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STAR WARS: ASHES of the OLD REPUBLIC - Scene 1
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<blockquote data-quote="narayan" data-source="post: 6784810" data-attributes="member: 6677509"><p><strong>2-IB-X, Gria, Jihahna,</strong></p><p></p><p><img src="http://i1345.photobucket.com/albums/p662/crowsontheskulls/STAR%20WARS%20Ashes%20of%20the%20Old%20Republic/bb7a963e-eaab-496f-8fcc-72087bc189de.png~original" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><em><strong><span style="font-family: 'Lucida Console'"><span style="font-size: 18px"><span style="color: #696969">Sawthawne's Place______________________________</span></span></span></strong></em></p><p></p><p><em>Sawthawane's Place is deep in the lower levels of Fuar Settlement Station where foul-mouthed laborers and miners make up the clear majority. Law officers and surface-level administrators rarely venture down here. Up on the surface levels, visitors depend on the rule of laws and regulations. Here in the lower levels it's every man for himself. </em></p><p><em></em></p><p><em>Gangs of thugs roam the corridors preying on the weak and the loners, collecting 'protection money' and 'rent' from anyone they manage to intimidate, sometimes killing those they cant. The only protection the mining firms offer is a few roaming security droids and 'volunteer peace-officers' who earn a few extra credits a day. Given the risk volunteers are few and far between, and may even be just as corrupt as the gangs they're supposed to combat.</em></p><p><em></em></p><p><em>Workers depend on loan-sharks to hold credits for them like a bank so gangs can't rob them blind. Workers who miss their shifts or perform poorly are punished another way. They are simply thrown off station property for failure to fulfill their contract. Loan-sharks have another use in such circumstances, they can front the cost of a repulsor-train ticket to another settlement (at a rediculous interest rate) so the unfortunate worker doesn't quickly freeze to death. </em></p><p><em></em></p><p><em>Mining on Lanthrym isn't just the worst sort of work there is, it's the only readily-available work for its people (and the sizeable Gamorrean population). Commoners born and raised on Lanthrym usually haven't had more than a couple twenty-credit chips to rub together at one time. It is a poverty-stricken world lorded over by executives, administrators and political officials that hoard most of the mining profits for themselves. </em></p><p><em></em></p><p><em>Commoners with unusual aptitude in higher-education may sometimes be promoted to assist administrators and government officials, though they rarely ever achieve real power themselves. Only relatives and inlaws of established leaders are given choice desk jobs. </em></p><p><em></em></p><p><em>Spacers and foreign investors provide the only real opportunity here for commoners. Every child growing up on Lanthrym has dreamed of earning a job on a starship or another world far from this frozen hell. Even so, locals easily take offense to big-headed visitors who look down their noses at hard-working folk. As such, Gria has a few words of caution as you leave the docking bay and head for the nearest elevator.</em></p><p><em></em></p><p><em><strong>Gria:</strong> <span style="color: #006400">"It's ok to look mean but don't poke your blaster in anyone's face who isn't asking for it. Locals here don't take kindly to off worlders throwing their weight around. There's plenty of gangs in the lower levels that can ruin our day, and that's exactly where we're headed, so keep your wits about you."</span> </em></p><p><em></em></p><p><em>[HR][/HR]</em></p><p><em></em></p><p><em>Together the three of you descend down eight levels into a maze of shadows and darkness created out of crudely cut corridors and seemingly randomly excavated caverns. The air tastes oddly of salt, which of course is the only mineral worth anything on this frozen rock. </em></p><p><em></em></p><p><em>Groups of weary-eyed laborers and miners lead the way, eager to spend their meager savings on entertainment, food and drink at the most infamous restaurant/bar in this region of Lanthrym. Sawthawne's is renowned for crude bloodsports that serves a useful purpose. Workers who've reached their wits end in the mines can risk it all to earn a purse fighting to the death in Sawthawne's 'Kill Box'. </em></p><p><em></em></p><p><em>As you descend the steps into Sawthawne's you soon recognize where these fights take place. Formed of thick transparisteel, the Kill Box dominates the center of the room so all the patrons can observe the violence up close and personal. Scheduled bouts occur twice daily, sometimes more frequently whenever two spacers have a score to settle.