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STAR WARS - Dawn of Defiance
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<blockquote data-quote="Nebulous" data-source="post: 4414692" data-attributes="member: 31465"><p><span style="font-size: 15px">Adventure #2: Escape from Zel Nonn Station</span></p><p></p><p>After dealing with the gangster droid Switch and defeating Ganga Lor and his goons, the PCs next objective is clean cut: cross the Imperial Deck and acquire the Alderaanian agent frozen in carbonite. But this isn’t easy to do. For one thing, the group consists of all aliens, and they will have to pass through the Blue Deck to reach the docking bay. Secondly, they think they might be wanted suspects from the firefight in the Promenade that dropped a handful of Imperial soldiers.</p><p></p><p>This problem instigates a lengthy discussion as they try to determine the best way to infiltrate the area without getting caught. The scoundrel sullustan Nep’tuk tries to hack into the computer network, but accessing coded Imperial information is too difficult, and carries the penalty of setting off an alarm. He does manage to download schematics of the area though. They even manage to bring up employee registers and job offers, thinking that maybe they can sneak into the Blue Deck as kitchen personnel or maintenance crews, but to their dismay, the Imperial deck hires only humans at this point in time (in the future, they will bend the rules allowing for non-humans in their service once the Rebellion reaches full swing). </p><p></p><p>The plan they finally agree on is to let the zabrak A’ath disguise himself as a human as well as he can (a big floppy hat helps from a distance). He alone accesses the Blue Deck, easily bypassing a stormtrooper guard, and scouts the interior. The Blue Deck is immaculate, clean, and buzzing with activity, filled by predominately human officers and human nobles, although a few alien species are seen quickly flitting across the lounge areas. </p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/blue.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>A’ath spots a greasy man he recognizes from somewhere, but just can’t place the face.</p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/greasy.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>A’ath sits down next to him at a bar, studying the guy from the corner of his eye while the other sips a tall burbling blue drink. Eventually, the man gets up and leaves. A’ath also watches the two turbo-lifts to the Docking Bay, but does not see anyone access them. Bolstering his courage, A’ath takes a gamble and steps onto the lift and hits the “UP” button.</p><p></p><p>Seconds later the door hisses open and he catches a quick glimpse of a large cargo bay, and hears the whining repulsors on a bulky repuslor sled; but a stormtrooper immediately outside the door says, “HEY! You’re not authorized here!”</p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/trooper1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Apologizing profusely, A’ath steps back into the lift, mumbling something about looking for the restroom, and plunges back down to the Blue Deck. </p><p></p><p>In the meantime, Thanatos, Nahee, Tomla and Nep’tuk wait on a lower deck for A’ath to return. They’re on their way back to their quarters when they spot a squad of six stormtroopers rapidly trotting down the hall. This seems unusual that they would be in such a hurry, so they follow them, keeping back as far as they can. The troopers are conducting a door to door search, and the PCs suspect that they are searching for the agent Maya, and possibly even the party themselves after the violent Promenade shootout with nearly a dozen witnesses. </p><p></p><p>Worried now, they contact Maya on her private com-channel and give her an update. She says that yes, they are probably looking for her, so she will be hiding just outside the station with her contact, Captain Arno, aboard his Baudo-class yacht, the <em>Banshee</em>. She says it’s a fast ship, and if the PCs can access the Docking Bay, find the carbonite agent, then she and the Banshee will swoop into the bay and pick them all up. </p><p></p><p>Signing off, they agree not to make contact with her again until the last minute, afraid that the com-channels might be monitored by Imperials. Unlikely, but a risk they don’t want to take. A’ath returns with his surveillance and