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<blockquote data-quote="oneshot" data-source="post: 7715077" data-attributes="member: 61634"><p>Aramis-- I'm not sure why you're claiming I'm grossly ignorant of the rules when I specifically and explicitly mentioned the rule you quoted in my third bullet in my post. And I mentioned unspent momentum from NPC rolls in my second bullet, which covers momentum from NPC rolls during opposed tasks. So I'm quite aware of rules.</p><p></p><p>You stated this in the post I responded to: </p><p></p><p></p><p></p><p>That's just not true, even from the rules you yourself cited. IF you roll a complication AND the GM or the players decide to buy it off with threat, then yes, but there's two conditions there. The first condition is relatively rare. On a basic test, you only roll a complication about 7.5% of the time. The second condition is key here because you never have to buy off a complication. You can roll horribly all game and never have the threat pool increase once all session. In any event, the implication that the players are steamrolled just for rolling badly is misleading at best.</p><p></p><p>You also completely ignored another point I made: The GM is never obligated to spend threat. It's a resource to be used at his or her discretion. I have ended sessions sitting on lots of threat because I didn't want to stick it to my players who are having a rough time of it. In fact, I've chosen to buy off a complication and then never spent the threat I received as a specific strategy to relieve some pressure on my players. If you have a GM who insists on spending all threat accumulated during a session regardless of whether it makes sense to do so both from the standpoint of the fiction and from the standpoint of making a fun game experience for everyone involved, then it could be difficult, but agin, that's a problem that comes from play style, not the rule set. </p><p></p><p>If all you're really saying is that "the rules permit a GM who wants to be a dick to his players to be a complete dick to his players," OK, sure, but that's true of every rule set ever. I have seen and played under GMs who used the letter of the rules to abuse the spirit of the rules in everything from Fate to 3.5. The underlying premise of your argument, that the GM is actively trying to defeat the players and make them fail, means that perhaps this isn't the system for that GM and that group. But I honestly can't think of any system that is immune to that style of GMing.</p></blockquote><p></p>
[QUOTE="oneshot, post: 7715077, member: 61634"] Aramis-- I'm not sure why you're claiming I'm grossly ignorant of the rules when I specifically and explicitly mentioned the rule you quoted in my third bullet in my post. And I mentioned unspent momentum from NPC rolls in my second bullet, which covers momentum from NPC rolls during opposed tasks. So I'm quite aware of rules. You stated this in the post I responded to: That's just not true, even from the rules you yourself cited. IF you roll a complication AND the GM or the players decide to buy it off with threat, then yes, but there's two conditions there. The first condition is relatively rare. On a basic test, you only roll a complication about 7.5% of the time. The second condition is key here because you never have to buy off a complication. You can roll horribly all game and never have the threat pool increase once all session. In any event, the implication that the players are steamrolled just for rolling badly is misleading at best. You also completely ignored another point I made: The GM is never obligated to spend threat. It's a resource to be used at his or her discretion. I have ended sessions sitting on lots of threat because I didn't want to stick it to my players who are having a rough time of it. In fact, I've chosen to buy off a complication and then never spent the threat I received as a specific strategy to relieve some pressure on my players. If you have a GM who insists on spending all threat accumulated during a session regardless of whether it makes sense to do so both from the standpoint of the fiction and from the standpoint of making a fun game experience for everyone involved, then it could be difficult, but agin, that's a problem that comes from play style, not the rule set. If all you're really saying is that "the rules permit a GM who wants to be a dick to his players to be a complete dick to his players," OK, sure, but that's true of every rule set ever. I have seen and played under GMs who used the letter of the rules to abuse the spirit of the rules in everything from Fate to 3.5. The underlying premise of your argument, that the GM is actively trying to defeat the players and make them fail, means that perhaps this isn't the system for that GM and that group. But I honestly can't think of any system that is immune to that style of GMing. [/QUOTE]
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