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STAR TREK ADVENTURES Public Playtest Launches
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<blockquote data-quote="oneshot" data-source="post: 7714579" data-attributes="member: 61634"><p>Well, instead of tactful, can you give some meaningful examples of what you mean, Aramis? As a criticism goes, "excessively vague" is, well, kind of vague. As is "bland" and "ill defined." I mean, can you point to something specific in the FASA or LUG or Decipher games that they had that you had wished was in this game? The game isn't as crunchy as 3.5 D&D or Rolemaster, sure, but it's certainly more crunchy than what are typically considered narrativst games, like Fate or Burning Wheel.</p><p></p><p>I actually thought Decipher's game was fairly bland. It was just a 2d6 re-skin of the d20 system, and in my opinion was significantly less tied to the source material than Modiphius's game. I also don't think DecihpherTrek was the commercial success you seem to think it was. As for LUGTrek, (again, in my opinion) that is about comparable in terms of crunch and flavor to Modiphius's game. </p><p></p><p>The only other thing I think you might mean is that some stats (traits, values, focuses) are player-defined instead of choosing off of a list. But even if Nathan had drawn up long lists for those stats and made players choose from the lists, game play wouldn't really change one jot.</p><p></p><p>Not that Nathan needs my defending, but about the only time I remember him saying a certain design decision was required to emulate Star Trek, he was talking about extended tasks and challenges, which doesn't really jive with your "vague/ill defined" comments. In fact, the main reason I stopped posting over there was that too many threads devolved into people complaining either about extended tasks specifically or just generally criticizing that entire system without any specific feedback beyond "I don't like it." Which is OK, you don't have to like every game, and this one might not be your cup of tea.</p><p></p><p>As for me, I really like the game and intend to buy it and play it as soon as it comes out. And I'm definitely not the type usually defined as a "narrativist" gamer.</p></blockquote><p></p>
[QUOTE="oneshot, post: 7714579, member: 61634"] Well, instead of tactful, can you give some meaningful examples of what you mean, Aramis? As a criticism goes, "excessively vague" is, well, kind of vague. As is "bland" and "ill defined." I mean, can you point to something specific in the FASA or LUG or Decipher games that they had that you had wished was in this game? The game isn't as crunchy as 3.5 D&D or Rolemaster, sure, but it's certainly more crunchy than what are typically considered narrativst games, like Fate or Burning Wheel. I actually thought Decipher's game was fairly bland. It was just a 2d6 re-skin of the d20 system, and in my opinion was significantly less tied to the source material than Modiphius's game. I also don't think DecihpherTrek was the commercial success you seem to think it was. As for LUGTrek, (again, in my opinion) that is about comparable in terms of crunch and flavor to Modiphius's game. The only other thing I think you might mean is that some stats (traits, values, focuses) are player-defined instead of choosing off of a list. But even if Nathan had drawn up long lists for those stats and made players choose from the lists, game play wouldn't really change one jot. Not that Nathan needs my defending, but about the only time I remember him saying a certain design decision was required to emulate Star Trek, he was talking about extended tasks and challenges, which doesn't really jive with your "vague/ill defined" comments. In fact, the main reason I stopped posting over there was that too many threads devolved into people complaining either about extended tasks specifically or just generally criticizing that entire system without any specific feedback beyond "I don't like it." Which is OK, you don't have to like every game, and this one might not be your cup of tea. As for me, I really like the game and intend to buy it and play it as soon as it comes out. And I'm definitely not the type usually defined as a "narrativist" gamer. [/QUOTE]
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