tells them the Docking Bay had several cranes, a Lambda-class shuttle, at least one stormtrooper and a repulsor sled. </p><p></p><p>The shuttle interests the Duros pilot, Nahee. He can drive it, and they think that stealing the shuttle and jetting away to Alderaan on their own, without Maya or the Banshee, might be the best bet. They can deliver the cargo to Senator Bail Organa without her. They keep this plan in mind while they figure out exactly how to access the Docking Bay without crossing the Blue Deck. Nahee knows that the shuttle has a hyperdrive, but the Banshee has a faster hyperdrive and a weapons array for defense. Maybe a combined escape strategy would work, with the larger vessel covering their backs. </p><p></p><p>Nep’tuk pulls up more station schematics on the computer and pores over them. Aha! A ventilation system worms through the station and accesses the Docking Bay. It will be a tight squeeze, and pop them out twenty feet off the floor, but they’ll be able to sneak in. Nahee, Tomla and Nep’tuk decide to shimmy through the cold ventilation shaft while Thanatos and A’ath disguise themselves as humans and cross the Blue Deck. For everyone else, the thought of walking across the Imperial Deck as a group is just begging for trouble. </p><p></p><p>They set their plan into motion, and an hour later three of them are crammed into the shaft, while Thanatos and A’ath hover at the bottom of the turbolift in the Blue Deck, waiting for the word to move. In the shaft, the grate is locked, but the Jedi Tomla uses the Force to unscrew the bolts and gently move the grid out into the air. Nahee is first up, and he sees two stormtroopers guarding a personnel turbolift and a cargo lift, two troopers flanking an Imperial shuttle, a black-clad officer giving orders from behind a computer terminal, and a bulky turbosled maneuvering inside a storage room. All of their attention seems to be on the opposite side of the room from where the PCs are hiding, and then they see what the sled is dragging out:</p><p></p><p>A frozen block of carbonite! The Imperials are doing all the hard work for the PCs it seems. </p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/docking bay4.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/repulsorsled.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Nahee attaches a grappling hook to the edge of the shaft and drops a rope. Shimmying down, he is quiet enough to be undetected by the nearby guards. He finds cover behind the shuttle. Tomla drops down next, but he makes too much noise, and the head of the nearest stormtrooper jerks around. </p><p></p><p>“HEY! You! Set blasters on full!” </p><p></p><p>Initiative rolls, and Nep’tuk the Sullustan is still crammed in the ventilation shaft up top. He immediately contacts Thanatos and A’ath waiting down below. “Come up! NOW!”</p><p></p><p>Blaster fire rips toward Nahee and Tomla, and they exchange shots, dropping one of the troopers. But then the sled engages them and drops a net over Tomla. The Jedi struggles to throw it off while Nahee retreats to the back of the shuttle again, popping off shots at the troopers by the turbolift. A last minute decision by the Jedi to NOT activate his Damage Reduction proves to be a mistake. Two of the troopers advance, painfully nailing Tomla with blaster bolts past his Threshold level and drop him to the floor. A Force Point keeps him alive, but unconscious. </p><p></p><p>Thanatos and A’ath have meanwhile reached the top of the elevator and engage the officer and troopers. The repulsorsled wields nasty firepower though, and starts riddling their position with autofire, scoring hot streaks across the metal. They try firing back and aiming for just the driver (they want to keep that vehicle in one piece!). The officer is finally shot down, and the sled whines toward them at top speed, negating all cover bonuses they had, and fires point blank into the lift! Low rolls save them, and both Thanatos and A’ath leap onto the sides of the vehicle and unload both barrels into the driver, killing him. </p><p></p><p>For the entire combat, Nep’tuk the Sullustan has been up in the vent, popping off shots with the intention of killing someone, but unfortunately missing every time. Soon, the enemies are all dead, but a klaxon alarm has started ringing, filling the entire station with its ominous warning. Reinforcements will arrive within minutes. </p><p></p><p>They quickly push the carbonite block out into the open and call for Maya to arrive. She says that Captain Arno and the Banshee will be there in just two minutes, so hang on. They anxiously wait, wondering if the turbolifts can be jammed somehow, and sure enough, just as the Banshee swings through the atmosphere shield, the orange indicator lights on the lifts are flashing. Company is on the way.