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<blockquote data-quote="otomodave" data-source="post: 5566070" data-attributes="member: 6667236"><p>Here is some more</p><p><span style="font-size: 10px">Lightsaber trained 2pts (6 for non-jedi)</span></p><p><span style="font-size: 10px">You gain the skill Lightsaber. You may use parry lightsaber against attacks made against you with Threat rating 1 and 2 blasters. You may make 4 raises to deflect the bolt back at the attacker, doing the same damage at -1k0. It automatically hits and the opponent may not actively defend against it. You may purchase lightsaber forms at the listed points cost. If you increase all knacks of a form to 5, you are considered to have mastery and gain access to the master ability. </span></p><p><span style="font-size: 10px">Skill; Lightsaber</span></p><p><span style="font-size: 10px">Basic Knacks; Attack (lightsaber), Parry (lightsaber)</span></p><p><span style="font-size: 10px">Advanced Knacks; Throw Lightsaber- you may use this knack as an attack knack for a mundane lightsaber toss. If you spend a Force Die, the lightsaber will return to your hand. A master need not spend that force die. Additionally, you may attack a number of targets equal to you Jedi Mastery level for 3 raises (make a single attack roll and apply it to each opponent)(only if a force die was spent). </span></p><p><span style="font-size: 10px"><strong>Form I Shii-cho 1pts</strong></span></p><p><span style="font-size: 10px"><strong></strong>Knacks: Lightsaber lore (you know about the workings of lightsabers and lightsaber combat. You use this knack to build and improve lightsabers and recognize lightsaber forms), Meditate (You are adept at entering a meditative state. You may spend on hour and make a Resolve+meditate roll at TN of 25 to regain a single force point). </span></p><p><span style="font-size: 10px">Technique</span></p><p><span style="font-size: 10px">You need only make 2 raises to reflect blaster bolts back at the attacker. You may not use any knack other than parry, lightsaber for your defense.</span></p><p><span style="font-size: 10px">Master</span></p><p><span style="font-size: 10px">You may use a force point in lieu of actions to make a deflect active defense.</span></p><p><span style="font-size: 10px"><strong>Form II Makashii</strong></span></p><p><span style="font-size: 10px"><strong></strong>Knacks; Riposte, Tagging</span></p><p><span style="font-size: 10px">Technique</span></p><p><span style="font-size: 10px">Whenever you are using a lightsaber and make raises on an attack roll against an opponent who is also using a melee weapon, they must raise atleast as many times on their next attack against you.</span></p><p><span style="font-size: 10px">Master</span></p><p><span style="font-size: 10px">You may spend experience points to raise your panache to a 6 (or one higher than normally allowed by advantages)</span></p><p><span style="font-size: 10px"><strong>Form III Soressu 5pts</strong></span></p><p><span style="font-size: 10px"><strong></strong>Knacks; Wall of Light (wall of steel), Side-step</span></p><p><span style="font-size: 10px">Technique</span></p><p><span style="font-size: 10px">You gain +10 to your TN to be hit. You gain a free raise on your next attack roll against the current opponent every time they miss you with an attack. You must be in this stance to use the raises. Your lightsaber is considered threat level 1 while in this stance. Your opponent need not make wound checks against damage you inflict unless you make 4 raises on your attack roll.</span></p><p><span style="font-size: 10px">Master</span></p><p><span style="font-size: 10px">You may spend 2 force points to inflict threat level 3 damage on a single attack</span></p><p><span style="font-size: 10px"><strong>Form IV Ataru 5pts</strong></span></p><p><span style="font-size: 10px"><strong></strong>. Knacks; Whirl, Riposte</span></p><p><span style="font-size: 10px">Technique</span></p><p><span style="font-size: 10px">You may spend any number of force die to add one to either brawn or finesse for every force die spent for one round</span></p><p><span style="font-size: 10px">Master</span></p><p><span style="font-size: 10px">This bonus last an entire combat</span></p><p><span style="font-size: 10px"><strong>Form V Djem-so 5pts</strong></span></p><p><span style="font-size: 10px"><strong></strong>Knacks : Beat, Corps-a-corps</span></p><p><span style="font-size: 10px">Technique </span></p><p><span style="font-size: 10px">You may add your brawn to damage rolls with your lightsaber like a normal melee weapon. You may not make active defenses.</span></p><p><span style="font-size: 10px">Master </span></p><p><span style="font-size: 10px">Gain Fear 2 when using your lightsaber.</span></p><p><span style="font-size: 10px"><strong>Form V Shien 5pts</strong></span></p><p><span style="font-size: 10px"><strong></strong>Knacks: Lunge, Beat</span></p><p><span style="font-size: 10px">Technique </span></p><p><span style="font-size: 10px">Every time you successfully hit an opponent during a combat, you lower your TN to hit them by 2. If you switch to a different style their TN returns to normal. Your TN to be hit is lowered by five. </span></p><p><span style="font-size: 10px">Master</span></p><p><span style="font-size: 10px">You now lower the TN by 3 after each successful hit.</span></p><p><span style="font-size: 10px"><strong>Form VI Niman 3pts</strong></span></p><p><span style="font-size: 10px"><strong></strong>Knacks; You may choose two from Diplomacy, Etiquette, Scheming, Sincerity, Law, or Oratory</span></p><p><span style="font-size: 10px">Technique</span></p><p><span style="font-size: 10px">You may subtract up to 10 from your passive defense and add it to you attack rolls, or subtract up to 10 from your attack rolls and add it to your passive defense</span></p><p><span style="font-size: 10px">Master; </span></p><p><span style="font-size: 10px">The limit for the regular technique becomes 25</span></p><p><span style="font-size: 10px"><strong>Form VII Vaapad 10pts</strong></span></p><p><span style="font-size: 10px"><strong></strong>Knacks; Stop-thrust, Beat, Power block (can be used against any melee attacks), Bob-n-weave.