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<blockquote data-quote="Connorsrpg" data-source="post: 6826217" data-attributes="member: 19265"><p>Okay, I am not sure about the Saga-approach to talents/feats. I loved it for Saga, but if you are going down the 5E track, I would honestly stick to 5E classes and subclasses. But we never have the 'problem' of waiting for the character idea to take shape. My players are very comfortable with low level play.</p><p></p><p>Not sure you really need a conversion per se if you are sticking to Saga classes.</p><p></p><p>I would just rework the existing classes to fit. And yes, Monk would probably be your best fit for Jedi. But maybe with Ranger-like spell slots (sorry, Force points <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />). In fact the way ranger works might be best. You have spells/Force powers, but you can also burn them to do other things. Some combo Ranger/Monk would cover it maybe.</p><p></p><p>In any case, I would say people are here to see 5E classes and subclasses. I actually LOVE subclasses. It is a great way to bring in archetypes specific to settings without rewriting whole classes.</p><p></p><p>Still, I am interested to see where your ideas are taking you. (One day, I may have a go at writing 5E SW classes too, but for now we a re using Cypher System for our SW games).</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 6826217, member: 19265"] Okay, I am not sure about the Saga-approach to talents/feats. I loved it for Saga, but if you are going down the 5E track, I would honestly stick to 5E classes and subclasses. But we never have the 'problem' of waiting for the character idea to take shape. My players are very comfortable with low level play. Not sure you really need a conversion per se if you are sticking to Saga classes. I would just rework the existing classes to fit. And yes, Monk would probably be your best fit for Jedi. But maybe with Ranger-like spell slots (sorry, Force points ;)). In fact the way ranger works might be best. You have spells/Force powers, but you can also burn them to do other things. Some combo Ranger/Monk would cover it maybe. In any case, I would say people are here to see 5E classes and subclasses. I actually LOVE subclasses. It is a great way to bring in archetypes specific to settings without rewriting whole classes. Still, I am interested to see where your ideas are taking you. (One day, I may have a go at writing 5E SW classes too, but for now we a re using Cypher System for our SW games). [/QUOTE]
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