</p><p></p><p>“GET ABOARD!” blares a voice over a intercom system. The Banshee sets down, a door opens and a ramp extends, and a scraggly bearded human runs down the ramp, a blaster pistol in his hand. “Get on now, fellas! Hurry! We got trouble coming!” </p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/arno.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The turbolifts hiss open and a squad of troopers enter, a hail of red blaster bolts raining down on them. A’ath drives the turbosled up the ramp to the Banshee, and within seconds everyone is safe onboard. The Banshee rises up and swooshes out of the docking bay, leaving the stormtroopers rushing up behind, but to no avail. They can’t fire through the atmosphere shield any easier than the Banshee can fire back at them. Rather than worry about pursuit or further revenge, the Banshee engages the hyperdrive coordinates already prepared, and they blast into the swirling cone of star-stretched hyperspace. </p><p></p><p>Their rescuer introduces himself as Captain Arno Silvermine, smuggler and businessman, and no friend of the Empire, that’s for sure. He also introduces them to "CRASH" his droid co-pilot.</p><p></p><p>"Oh...who have you picked up NOW, Arno?" the voice drones. "This will be bad, i just KNOW it..."</p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/crash.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><span style="color: red"></span></p><p><span style="color: red">[GM Note: the droid was modeled after Marvin from the Hitchhikers Guide movie]</span></p><p></p><p>Maya thanks them for helping so much, and reassures them that once they arrive at Alderaan, Senator Organa will reimburse them for their efforts. Meanwhile, during the 1-day it will take to arrive, Captain Arno invites them to all rest and make themselves at home. </p><p></p><p>They do so, and not long afterward, while A’ath is inspecting the kitchen area, he is shocked to find a clawed bulbous thing launch at him from the shadows! It clambers up his body toward his head. </p><p></p><p>“Oh, don’t worry about her,” says Arno. “That’s just Luci. Picked her up on a fringe world a while back. Don’t worry, she don’t bite, I had her defanged. She might gum you a bit, though.” He picks her off A’ath’s head, and the zabrak isn’t sorry to see the thing go. </p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/luci2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>By the next day they swoop down into the beautiful vistas of Alderaan, and planetary defenses accept their landing code. They set down and are quickly taken to meet the Senator. Maya has already insisted that they should leave the agent frozen in carbonite and let Organa’s people deal with thawing him out. </p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/alderann.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>A short while later they find themselves in a luxurious waiting area. The door opens and the well known Senator strides in. He thanks them for their assistance on Zel Nonn station, says that his agent Maya vouches wholeheartedly for them. If interested, he would like to interest them in another matter, one where many innocent lives are potentially at stake. </p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/bail.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Unable to ignore the threatening Plot Hook, they hear out his offer. </p><p></p><p>Apparently, an Imperial Officer named Varth has decided to defect from the Empire, and for some months now has been feeding Senator Organa highly prized information regarding secret projects. Recently, Varth disappeared, but Organa has found out his location: the jungle mushroom world of Felucia, where there is a small Imperial outpost. He has been taken here, but dead for alive, he doesn’t know. Organa offers to pay the group 2000 credits apiece if they can find and rescue Varth, or at least find out if he is dead. Organa will also supply them with basic medical needs and survival supplies, and Captain Arno will once again act as their pilot aboard the Banshee, and co-piloted by the pessimistic droid Crash.