</em></p><p><em></em></p><p><em>Innocent arguments and shoving contests between patrons are usually egged on by the crowd with shouts of <span style="color: #808080">"KILL-BOX KILL-BOX KILL-BOX!"</span> If both parties agree, terms are decided about what weapons are used. A small armory of primitive bladed melee weapons, vibro-weapons, blasters and slug-throwers are available on loan. Explosives and grenades are not permitted of course.</em></p><p><em></em></p><p><em>Besides that, Sawthawne's Place has all the usual attractions. A stage full of dancing girls, quality food and drink, holo-games and an old fashioned pool table. Of course no one who enters Sawthawne's place should have any illusions about the owner and the nature of his associates. Sawthawne surrounds himself with capable killers, scoundrels and criminals from many dark corners of the galaxy hoping to aggressively expand his sphere of influence and raise above the level of mid-tier crime lord.</em></p><p><em></em></p><p><em>Gria nods to a pair of burly Gamorrean guards at the base of the stairs, leading you through a rowdy crowd towards the far end of the common room where Sawthawne's private audience chamber can be found. Flanking that door are two half-circular benches and tables where 'honored guests' and most important henchmen can relax, survey the room, or conduct smaller business deals. A Dangerous-looking Trandoshan warrior rises to his feet as Gria approaches.</em></p><p><em></em></p><p><em><img src="http://i1345.photobucket.com/albums/p662/crowsontheskulls/STAR%20WARS%20Ashes%20of%20the%20Old%20Republic/Trandoshan%20Thug.jpg~original" alt="" class="fr-fic fr-dii fr-draggable " style="" /></em></p><p><em></em></p><p><em><strong>Gria:</strong> Greets the Trandoshan in a casual tone. <span style="color: #006400">"Hello Fess. I'm here to see the Boss."</span></em></p><p><em></em></p><p><em><strong>Fess:</strong> Hisses <span style="color: #FF8C00">"Sawthawne was expecting you back a week ago?"</span></em></p><p><em></em></p><p><em><strong>Gria:</strong> Spreads his hands in a gesture of excuse. <span style="color: #006400">"Things don't always go to plan Fess, I got held up."</span> </em></p><p><em></em></p><p><em><strong>Fess:</strong> <span style="color: #FF8C00">"You better have a better explanation than that for the boss!"</span> He grunts, shifting his reptile-eyes over to the female behind him. <span style="color: #FF8C00">"Who's she?"</span> </em></p><p><em></em></p><p><em><strong>Gria:</strong> <span style="color: #006400">"She's got information the boss will want to hear."</span> </em></p><p><em></em></p><p><em><strong>Fess:</strong> Hisses <span style="color: #FF8C00">"She'll have to leave her weapons here with me first."</span></em></p><p><em></em></p><p><em><strong>[2-IB-X, Jihahna:</strong> What do you do?<strong>]</strong></em></p></blockquote><p></p>
[QUOTE="narayan, post: 6784810, member: 6677509"] [b]2-IB-X, Gria, Jihahna,[/b] [IMG]http://i1345.photobucket.com/albums/p662/crowsontheskulls/STAR%20WARS%20Ashes%20of%20the%20Old%20Republic/bb7a963e-eaab-496f-8fcc-72087bc189de.png~original[/IMG] [I][B][FONT=Lucida Console][SIZE=5][COLOR=#696969]Sawthawne's Place______________________________[/COLOR][/SIZE][/FONT][/B][/I] [I]Sawthawane's Place is deep in the lower levels of Fuar Settlement Station where foul-mouthed laborers and miners make up the clear majority. Law officers and surface-level administrators rarely venture down here. Up on the surface levels, visitors depend on the rule of laws and regulations. Here in the lower levels it's every man for himself. Gangs of thugs roam the corridors preying on the weak and the loners, collecting 'protection money' and 'rent' from anyone they manage to intimidate, sometimes killing those they cant. The only protection the mining firms offer is a few roaming security droids and 'volunteer peace-officers' who earn a few extra credits a day. Given the risk volunteers are few and far between, and may even be just as corrupt as the gangs they're supposed to combat. Workers depend on loan-sharks to hold credits for them like a bank so gangs can't rob them blind. Workers who miss their shifts or perform poorly are punished another way. They are simply thrown off station property for failure to fulfill their contract. Loan-sharks have another use in such circumstances, they can front the cost of a repulsor-train ticket to another settlement (at a rediculous interest rate) so the unfortunate worker doesn't quickly freeze to death. Mining on Lanthrym isn't just the worst sort of work there is, it's the only readily-available