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STAR WARS - Dawn of Defiance
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<blockquote data-quote="Nebulous" data-source="post: 4433342" data-attributes="member: 31465"><p><span style="font-size: 15px"><strong>Adventure #4: The Rescue</strong></span></p><p></p><p><strong>Part 1: The Prison</strong></p><p></p><p><span style="color: red"></span></p><p><span style="color: red">[GM Note: We spent some time getting everyone to 2nd level. One player had some concerns about his Jedi being TOO powerful now with Skill Focus: Use the Force, for a +14 bonus. I let him do it anyway, and if it seems broken we’ll deal with it later. For what it’s worth, he does seem like the most dangerous character in the group, and we even joked about letting him handle the rescue alone]. </span></p><p></p><p>After riding their kybucks back from the destroyed Com-Station, the heroes are greeted at the village by anxious Felucians. They are quickly surrounded, and the weathered and worn chief limps up to them. </p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/village.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Vazus Mandrake explains what happened, how the Imperials were killed before they could send a warning to the prison facility. The Chief nods at this news, and it is quickly decided that the heroes must press the advantage and infiltrate the facility before the Imperials discover the attack. </p><p></p><p>Vazus explains that certain chemicals in the natural flora hinder communication signals, which can cause at least a minute delay in sending or receiving messages. Any lack of response from the Com-Station will be attributed to this, or a power outage, but eventually they’ll send scouts to investigate. The group needs to act NOW, get inside the prison through the vent, find their “friend” Admiral Varth, plant Mandrake’s bomb in the Command Center, and get the hell out. </p><p></p><p>In addition, their friend Captain Arno Silvermine of the Banshee can pick them up, but they’ll need time to patch through a transmission, and then wait for him to arrive. Alternatively, maybe the group can flee into the jungle and arrange a pickup elsewhere. It just depends on what happens.</p><p></p><p>But the Duros pilot Nahee and the Chiss soldier Thanatos are both injured from the battle. Speeder bikes nearly killed them, and they don’t have time to sufficiently rest now to regain their strength. They opt to wait in the village.</p><p></p><p><span style="color: Red">[GM Note: We were actually down 2 players this session but pressed on anyway. I usually try not to use characters if the players aren’t there to run them]. </span></p><p></p><p>To their surprise, Vazus Mandrake hops off his kybuck [I found the mini finally, too late], </p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/kybuck.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>cracks his knuckles, and says, “I’m going with you. You’ll need help. You should know that I’ve not touched a weapon in over a decade, and it’s about time. I’ve a shcore to settle with the Empire.” [said with my admittedly poor Connery impersonation]</p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/con3.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The group is pleased to hear this, and they really need the extra firepower. Mandrake straps on some battered, blaster-scarred Mandalorian armor which he has not worn since his crash on Felucia. He also has a few spare stun and frag grenades which he offers to share with the group, but they tell Mandrake he probably knows how to use them better.</p><p></p><p><span style="color: red">[GM Note: I pulled Mandrake’s stats from a CL 4 template, taking into account his age, lack of practice, and injuries that never healed properly. I didn’t want him to overshadow the PCs]. </span></p><p></p><p>The group doesn’t take long to gather their gear and supplies. The felucian chief offers them a guide, a prisoner who escaped from the prison a few years ago. He will show the group the ventilation grid through which he wriggled. A’ath the zabrak carries the bomb in a backpack, and Crash the co-pilot is asked to come along as well, in case they need his assistance somehow.</p><p></p><p>“Oh, I’m going to die, I just know it,” he wails, and sullenly rolls through the underbrush after them.</p><p></p><p>An hour later, after trudging through a wet jungle of clinging vines, stagnant water and arching mushrooms, the group hunkers down and peers at the Imperial Prison facility through the foliage.</p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/prison1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Two stormtroopers guard an immense blast door. To their left, an opaque window conceals the bulk of an E-Web blaster’s turret, with full field of fire on anyone approaching. Near their hiding spot are several unmanned speeder bikes. Off in the distance, they hear the whine of a repulsor engine fading away, and wonder if a scout has already been dispatched to investigate the Com-Station. Time might be shorter than they hoped. </p><p></p><p>Nep’Tuk the sullustan has a brave idea though – if the Jedi Tomla can distract the guards, Nep’Tuk might be able to disable the three speeder bikes, and hamper any pursuit later on. Tomla positions himself out of sight, and begins tossing small rocks against the compound, around the corner from the troopers. One of them goes to investigate but sees nothing, but Tomla rhythmically continues the pattern, until both guards ready their guns and approach. Nep’Tuk wriggles through the undergrowth immediately and uses his Mechanics skill on the nearest bike, trying to sabotage it, but in such a way that it can be repaired later if needed. </p><p></p><p>Unfortunately, Nep’Tuk botches his roll and THINKS he disabled it, but in fact did not. He gives the others thumbs up, and moves to the next bike. </p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/thumbs.