</span></p><p><span style="font-size: 10px">Technique</span></p><p><span style="font-size: 10px">You gain 2 drama die at the start of a combat that can only be used during this combat. Every time you use a force die or drama die while in this combat, make a Resolve roll TN 30 or it counts as a dark side die and you gain a dark side point. You may use drama or forces die to aid this roll and don’t need to test for those die.</span></p><p><span style="font-size: 10px">Master</span></p><p><span style="font-size: 10px">The TN for avoiding the dark side becomes 15</span></p><p><span style="font-size: 10px"><strong>Double Lightsaber Technique 6pts</strong> (this is not a form, you may use it while in any stance as long as you are wielding two lightsabers or a double-bladed lightsaber), (must be a master of Niman to take).</span></p><p><span style="font-size: 10px">Knacks; Double-parry, Double attack</span></p><p><span style="font-size: 10px">Technique</span></p><p><span style="font-size: 10px">You ignore the penalty for wielding a lightsaber in your off-hand</span></p><p><span style="font-size: 10px"></span></p></blockquote><p></p>
[QUOTE="otomodave, post: 5566070, member: 6667236"] Here is some more [SIZE=2]Lightsaber trained 2pts (6 for non-jedi) You gain the skill Lightsaber. You may use parry lightsaber against attacks made against you with Threat rating 1 and 2 blasters. You may make 4 raises to deflect the bolt back at the attacker, doing the same damage at -1k0. It automatically hits and the opponent may not actively defend against it. You may purchase lightsaber forms at the listed points cost. If you increase all knacks of a form to 5, you are considered to have mastery and gain access to the master ability. Skill; Lightsaber Basic Knacks; Attack (lightsaber), Parry (lightsaber) Advanced Knacks; Throw Lightsaber- you may use this knack as an attack knack for a mundane lightsaber toss. If you spend a Force Die, the lightsaber will return to your hand. A master need not spend that force die. Additionally, you may attack a number of targets equal to you Jedi Mastery level for 3 raises (make a single attack roll and apply it to each opponent)(only if a force die was spent). [B]Form I Shii-cho 1pts [/B]Knacks: Lightsaber lore (you know about the workings of lightsabers and lightsaber combat. You use this knack to build and improve lightsabers and recognize lightsaber forms), Meditate (You are adept at entering a meditative state. You may spend on hour and make a Resolve+meditate roll at TN of 25 to regain a single force point). Technique You need only make 2 raises to reflect blaster bolts back at the attacker. You may not use any knack other than parry, lightsaber for your defense. Master You may use a force point in lieu of actions to make a deflect active defense. [B]Form II Makashii [/B]Knacks; Riposte, Tagging Technique Whenever you are using a lightsaber and make raises on an attack roll against an opponent who is also using a melee weapon, they must raise atleast as many times on their next attack against you. Master You may spend experience points to raise your panache to a 6 (or one higher than normally allowed by advantages) [B]Form III Soressu 5pts [/B]Knacks; Wall of Light (wall of steel), Side-step Technique You gain +10 to your TN to be hit. You gain a free raise on your next attack roll against the current opponent every time they miss you with an attack. You must be in this stance to use the raises. Your lightsaber is considered threat level 1 while in this stance. Your opponent need not make wound checks against damage you inflict unless you make 4 raises on your attack roll. Master You may spend 2 force points to inflict threat level 3 damage on a single attack [B]Form IV Ataru 5pts [/B]. Knacks; Whirl, Riposte Technique You may spend any number of force die to add one to either brawn or finesse for every force die spent for one round Master This bonus last an entire combat [B]Form V Djem-so 5pts [/B]Knacks : Beat, Corps-a-corps Technique You may add your brawn to damage rolls with your lightsaber like a normal melee weapon. You may not make active defenses. Master Gain Fear 2 when using your lightsaber. [B]Form V Shien 5pts [/B]Knacks: Lunge, Beat Technique Every time you successfully hit an opponent during a combat, you lower your TN to hit them by 2. If you switch to a different style their TN returns to normal. Your TN to be hit is lowered by five. Master You now lower the TN by 3 after each successful hit. [B]Form VI Niman 3pts [/B]Knacks; You may choose two from Diplomacy, Etiquette, Scheming, Sincerity, Law, or Oratory Technique You may subtract up to 10 from your passive defense and add it to you attack rolls, or subtract up to 10 from your attack rolls and add it to your passive defense Master; The limit for the regular technique becomes 25 [B]Form VII Vaapad 10pts [/B]Knacks; Stop-thrust, Beat, Power block (can be used against any melee attacks), Bob-n-weave. Technique You gain 2 drama die at the start of a combat that can only be used during this combat. Every time you use a force die or drama die while in this combat, make a Resolve roll TN 30 or it counts as a dark side die and you gain a dark side point. You may use drama or forces die to aid this roll and don’t need to test for those die. Master The TN for avoiding the dark side becomes 15 [B]Double Lightsaber Technique 6pts[/B] (this is not a form, you may use it while in any stance as long as you are wielding two lightsabers or a double-bladed lightsaber), (must be a master of Niman to take). Knacks; Double-parry, Double attack Technique You ignore the penalty for wielding a lightsaber in your off-hand [/SIZE] [/QUOTE]
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