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Star Trek Adventures: Now that the full rules are out, what do you think?
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<blockquote data-quote="aramis erak" data-source="post: 7241101" data-attributes="member: 6779310"><p>I don't have a player base willing to play it now that the playtest is over. They don't like 2d20 in general, but don't hate it, either. Just a sort of disdain for it, and all willingness to use it evaporated when they found out the lack-of-advancement in the advancement system. Which said system was not part of the playtest, so there was no legit way to tweak the characters in play except by rebuild.</p><p></p><p>Add the snowball issue, and I wasn't swamping difficulties, mind you, but most of the time they'd throw 4-5d20 at any difficulty higher than 1, unless the momentum pool was full.</p><p></p><p>Not a one felt like using the determination points for narrative declarations; math-wise, it's usually better (except when about to die) to use it for the the 1d20 prerolled at 1, generating 2S. </p><p></p><p>Mind you, given the player base I had, 3 of the 4 were die-hard D&D min-maxer types. Put that kind of system in front of them and they will find the math flaws. I had a half dozen sessions where the snowball was notable. in only half of those were they able to break-out.</p><p></p><p>As I pointed out in some other thread (on another board, I think), giving a personal momentum to a PC when you activate a complication is a better option... likewise, charge them 1 for activating a GM complication. It works better psych wise, math-wise, and induces reversion to the mean.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7241101, member: 6779310"] I don't have a player base willing to play it now that the playtest is over. They don't like 2d20 in general, but don't hate it, either. Just a sort of disdain for it, and all willingness to use it evaporated when they found out the lack-of-advancement in the advancement system. Which said system was not part of the playtest, so there was no legit way to tweak the characters in play except by rebuild. Add the snowball issue, and I wasn't swamping difficulties, mind you, but most of the time they'd throw 4-5d20 at any difficulty higher than 1, unless the momentum pool was full. Not a one felt like using the determination points for narrative declarations; math-wise, it's usually better (except when about to die) to use it for the the 1d20 prerolled at 1, generating 2S. Mind you, given the player base I had, 3 of the 4 were die-hard D&D min-maxer types. Put that kind of system in front of them and they will find the math flaws. I had a half dozen sessions where the snowball was notable. in only half of those were they able to break-out. As I pointed out in some other thread (on another board, I think), giving a personal momentum to a PC when you activate a complication is a better option... likewise, charge them 1 for activating a GM complication. It works better psych wise, math-wise, and induces reversion to the mean. [/QUOTE]
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Star Trek Adventures: Now that the full rules are out, what do you think?
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