work for its people (and the sizeable Gamorrean population). Commoners born and raised on Lanthrym usually haven't had more than a couple twenty-credit chips to rub together at one time. It is a poverty-stricken world lorded over by executives, administrators and political officials that hoard most of the mining profits for themselves. Commoners with unusual aptitude in higher-education may sometimes be promoted to assist administrators and government officials, though they rarely ever achieve real power themselves. Only relatives and inlaws of established leaders are given choice desk jobs. Spacers and foreign investors provide the only real opportunity here for commoners. Every child growing up on Lanthrym has dreamed of earning a job on a starship or another world far from this frozen hell. Even so, locals easily take offense to big-headed visitors who look down their noses at hard-working folk. As such, Gria has a few words of caution as you leave the docking bay and head for the nearest elevator. [B]Gria:[/B] [COLOR=#006400]"It's ok to look mean but don't poke your blaster in anyone's face who isn't asking for it. Locals here don't take kindly to off worlders throwing their weight around. There's plenty of gangs in the lower levels that can ruin our day, and that's exactly where we're headed, so keep your wits about you."[/COLOR] [HR][/HR] Together the three of you descend down eight levels into a maze of shadows and darkness created out of crudely cut corridors and seemingly randomly excavated caverns. The air tastes oddly of salt, which of course is the only mineral worth anything on this frozen rock. Groups of weary-eyed laborers and miners lead the way, eager to spend their meager savings on entertainment, food and drink at the most infamous restaurant/bar in this region of Lanthrym. Sawthawne's is renowned for crude bloodsports that serves a useful purpose. Workers who've reached their wits end in the mines can risk it all to earn a purse fighting to the death in Sawthawne's 'Kill Box'. As you descend the steps into Sawthawne's you soon recognize where these fights take place. Formed of thick transparisteel, the Kill Box dominates the center of the room so all the patrons can observe the violence up close and personal. Scheduled bouts occur twice daily, sometimes more frequently whenever two spacers have a score to settle. Innocent arguments and shoving contests between patrons are usually egged on by the crowd with shouts of [COLOR=#808080]"KILL-BOX KILL-BOX KILL-BOX!"[/COLOR] If both parties agree, terms are decided about what weapons are used. A small armory of primitive bladed melee weapons, vibro-weapons, blasters and slug-throwers are available on loan. Explosives and grenades are not permitted of course. Besides that, Sawthawne's Place has all the usual attractions. A stage full of dancing girls, quality food and drink, holo-games and an old fashioned pool table. Of course no one who enters Sawthawne's place should have any illusions about the owner and the nature of his associates. Sawthawne surrounds himself with capable killers, scoundrels and criminals from many dark corners of the galaxy hoping to aggressively expand his sphere of influence and raise above the level of mid-tier crime lord. Gria nods to a pair of burly Gamorrean guards at the base of the stairs, leading you through a rowdy crowd towards the far end of the common room where Sawthawne's private audience chamber can be found. Flanking that door are two half-circular benches and tables where 'honored guests' and most important henchmen can relax, survey the room, or conduct smaller business deals. A Dangerous-looking Trandoshan warrior rises to his feet as Gria approaches. [IMG]http://i1345.photobucket.com/albums/p662/crowsontheskulls/STAR%20WARS%20Ashes%20of%20the%20Old%20Republic/Trandoshan%20Thug.jpg~original[/IMG] [B]Gria:[/B] Greets the Trandoshan in a casual tone. [COLOR=#006400]"Hello Fess. I'm here to see the Boss."[/COLOR] [B]Fess:[/B] Hisses [COLOR=#FF8C00]"Sawthawne was expecting you back a week ago?"[/COLOR] [B]Gria:[/B] Spreads his hands in a gesture of excuse. [COLOR=#006400]"Things don't always go to plan Fess, I got held up."[/COLOR] [B]Fess:[/B] [COLOR=#FF8C00]"You better have a better explanation than that for the boss!"[/COLOR] He grunts, shifting his reptile-eyes over to the female behind him. [COLOR=#FF8C00]"Who's she?"[/COLOR] [B]Gria:[/B] [COLOR=#006400]"She's got information the boss will want to hear."[/COLOR] [B]Fess:[/B] Hisses [COLOR=#FF8C00]"She'll have to leave her weapons here with me first."[/COLOR] [B][2-IB-X, Jihahna:[/B] What do you do?[B]][/B][/I] [/QUOTE]
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