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Tomla keeps tossing rocks with the Force, being very discreet, and the troopers start to get annoyed. But the ploy works well, and Nep’Tuk manages to disable the third bike. One of the troopers gets dangerously close to him, and by a slim margin, Nep’Tuk wins an opposed Stealth vs. Perception check. Crash is shaking the whole time, his rotomotors whirring with nervousness. </p><p></p><p>“Nothing, this sector is clear,” says one of troopers, and they resume their positions at the blast door. </p><p></p><p><span style="color: red">[GM Note: I don’t know where I found it, but there were a ton of stormtrooper voice clips online that work really, really well.]</span></p><p></p><p>With the speeder bikes disabled, the group circumvents the blast door and turret gun, approaching the grate, but on the way they hear a VERY loud methodical crunching of metal feet and see the top of an AT-ST walker behind the prison facility. The vehicle is moving away, and soon the footsteps fade into the jungle. Their guide whispers to Vazus, who points to the grate. There it is, on the corner. It leads down to the sub-level, where he was imprisoned. You’ll have to get it off somehow.”</p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/atst.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/prison2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Tomla volunteers, trots up to the wall carefully, and peeks around to where the AT-ST exited. It is gone, and there’s no one else behind the facility. He ignites his saber and cuts away the grate. Nep’Tuk runs up to help while the others keep watch. The guards at the front haven’t noticed anything. Tomla squeezes into the grate and finds a cool metal tunnel that drops down almost immediately. He nods to Nep’Tuk, and the ithorian Jedi descends. The walls are cold, and he feels a distinct dark ripple in the force, of old voices in pain and suffering that have impregnated the facility. </p><p></p><p>Soon, after crawling through painfully tight shafts, he finds another grate leading down into a hallway. He quietly uses his comlink and tells the others. With no vegetation between themselves and the facility, they decide to leave Crash up top hidden with the felucian guide, so that he can warn them if anything catastrophically awful happens in the absence. Crash isn’t sure if this is a good plan or a terrible one.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 4433342, member: 31465"] [size=4][b]Adventure #4: The Rescue[/b][/size] [B]Part 1: The Prison[/B] [color=red] [GM Note: We spent some time getting everyone to 2nd level. One player had some concerns about his Jedi being TOO powerful now with Skill Focus: Use the Force, for a +14 bonus. I let him do it anyway, and if it seems broken we’ll deal with it later. For what it’s worth, he does seem like the most dangerous character in the group, and we even joked about letting him handle the rescue alone]. [/color] After riding their kybucks back from the destroyed Com-Station, the heroes are greeted at the village by anxious Felucians. They are quickly surrounded, and the weathered and worn chief limps up to them. [img]http://www.med.unc.edu/~saasha/DoD/village.jpg[/img] Vazus Mandrake explains what happened, how the Imperials were killed before they could send a warning to the prison facility. The Chief nods at this news, and it is quickly decided that the heroes must press the advantage and infiltrate the facility before the Imperials discover the attack. Vazus explains that certain chemicals in the natural flora hinder communication signals, which can cause at least a minute delay in sending or receiving messages. Any lack of response from the Com-Station will be attributed to this, or a power outage, but eventually they’ll send scouts to investigate. The group needs to act NOW, get inside the prison through the vent, find their “friend” Admiral Varth, plant Mandrake’s bomb in the Command Center, and get the hell out. In addition, their friend Captain Arno Silvermine of the Banshee can pick them up, but they’ll need time to patch through a transmission, and then wait for him to arrive. Alternatively, maybe the group can flee into the jungle and arrange a pickup elsewhere. It just depends on what happens. But the Duros pilot Nahee and the Chiss soldier Thanatos are both injured from the battle. Speeder bikes nearly killed them, and they don’t have time to sufficiently rest now to regain their strength. They opt to wait in the village. [COLOR="Red"][GM Note: We were actually down 2 players this session but pressed on anyway. I usually try not to use characters if the players aren’t