't require a complication or threat to do so and is, rules as written, designed to cover circumstances that make a situation more uncertain rather than more likely to fail, so it shouldn't be an overly common thing to do. "Snowball" used a verb implies that once you roll one complication, the PCs tend to roll more and more complications. That is quite simply not the case.</p><p>(3) Complications aren't the incapacitating force Aramis seems to think they are. They can be only minor inconveniences, and, RAW, the PCs can remove the complication by means of a simple task.</p><p></p><p>I'm not sure if this is a quirk because of how Aramis ran the system at his table or just a misunderstanding of the rules or probability, but none of that statement is true about the actual game.</p><p></p><p>As for the rest of Aramis's complaints, they're true but expressions of his personal preferences. If you share those preferences, then no, you probably won't like the game.</p></blockquote><p></p>
[QUOTE="oneshot, post: 7177759, member: 61634"] To paraphrase you from the other thread on this topic, I think you need to re-read the rules. I'm not sure why you keep repeating this demonstrably false statement over and over. But for those who don't own the book and keep seeing this repeated: (1) Rolling a complication DOES NOT result in more threat. It is an option for either the players or the GM to buy off the complication for 2 threat instead, but this is not required. You can roll complications all day and never have the threat pool increase once. Rolling a complication never affects momentum, but I'm assuming this is an unintentional typo. (2) Rolling a complication is fairly rare, occurring only about 7.5% of the time on normal task. Rolling complications (or the GM having more threat) DOES NOT increase the chances of you rolling a complication in the future. While the GM can increase the range at which a complication is rolled, it doesn't require a complication or threat to do so and is, rules as written, designed to cover circumstances that make a situation more uncertain rather than more likely to fail, so it shouldn't be an overly common thing to do. "Snowball" used a verb implies that once you roll one complication, the PCs tend to roll more and more complications. That is quite simply not the case. (3) Complications aren't the incapacitating force Aramis seems to think they are. They can be only minor inconveniences, and, RAW, the PCs can remove the complication by means of a simple task. I'm not sure if this is a quirk because of how Aramis ran the system at his table or just a misunderstanding of the rules or probability, but none of that statement is true about the actual game. As for the rest of Aramis's complaints, they're true but expressions of his personal preferences. If you share those preferences, then no, you probably won't like the game. [/QUOTE]
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Star Trek Adventures: Now that the full rules are out, what do you think?
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