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Star Trek Adventures: Now that the full rules are out, what do you think?
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<blockquote data-quote="oneshot" data-source="post: 7178310" data-attributes="member: 61634"><p>My percentage chance was based upon a "normal" roll, ie the default of a two-dice roll. True, if you're rolling more dice, the chance of a complication rises slightly, but that math gets fairly complicated, and I'm not inclined to figure it out just for a message board post. However, where the heck did I claim the contrary? Especially as that is completely irrelevant to Aramis's point. He doesn't say "complications occur too often," he says they "snowball." (He also called it a positive feedback loop in a negative direction on another thread.) So the chances using different dice combinations are irrelevant. The chance of rolling a complication varies with the number of dice you roll, but not based on the number of complications present in a scene or the amount of threat in play, which is what Aramis is claiming.</p><p></p><p>If on average you're throwing 3d20 rather than 2d20, you're probably not playing the game as intended. Boosting the number of dice in your pool is common, but it shouldn't be a majority of your dice rolls unless your GM is setting difficulties unsually high. 4d20 and 5d20 rolls are actually rather rare in my experience.</p><p></p><p>Second, that rounding up to 10% increases the occurrence of complications by 25%, so that's no small bump. Rolling a complication in 2d20 still occurs less often than rolling both crits and fumbles combined in D&D. And you're still statistically far more likely to roll multiple successes in 2d20 than you are to roll a complication. And that's before you add in character abilities and metacurrency spends that allow you to reroll dice. So that 7.5% is the mathematically expected percentage, but in practice complications occur even less often.</p><p></p><p>"Dice roll heavy" is a relative term, so I can't possibly address your impression. My suggestion would be if you only have an impression, then maybe you should play a few sessions of the game to better understand it.</p><p></p><p>I don't know what Aramis understands, nor do I claim to know. In fact, I specifically stated I wasn't sure what the disconnect was. I merely pointed out what he said (and has said multiple times across multiple threads) doesn't reflect the actually play of the game RAW. </p><p></p><p>Does rolling a complication automatically result in threat? No. Does rolling a complication and/or generating threat result in it being more likely you will roll complications more often? No. There's no snowball effect, and nothing you said above addresses any of that. </p><p></p><p>I frankly don't understand what your post has to do with mine, other than refuting a claim I didn't make.</p></blockquote><p></p>
[QUOTE="oneshot, post: 7178310, member: 61634"] My percentage chance was based upon a "normal" roll, ie the default of a two-dice roll. True, if you're rolling more dice, the chance of a complication rises slightly, but that math gets fairly complicated, and I'm not inclined to figure it out just for a message board post. However, where the heck did I claim the contrary? Especially as that is completely irrelevant to Aramis's point. He doesn't say "complications occur too often," he says they "snowball." (He also called it a positive feedback loop in a negative direction on another thread.) So the chances using different dice combinations are irrelevant. The chance of rolling a complication varies with the number of dice you roll, but not based on the number of complications present in a scene or the amount of threat in play, which is what Aramis is claiming. If on average you're throwing 3d20 rather than 2d20, you're probably not playing the game as intended. Boosting the number of dice in your pool is common, but it shouldn't be a majority of your dice rolls unless your GM is setting difficulties unsually high. 4d20 and 5d20 rolls are actually rather rare in my experience. Second, that rounding up to 10% increases the occurrence of complications by 25%, so that's no small bump. Rolling a complication in 2d20 still occurs less often than rolling both crits and fumbles combined in D&D. And you're still statistically far more likely to roll multiple successes in 2d20 than you are to roll a complication. And that's before you add in character abilities and metacurrency spends that allow you to reroll dice. So that 7.5% is the mathematically expected percentage, but in practice complications occur even less often. "Dice roll heavy" is a relative term, so I can't possibly address your impression. My suggestion would be if you only have an impression, then maybe you should play a few sessions of the game to better understand it. I don't know what Aramis understands, nor do I claim to know. In fact, I specifically stated I wasn't sure what the disconnect was. I merely pointed out what he said (and has said multiple times across multiple threads) doesn't reflect the actually play of the game RAW. Does rolling a complication automatically result in threat? No. Does rolling a complication and/or generating threat result in it being more likely you will roll complications more often? No. There's no snowball effect, and nothing you said above addresses any of that. I frankly don't understand what your post has to do with mine, other than refuting a claim I didn't make. [/QUOTE]
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Star Trek Adventures: Now that the full rules are out, what do you think?
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