</p><p></p><p>The group agrees to the offer, and begin making their plans at once, wondering just how difficult it will be to breach this supposedly “small” outpost on a distant world…</p><p></p><p>GAME TIME: About 2 ½ hours</p><p></p><p>GM Note: Readers of the Masks of Nyarlathotep story hour might recognize Arnold Silvermine...he died in Cairo at the hands of some unpleasant ghouls...</p><p></p><p><img src="http://www.med.unc.edu/~saasha/Masks/silvermine2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Nebulous, post: 4414692, member: 31465"] [SIZE=4]Adventure #2: Escape from Zel Nonn Station[/SIZE] After dealing with the gangster droid Switch and defeating Ganga Lor and his goons, the PCs next objective is clean cut: cross the Imperial Deck and acquire the Alderaanian agent frozen in carbonite. But this isn’t easy to do. For one thing, the group consists of all aliens, and they will have to pass through the Blue Deck to reach the docking bay. Secondly, they think they might be wanted suspects from the firefight in the Promenade that dropped a handful of Imperial soldiers. This problem instigates a lengthy discussion as they try to determine the best way to infiltrate the area without getting caught. The scoundrel sullustan Nep’tuk tries to hack into the computer network, but accessing coded Imperial information is too difficult, and carries the penalty of setting off an alarm. He does manage to download schematics of the area though. They even manage to bring up employee registers and job offers, thinking that maybe they can sneak into the Blue Deck as kitchen personnel or maintenance crews, but to their dismay, the Imperial deck hires only humans at this point in time (in the future, they will bend the rules allowing for non-humans in their service once the Rebellion reaches full swing). The plan they finally agree on is to let the zabrak A’ath disguise himself as a human as well as he can (a big floppy hat helps from a distance). He alone accesses the Blue Deck, easily bypassing a stormtrooper guard, and scouts the interior. The Blue Deck is immaculate, clean, and buzzing with activity, filled by predominately human officers and human nobles, although a few alien species are seen quickly flitting across the lounge areas. [img]http://www.med.unc.edu/~saasha/DoD/blue.jpg[/img] A’ath spots a greasy man he recognizes from somewhere, but just can’t place the face. [img]http://www.med.unc.edu/~saasha/DoD/greasy.jpg[/img] A’ath sits down next to him at a bar, studying the guy from the corner of his eye while the other sips a tall burbling blue drink. Eventually, the man gets up and leaves. A’ath also watches the two turbo-lifts to the Docking Bay, but does not see anyone access them. Bolstering his courage, A’ath takes a gamble and steps onto the lift and hits the “UP” button. Seconds later the door hisses open and he catches a quick glimpse of a large cargo bay, and hears the whining repulsors on a bulky repuslor sled; but a stormtrooper immediately outside the door says, “HEY! You’re not authorized here!” [img]http://www.med.unc.edu/~saasha/DoD/trooper1.jpg[/img] Apologizing profusely, A’ath steps back into the lift, mumbling something about looking for the restroom, and plunges back down to the Blue Deck. In the meantime, Thanatos, Nahee, Tomla and Nep’tuk wait on a lower deck for A’ath to return. They’re on their way back to their quarters when they spot a squad of six stormtroopers rapidly trotting down the hall. This seems unusual that they would be in such a hurry, so they follow them, keeping back as far as they can. The troopers are conducting a door to door search, and the PCs suspect that they are searching for the agent Maya, and possibly even the party themselves after the violent Promenade shootout with nearly a dozen witnesses. Worried now, they contact Maya on her private com-channel and give her an update. She says that yes, they are probably looking for her, so she will be hiding just outside the station with her contact, Captain Arno, aboard his Baudo-class yacht, the [i]Banshee[/i]. She says it’s a fast ship, and if the PCs can access the Docking Bay, find the carbonite agent, then she and the Banshee will swoop into the bay and pick them all up. Signing off, they agree not to make contact with her again until the last minute, afraid that the com-channels might be monitored by