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Star Wars: Dark Empire
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<blockquote data-quote="Water Bob" data-source="post: 6088609" data-attributes="member: 92305"><p>I just finished the <a href="http://www.amazon.com/Star-Wars-Empire-Trilogy-Horse/dp/1595826122/ref=sr_1_1?ie=UTF8&qid=1361125967&sr=8-1&keywords=star+wars+dark+empire+trilogy" target="_blank"><span style="color: #333399">Dark Empire Trilogy</span></a>. That was one of the best graphic novel experiences I've ever had. If I have any gripe at all, it's that the last part of the trilogy, Empire's End, is too short. That tale is less than half the length of the first two.</p><p></p><p>The three stories play out like a film trilogy, though. The climax was breath-taking.</p><p></p><p>For those of you tempted, I don't think you'll regret spending the $20 bucks. It's a hard back book with top quality production value. The Star Wars story told is amazing. And, the book can sub as a gaming supplement, giving you characters, stories, ideas, new equipment, planets, background, ships...to create an entire campaign around it. </p><p></p><p>If you use WEG's D6 Star Wars, there is a <a href="http://www.amazon.com/Dark-Empire-Sourcebook-Star-Wars/dp/0874311942/ref=sr_1_1?s=books&ie=UTF8&qid=1361126348&sr=1-1&keywords=dark+empire+sourcebook" target="_blank"><span style="color: #333399">Dark Empire Sourcebook</span></a> that you can still obtain relatively inexpensively. I own this book and can vouch, now that I've read the graphic story, that it brings to the game much of the Dark Empire experience. I'm not sure if the d20/Saga Star Wars game ever had a sourcebook for this, though there may well be a fan-created e-book. I know that many of the d20/Saga Star Wars supplements have been converted to D6 and are available online (typically, you have to own the d20/Saga product because the conversion only brings you D6 stats).</p><p></p><p>If you're interested in playing out the Dark Empire campaign, there are a number of ways to do it. Use the graphic story as your base and adapt as needed. Though the story has much to do with Luke Skywalker, the re-emergence of the Jedi Knights, and the Sith, I think it would be easy to even create a game, based on these events, that focus on non-Force sensitives. For example, if the players were playing Rebel Commandos, the plot focus could be altered a bit, without much fuss, and still be a fantastic Star Wars campaign.</p><p></p><p>Let's look at some ideas just using the opening of the story (re-read my first post, above, on Dark Empire).</p><p></p><p>The opening scene is set in the orbit of Coruscant after a large space battle has taken place. Large hunks of debris--even pieces you can recognize as parts of a Star Destroyer--make orbit a crowded place.</p><p></p><p>The Millennium Falcon and two Rebel Frigates exit hyperspace and begin to maneuver around the space junk. One of the frigates slams into a large section of a blasted ship, then it explodes, too. The Falcon makes its way towards planetfall, zooming and zipping among the stuff.</p><p></p><p>Let's just take that little bit. Think of the different ways to game that.</p><p></p><p>1 - You can play it just as its written, placing the PCs on the Falcon, on their own ship, or even as members of the crew of one of the Rebel Frigates.</p><p></p><p>2 - Put some Imperial fighters into the scene. Make them hide among the debris, then break out a space battle, with the added problem for the pilots of having to maneuver around all the space junk. Or, go wider, and have an Imperial Capital ship, still active, among the debris. If the Rebels are underpowered, this would be a great time for them to take out a capital ship as you could weaken the enemy ship by having it still suffer from the damage it took in the previous battle.</p><p></p><p>3 - Maybe the PCs aren't Rebels at all. Maybe they're a squad of Bounty Hunters! They've come here, as fast as they could, because they know there might be prey for the taking amongst the survivors. Or...maybe the PCs are...salvagers--other Fringe types, pecking over the remains of the dead, looking for upgrades for their ships and expensive equipment for the taking.</p><p></p><p>4 - You could start a story about a regular guy who ends up becoming a hero...let me think. OK, off the top of my head: He's just a maintenance tech on the Rebel Frigate that slammed into the debris, mentioned earlier. The first situation he needs to deal with is damage control in the part of the ship he's in. Then, he's got to figure out how to escape. Maybe he takes an escape pod that lands him near the action on the surface of Coruscant. But, on the trip, something strange happens to him. He blacks out. He has a dream. Is it foreshadowing? Is it the Emperor calling him? Wait! The Emperor is dead! This guy is Force Sensitive, but he never knew he was Jedi material. This trip to Coruscant is the event in his life that has awakened his calling of the Force. Maybe he sees Luke Skywalker deflect the Walker's bolts with his lightsaber, then crush the AT-AT command module. He's AMAZED at this display of The Force. He's never seen anything like that. Skywalker notices him...and becomes his mentor? Or, maybe that comes later, and the story is about his growth in the Force as the events of Dark Empire unfold.</p><p></p><p>Let's see what you could do with this: You've got three players, and all three want to play Wookiees. Maybe one of the knows Chewbacca (maybe they're relatives!). One is the exiled ambassador from Kashyyyk. The other is the ambassador's head of security and personal bodyguard. The third is the ambassador's aid/right hand man/second in command/assistant ambassador. All three are warriors. </p><p> </p><p>What can you do with that? Which ship are they on? Why are they coming to Coruscant, on this rescue mission, under these circumstances?