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<blockquote data-quote="Xzaviar2009" data-source="post: 6732529" data-attributes="member: 84604"><p>I would go with Option B, however would not put an in game mechanic for Jedi Knight/Master. Those are titles and such should really only carry a social or political (read as RP) bonuses, not neccessarily a boost in power such as how the force is used or power in combat. In My mind that alone comes from experience. Plenty of in universe examples of individual Jedi's that Rival a master's power with out ever being conferred that title. </p><p></p><p>Depending on time frame, a simple force adept could fill the role, Take Force Adept, and chose a Specialization/Path it could be Jedi or could be as varied as a Shaman, Witch, Self Taught... But the basis for Powers and such follow the same structure.</p><p></p><p>I persoanally enjoyed just about every version of star wars, except the most recent incarnation, however have found that D20 versions lack something, not sure if it is the skill systems or just the D20 progression of Base Attack and leveling. I use Savage Worlds to run my home campaign of star wars. My though it represents the quick action and with the portability of it's rules system allows you to bring in just about any creature/ability/"class" with minimal effort. </p><p></p><p>Just my two cents... but still look forward to what you come up with.</p></blockquote><p></p>
[QUOTE="Xzaviar2009, post: 6732529, member: 84604"] I would go with Option B, however would not put an in game mechanic for Jedi Knight/Master. Those are titles and such should really only carry a social or political (read as RP) bonuses, not neccessarily a boost in power such as how the force is used or power in combat. In My mind that alone comes from experience. Plenty of in universe examples of individual Jedi's that Rival a master's power with out ever being conferred that title. Depending on time frame, a simple force adept could fill the role, Take Force Adept, and chose a Specialization/Path it could be Jedi or could be as varied as a Shaman, Witch, Self Taught... But the basis for Powers and such follow the same structure. I persoanally enjoyed just about every version of star wars, except the most recent incarnation, however have found that D20 versions lack something, not sure if it is the skill systems or just the D20 progression of Base Attack and leveling. I use Savage Worlds to run my home campaign of star wars. My though it represents the quick action and with the portability of it's rules system allows you to bring in just about any creature/ability/"class" with minimal effort. Just my two cents... but still look forward to what you come up with. [/QUOTE]
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