there to run them]. [/COLOR] To their surprise, Vazus Mandrake hops off his kybuck [I found the mini finally, too late], [img]http://www.med.unc.edu/~saasha/DoD/kybuck.jpg[/img] cracks his knuckles, and says, “I’m going with you. You’ll need help. You should know that I’ve not touched a weapon in over a decade, and it’s about time. I’ve a shcore to settle with the Empire.” [said with my admittedly poor Connery impersonation] [img]http://www.med.unc.edu/~saasha/DoD/con3.jpg[/img] The group is pleased to hear this, and they really need the extra firepower. Mandrake straps on some battered, blaster-scarred Mandalorian armor which he has not worn since his crash on Felucia. He also has a few spare stun and frag grenades which he offers to share with the group, but they tell Mandrake he probably knows how to use them better. [color=red][GM Note: I pulled Mandrake’s stats from a CL 4 template, taking into account his age, lack of practice, and injuries that never healed properly. I didn’t want him to overshadow the PCs]. [/color] The group doesn’t take long to gather their gear and supplies. The felucian chief offers them a guide, a prisoner who escaped from the prison a few years ago. He will show the group the ventilation grid through which he wriggled. A’ath the zabrak carries the bomb in a backpack, and Crash the co-pilot is asked to come along as well, in case they need his assistance somehow. “Oh, I’m going to die, I just know it,” he wails, and sullenly rolls through the underbrush after them. An hour later, after trudging through a wet jungle of clinging vines, stagnant water and arching mushrooms, the group hunkers down and peers at the Imperial Prison facility through the foliage. [img]http://www.med.unc.edu/~saasha/DoD/prison1.jpg[/img] Two stormtroopers guard an immense blast door. To their left, an opaque window conceals the bulk of an E-Web blaster’s turret, with full field of fire on anyone approaching. Near their hiding spot are several unmanned speeder bikes. Off in the distance, they hear the whine of a repulsor engine fading away, and wonder if a scout has already been dispatched to investigate the Com-Station. Time might be shorter than they hoped. Nep’Tuk the sullustan has a brave idea though – if the Jedi Tomla can distract the guards, Nep’Tuk might be able to disable the three speeder bikes, and hamper any pursuit later on. Tomla positions himself out of sight, and begins tossing small rocks against the compound, around the corner from the troopers. One of them goes to investigate but sees nothing, but Tomla rhythmically continues the pattern, until both guards ready their guns and approach. Nep’Tuk wriggles through the undergrowth immediately and uses his Mechanics skill on the nearest bike, trying to sabotage it, but in such a way that it can be repaired later if needed. Unfortunately, Nep’Tuk botches his roll and THINKS he disabled it, but in fact did not. He gives the others thumbs up, and moves to the next bike. [img]http://www.med.unc.edu/~saasha/DoD/thumbs.jpg[/img] Tomla keeps tossing rocks with the Force, being very discreet, and the troopers start to get annoyed. But the ploy works well, and Nep’Tuk manages to disable the third bike. One of the troopers gets dangerously close to him, and by a slim margin, Nep’Tuk wins an opposed Stealth vs. Perception check. Crash is shaking the whole time, his rotomotors whirring with nervousness. “Nothing, this sector is clear,” says one of troopers, and they resume their positions at the blast door. [color=red][GM Note: I don’t know where I found it, but there were a ton of stormtrooper voice clips online that work really, really well.][/color] With the speeder bikes disabled, the group circumvents the blast door and turret gun, approaching the grate, but on the way they hear a VERY loud methodical crunching of metal feet and see the top of an AT-ST walker behind the prison facility. The vehicle is moving away, and soon the footsteps fade into the jungle. Their guide whispers to Vazus, who points to the grate. There it is, on the corner. It leads down to the sub-level, where he was imprisoned. You’ll have to get it off somehow.” [img]http://www.med.unc.edu/~saasha/DoD/atst.jpg[/img] [img]http://www.med.unc.edu/~saasha/DoD/prison2.jpg[/img] Tomla volunteers, trots up to the wall carefully, and peeks around to where the AT-ST exited. It is gone, and there’s no one else behind the facility. He ignites his saber and cuts away the grate. Nep’Tuk runs up to help while the others keep watch. The guards at the front haven’t noticed anything. Tomla squeezes into the grate and finds a cool metal tunnel that drops down almost immediately. He nods to Nep’Tuk, and the ithorian Jedi descends. The walls are cold, and he feels a distinct dark ripple in the force, of old voices in pain and suffering that have impregnated the facility. Soon, after crawling through painfully tight shafts, he finds another grate leading down into a hallway. He quietly uses his comlink and tells the others. With no vegetation between themselves and the facility, they decide to leave Crash up top hidden with the felucian guide, so that he can warn them if anything catastrophically awful happens in the absence. Crash isn’t sure if this is a good plan or a terrible one. [/QUOTE]
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