Imperials. Unlikely, but a risk they don’t want to take. A’ath returns with his surveillance and tells them the Docking Bay had several cranes, a Lambda-class shuttle, at least one stormtrooper and a repulsor sled. The shuttle interests the Duros pilot, Nahee. He can drive it, and they think that stealing the shuttle and jetting away to Alderaan on their own, without Maya or the Banshee, might be the best bet. They can deliver the cargo to Senator Bail Organa without her. They keep this plan in mind while they figure out exactly how to access the Docking Bay without crossing the Blue Deck. Nahee knows that the shuttle has a hyperdrive, but the Banshee has a faster hyperdrive and a weapons array for defense. Maybe a combined escape strategy would work, with the larger vessel covering their backs. Nep’tuk pulls up more station schematics on the computer and pores over them. Aha! A ventilation system worms through the station and accesses the Docking Bay. It will be a tight squeeze, and pop them out twenty feet off the floor, but they’ll be able to sneak in. Nahee, Tomla and Nep’tuk decide to shimmy through the cold ventilation shaft while Thanatos and A’ath disguise themselves as humans and cross the Blue Deck. For everyone else, the thought of walking across the Imperial Deck as a group is just begging for trouble. They set their plan into motion, and an hour later three of them are crammed into the shaft, while Thanatos and A’ath hover at the bottom of the turbolift in the Blue Deck, waiting for the word to move. In the shaft, the grate is locked, but the Jedi Tomla uses the Force to unscrew the bolts and gently move the grid out into the air. Nahee is first up, and he sees two stormtroopers guarding a personnel turbolift and a cargo lift, two troopers flanking an Imperial shuttle, a black-clad officer giving orders from behind a computer terminal, and a bulky turbosled maneuvering inside a storage room. All of their attention seems to be on the opposite side of the room from where the PCs are hiding, and then they see what the sled is dragging out: A frozen block of carbonite! The Imperials are doing all the hard work for the PCs it seems. [img]http://www.med.unc.edu/~saasha/DoD/docking bay4.jpg[/img] [img]http://www.med.unc.edu/~saasha/DoD/repulsorsled.jpg[/img] Nahee attaches a grappling hook to the edge of the shaft and drops a rope. Shimmying down, he is quiet enough to be undetected by the nearby guards. He finds cover behind the shuttle. Tomla drops down next, but he makes too much noise, and the head of the nearest stormtrooper jerks around. “HEY! You! Set blasters on full!” Initiative rolls, and Nep’tuk the Sullustan is still crammed in the ventilation shaft up top. He immediately contacts Thanatos and A’ath waiting down below. “Come up! NOW!” Blaster fire rips toward Nahee and Tomla, and they exchange shots, dropping one of the troopers. But then the sled engages them and drops a net over Tomla. The Jedi struggles to throw it off while Nahee retreats to the back of the shuttle again, popping off shots at the troopers by the turbolift. A last minute decision by the Jedi to NOT activate his Damage Reduction proves to be a mistake. Two of the troopers advance, painfully nailing Tomla with blaster bolts past his Threshold level and drop him to the floor. A Force Point keeps him alive, but unconscious. Thanatos and A’ath have meanwhile reached the top of the elevator and engage the officer and troopers. The repulsorsled wields nasty firepower though, and starts riddling their position with autofire, scoring hot streaks across the metal. They try firing back and aiming for just the driver (they want to keep that vehicle in one piece!). The officer is finally shot down, and the sled whines toward them at top speed, negating all cover bonuses they had, and fires point blank into the lift! Low rolls save them, and both Thanatos and A’ath leap onto the sides of the vehicle and unload both barrels into the driver, killing him. For the entire combat, Nep’tuk the Sullustan has been up in the vent, popping off shots with the intention of killing someone, but unfortunately missing every time. Soon, the enemies are all dead, but a klaxon alarm has started ringing, filling the entire station with its ominous warning. Reinforcements will arrive within minutes. They quickly push the carbonite block out into the open and call for Maya to arrive. She says that Captain Arno and the