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<blockquote data-quote="Connorsrpg" data-source="post: 6824418" data-attributes="member: 19265"><p>Look, I actually preferred the 3E system of having a lot of ability modifiers added to things, like INT to skills. I guess this was removed to better 'balance' the classes. (Balance being one of my most hated words. Important, but not the first consideration for me). I would love to see +INT mod to skills, but to be closer to 5E I would not go that route.</p><p></p><p>Re classes. Man, that IS a tough one. I have thought about it myself a bit. I am not sure what I would do re Jedi especially. I have even considered using the basic fighter and monk classes adjusting where necessary. Is Jedi a class, or can you be a Jedi in different ways? Classes for 5E Star Wars would be very hard.</p><p></p><p>However, one of the strengths (IMO) of Saga was porting a lot of the Force stuff to Feats and talents. I would NOT be limiting archetypes like pilot to subclasses. Pilots should come from all walks of life in a setting that relies heavily upon it. Imagine having a Driver subclass for rogues in a Modern D&D setting. Wouldn't the other classes want to be the best drivers too? That would be odd.</p><p></p><p>My suggestion is go with Feats for such general ideas FIRST. Look at 5E and mounted combat. That is your comparison for vehicle operation and combat in my eyes.</p><p></p><p>Sure, there can also be an archetype/subclass that takes this even further (such as a cavalier type subclass for fighter), but the cool options for piloting must be open to most.</p><p></p><p>Bounty hunters are different again. As it is such a broad concept, anyone can say they are a BH. Again, if you have a subclass give it a specific kind of spin. I mean in 5E isn't it a Background?</p><p></p><p>You might be better sticking to a lot of the talent trees for you subclasses really. Sure, some of the old PrC's would fit, but most PrC were designed so that people from different classes could take them. That is intentional design and I wouldn't limit that going forward with 5E.</p><p></p><p>I would probably look at something like monk as the chassis on which to build a Jedi, but you would need a tougher version too.</p><p></p><p>The whole 'what is a class?' is not as easy at it seems converting to 5E. I have pondered it and have gone back on forth a lot myself. More than one Force User class? Do Scouts and Scoundrels need separate classes? (I am yes at the moment). Do you narrow the actual classes and expand the subclasses or do you divide into more classes? It is hard to say, but as soon as you put something into one class (or subclass) remember that cuts the option off for everyone else (barring multi-classing). Good luck <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 6824418, member: 19265"] Look, I actually preferred the 3E system of having a lot of ability modifiers added to things, like INT to skills. I guess this was removed to better 'balance' the classes. (Balance being one of my most hated words. Important, but not the first consideration for me). I would love to see +INT mod to skills, but to be closer to 5E I would not go that route. Re classes. Man, that IS a tough one. I have thought about it myself a bit. I am not sure what I would do re Jedi especially. I have even considered using the basic fighter and monk classes adjusting where necessary. Is Jedi a class, or can you be a Jedi in different ways? Classes for 5E Star Wars would be very hard. However, one of the strengths (IMO) of Saga was porting a lot of the Force stuff to Feats and talents. I would NOT be limiting archetypes like pilot to subclasses. Pilots should come from all walks of life in a setting that relies heavily upon it. Imagine having a Driver subclass for rogues in a Modern D&D setting. Wouldn't the other classes want to be the best drivers too? That would be odd. My suggestion is go with Feats for such general ideas FIRST. Look at 5E and mounted combat. That is your comparison for vehicle operation and combat in my eyes. Sure, there can also be an archetype/subclass that takes this even further (such as a cavalier type subclass for fighter), but the cool options for piloting must be open to most. Bounty hunters are different again. As it is such a broad concept, anyone can say they are a BH. Again, if you have a subclass give it a specific kind of spin. I mean in 5E isn't it a Background? You might be better sticking to a lot of the talent trees for you subclasses really. Sure, some of the old PrC's would fit, but most PrC were designed so that people from different classes could take them. That is intentional design and I wouldn't limit that going forward with 5E. I would probably look at something like monk as the chassis on which to build a Jedi, but you would need a tougher version too. The whole 'what is a class?' is not as easy at it seems converting to 5E. I have pondered it and have gone back on forth a lot myself. More than one Force User class? Do Scouts and Scoundrels need separate classes? (I am yes at the moment). Do you narrow the actual classes and expand the subclasses or do you divide into more classes? It is hard to say, but as soon as you put something into one class (or subclass) remember that cuts the option off for everyone else (barring multi-classing). Good luck :) [/QUOTE]
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