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<blockquote data-quote="Connorsrpg" data-source="post: 6827249" data-attributes="member: 19265"><p>[MENTION=6801242]GreenKarl[/MENTION]</p><p></p><p>I have stated several times I agree on the Pilot idea. It is not a subclass - it is essential to ALL characters in a Star Wars universe. The Jedi, I agree, are going to be hard, but remember, subclasses are ONLY a few features at set levels to distinguish those Guardians from Sentinels. All other class features and choices are available. Rather than seeing as not being able to choose, maybe view it as a few extra features that help define the concept. Otherwise why even have classes?</p><p></p><p>Anyway, I see where you are coming from. SAGA was good at what it did, but I actually disliked that you could choose from ANY talent all the time. Why even bother with the Talent Trees? Can there be too much too much choice and therefore no meaningful character concepts? I am not sure - I like both games. I have played Star Wars using d6, d20, SAGA, Savage Worlds, Bashed & Borrowed (our own game rules heavily influenced by SW) and now Cypher System.</p><p></p><p>It is a very hard decision, but if this is a '5E' conversion, then I would imagine most people are looking for classes and subclasses. But as you said each to their own and I too am interested to see where this goes (with the caveat I might try it myself one day <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />).</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 6827249, member: 19265"] [MENTION=6801242]GreenKarl[/MENTION] I have stated several times I agree on the Pilot idea. It is not a subclass - it is essential to ALL characters in a Star Wars universe. The Jedi, I agree, are going to be hard, but remember, subclasses are ONLY a few features at set levels to distinguish those Guardians from Sentinels. All other class features and choices are available. Rather than seeing as not being able to choose, maybe view it as a few extra features that help define the concept. Otherwise why even have classes? Anyway, I see where you are coming from. SAGA was good at what it did, but I actually disliked that you could choose from ANY talent all the time. Why even bother with the Talent Trees? Can there be too much too much choice and therefore no meaningful character concepts? I am not sure - I like both games. I have played Star Wars using d6, d20, SAGA, Savage Worlds, Bashed & Borrowed (our own game rules heavily influenced by SW) and now Cypher System. It is a very hard decision, but if this is a '5E' conversion, then I would imagine most people are looking for classes and subclasses. But as you said each to their own and I too am interested to see where this goes (with the caveat I might try it myself one day ;)). [/QUOTE]
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