Banshee will be there in just two minutes, so hang on. They anxiously wait, wondering if the turbolifts can be jammed somehow, and sure enough, just as the Banshee swings through the atmosphere shield, the orange indicator lights on the lifts are flashing. Company is on the way. “GET ABOARD!” blares a voice over a intercom system. The Banshee sets down, a door opens and a ramp extends, and a scraggly bearded human runs down the ramp, a blaster pistol in his hand. “Get on now, fellas! Hurry! We got trouble coming!” [img]http://www.med.unc.edu/~saasha/DoD/arno.jpg[/img] The turbolifts hiss open and a squad of troopers enter, a hail of red blaster bolts raining down on them. A’ath drives the turbosled up the ramp to the Banshee, and within seconds everyone is safe onboard. The Banshee rises up and swooshes out of the docking bay, leaving the stormtroopers rushing up behind, but to no avail. They can’t fire through the atmosphere shield any easier than the Banshee can fire back at them. Rather than worry about pursuit or further revenge, the Banshee engages the hyperdrive coordinates already prepared, and they blast into the swirling cone of star-stretched hyperspace. Their rescuer introduces himself as Captain Arno Silvermine, smuggler and businessman, and no friend of the Empire, that’s for sure. He also introduces them to "CRASH" his droid co-pilot. "Oh...who have you picked up NOW, Arno?" the voice drones. "This will be bad, i just KNOW it..." [img]http://www.med.unc.edu/~saasha/DoD/crash.jpg[/img] [color=red] [GM Note: the droid was modeled after Marvin from the Hitchhikers Guide movie][/color] Maya thanks them for helping so much, and reassures them that once they arrive at Alderaan, Senator Organa will reimburse them for their efforts. Meanwhile, during the 1-day it will take to arrive, Captain Arno invites them to all rest and make themselves at home. They do so, and not long afterward, while A’ath is inspecting the kitchen area, he is shocked to find a clawed bulbous thing launch at him from the shadows! It clambers up his body toward his head. “Oh, don’t worry about her,” says Arno. “That’s just Luci. Picked her up on a fringe world a while back. Don’t worry, she don’t bite, I had her defanged. She might gum you a bit, though.” He picks her off A’ath’s head, and the zabrak isn’t sorry to see the thing go. [img]http://www.med.unc.edu/~saasha/DoD/luci2.jpg[/img] By the next day they swoop down into the beautiful vistas of Alderaan, and planetary defenses accept their landing code. They set down and are quickly taken to meet the Senator. Maya has already insisted that they should leave the agent frozen in carbonite and let Organa’s people deal with thawing him out. [img]http://www.med.unc.edu/~saasha/DoD/alderann.jpg[/img] A short while later they find themselves in a luxurious waiting area. The door opens and the well known Senator strides in. He thanks them for their assistance on Zel Nonn station, says that his agent Maya vouches wholeheartedly for them. If interested, he would like to interest them in another matter, one where many innocent lives are potentially at stake. [img]http://www.med.unc.edu/~saasha/DoD/bail.jpg[/img] Unable to ignore the threatening Plot Hook, they hear out his offer. Apparently, an Imperial Officer named Varth has decided to defect from the Empire, and for some months now has been feeding Senator Organa highly prized information regarding secret projects. Recently, Varth disappeared, but Organa has found out his location: the jungle mushroom world of Felucia, where there is a small Imperial outpost. He has been taken here, but dead for alive, he doesn’t know. Organa offers to pay the group 2000 credits apiece if they can find and rescue Varth, or at least find out if he is dead. Organa will also supply them with basic medical needs and survival supplies, and Captain Arno will once again act as their pilot aboard the Banshee, and co-piloted by the pessimistic droid Crash. The group agrees to the offer, and begin making their plans at once, wondering just how difficult it will be to breach this supposedly “small” outpost on a distant world… GAME TIME: About 2 ½ hours GM Note: Readers of the Masks of Nyarlathotep story hour might recognize Arnold Silvermine...he died in Cairo at the hands of some unpleasant ghouls... [img]http://www.med.unc.edu/~saasha/Masks/silvermine2.jpg[/img] [/QUOTE]
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