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STAR TREK ADVENTURES Public Playtest Launches
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<blockquote data-quote="aramis erak" data-source="post: 7714466" data-attributes="member: 6779310"><p>Not talking behind your back, just not being as tactful as the last time I voiced complaint about it. I also complained in the survey. And I'm aware you and Chris both frequent EnWorld.</p><p></p><p>The game as presented in the playtest is excessively vague. A design decision you have twice defended as "essential" for Star Trek. One which is provably false, with the commercial successes of LUG, FASA, and Decipher Trek games in the past.</p><p></p><p>It's useful to you, but for a large spectrum, it may be a major problem. I don't know if it will be the majority...</p><p>The tools within are useful, and ship combat makes a great stand-alone game... but that's the only tool so far that feels to me in any way superior to LUG or FASA. </p><p></p><p>I'll note as well that there is a strong pirate presence of FASA trek still - and lots of fan support for it. </p><p>The OSR movement has produced two mechanically strong supplements - one of which I've found ESSENTIAL to using the playtest - Where No Man Has Gone Before. (The promised monthly 2-3 scenarios/month not having manifest yet, the scenario generator has been essential for inspirational material.)</p><p></p><p>And it's not that I dislike narrative games - but this isn't really all that narrativist, either. Compared to Blood & Honor (by John Wick), or Mouse Guard (Luke Crane), or Fiasco, it's just low definition traditional with a few mildly narrativist elements.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7714466, member: 6779310"] Not talking behind your back, just not being as tactful as the last time I voiced complaint about it. I also complained in the survey. And I'm aware you and Chris both frequent EnWorld. The game as presented in the playtest is excessively vague. A design decision you have twice defended as "essential" for Star Trek. One which is provably false, with the commercial successes of LUG, FASA, and Decipher Trek games in the past. It's useful to you, but for a large spectrum, it may be a major problem. I don't know if it will be the majority... The tools within are useful, and ship combat makes a great stand-alone game... but that's the only tool so far that feels to me in any way superior to LUG or FASA. I'll note as well that there is a strong pirate presence of FASA trek still - and lots of fan support for it. The OSR movement has produced two mechanically strong supplements - one of which I've found ESSENTIAL to using the playtest - Where No Man Has Gone Before. (The promised monthly 2-3 scenarios/month not having manifest yet, the scenario generator has been essential for inspirational material.) And it's not that I dislike narrative games - but this isn't really all that narrativist, either. Compared to Blood & Honor (by John Wick), or Mouse Guard (Luke Crane), or Fiasco, it's just low definition traditional with a few mildly narrativist elements. [/QUOTE]
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