</p><p> </p><p>Just use your imagination. Get creative. Your Dark Empire campaign could resemble but be vastly different than the graphic novel experience.</p><p> </p><p>There's lots of ideas here. Just add your own, and your game grows.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6088609, member: 92305"] I just finished the [URL="http://www.amazon.com/Star-Wars-Empire-Trilogy-Horse/dp/1595826122/ref=sr_1_1?ie=UTF8&qid=1361125967&sr=8-1&keywords=star+wars+dark+empire+trilogy"][COLOR=#333399]Dark Empire Trilogy[/COLOR][/URL]. That was one of the best graphic novel experiences I've ever had. If I have any gripe at all, it's that the last part of the trilogy, Empire's End, is too short. That tale is less than half the length of the first two. The three stories play out like a film trilogy, though. The climax was breath-taking. For those of you tempted, I don't think you'll regret spending the $20 bucks. It's a hard back book with top quality production value. The Star Wars story told is amazing. And, the book can sub as a gaming supplement, giving you characters, stories, ideas, new equipment, planets, background, ships...to create an entire campaign around it. If you use WEG's D6 Star Wars, there is a [URL="http://www.amazon.com/Dark-Empire-Sourcebook-Star-Wars/dp/0874311942/ref=sr_1_1?s=books&ie=UTF8&qid=1361126348&sr=1-1&keywords=dark+empire+sourcebook"][COLOR=#333399]Dark Empire Sourcebook[/COLOR][/URL] that you can still obtain relatively inexpensively. I own this book and can vouch, now that I've read the graphic story, that it brings to the game much of the Dark Empire experience. I'm not sure if the d20/Saga Star Wars game ever had a sourcebook for this, though there may well be a fan-created e-book. I know that many of the d20/Saga Star Wars supplements have been converted to D6 and are available online (typically, you have to own the d20/Saga product because the conversion only brings you D6 stats). If you're interested in playing out the Dark Empire campaign, there are a number of ways to do it. Use the graphic story as your base and adapt as needed. Though the story has much to do with Luke Skywalker, the re-emergence of the Jedi Knights, and the Sith, I think it would be easy to even create a game, based on these events, that focus on non-Force sensitives. For example, if the players were playing Rebel Commandos, the plot focus could be altered a bit, without much fuss, and still be a fantastic Star Wars campaign. Let's look at some ideas just using the opening of the story (re-read my first post, above, on Dark Empire). The opening scene is set in the orbit of Coruscant after a large space battle has taken place. Large hunks of debris--even pieces you can recognize as parts of a Star Destroyer--make orbit a crowded place. The Millennium Falcon and two Rebel Frigates exit hyperspace and begin to maneuver around the space junk. One of the frigates slams into a large section of a blasted ship, then it explodes, too. The Falcon makes its way towards planetfall, zooming and zipping among the stuff. Let's just take that little bit. Think of the different ways to game that. 1 - You can play it just as its written, placing the PCs on the Falcon, on their own ship, or even as members of the crew of one of the Rebel Frigates. 2 - Put some Imperial fighters into the scene. Make them hide among the debris, then break out a space battle, with the added problem for the pilots of having to maneuver around all the space junk. Or, go wider, and have an Imperial Capital ship, still active, among the debris. If the Rebels are underpowered, this would be a great time for them to take out a capital ship as you could weaken the enemy ship by having it still suffer from the damage it took in the previous battle. 3 - Maybe the PCs aren't Rebels at all. Maybe they're a squad of Bounty Hunters! They've come here, as fast as they could, because they know there might be prey for the taking amongst the survivors. Or...maybe the PCs are...salvagers--other Fringe types, pecking over the remains of the dead, looking for upgrades for their ships and expensive equipment for the taking. 4 - You could start a story about a regular guy who ends up becoming a hero...let me think. OK, off the top of my head: He's just a maintenance tech on the Rebel Frigate that slammed into the debris, mentioned earlier. The first situation he needs to deal with is damage control in the part of the ship he's in. Then, he's got to figure out how to escape. Maybe he takes an escape pod that lands him near the action on the surface of Coruscant. But, on the trip, something strange happens to him. He blacks out. He has a dream. Is it foreshadowing? Is it the Emperor calling him? Wait! The Emperor is dead! This guy is Force Sensitive, but he never knew he was Jedi material. This trip to Coruscant is the event in his life that has awakened his calling of the Force. Maybe he sees Luke Skywalker deflect the Walker's bolts with his lightsaber, then crush the AT-AT command module. He's AMAZED at this display of The Force. He's never seen anything like that. Skywalker notices him...and becomes his mentor? Or, maybe that comes later, and the story is about his growth in the Force as the events of Dark Empire unfold. Let's see what you could do with this: You've got three players, and all three want to play Wookiees. Maybe one of the knows Chewbacca (maybe they're relatives!). One is the exiled ambassador from Kashyyyk. The other is the ambassador's head of security and personal bodyguard. The third is the ambassador's aid/right hand man/second in command/assistant ambassador. All three are warriors. What can you do with that? Which ship are they on? Why are they coming to Coruscant, on this rescue mission, under these circumstances? Just use your imagination. Get creative. Your Dark Empire campaign could resemble but be vastly different than the graphic novel experience. There's lots of ideas here. Just add your own, and your game grows. [/QUOTE]
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