Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
STAR WARS - Dawn of Defiance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nebulous" data-source="post: 4452442" data-attributes="member: 31465"><p><strong><span style="font-size: 15px">Adventure #5: A Parting Gift</span></strong></p><p>Part 1</p><p></p><p></p><p><span style="color: red"></span></p><p><span style="color: red">[GM Note: We had Nahee’s player back this session, so I said he had been waiting outside in the shrubbery with Crash, and decided to slide in the vent to help his companions].</span></p><p></p><p>The PCs have captured one of the technicians and forced him to give the “All Clear” to his commander on the upper level, but the trick doesn’t work. The transponder clicks off, but seconds later, they see a flashing red light on the console. It’s an incoming message, decrypted, and the lines of data scroll down the screen. Apparently, someone named INQUISITOR DRACO is coming to retrieve the traitorous Admiral Varth, and the prisoner needs to be readied for transport. </p><p></p><p>The group tucks that information away and contemplates the best method to reach the command center so they can place the bomb. They have the code cylinder to unlock the turbolifts, so they head to the main area after throwing the technician in the prison cell. </p><p></p><p>A disembodied, hissing voice warbles over the intercom system: “TO THE INTRUDERS IN THE FACILITY – SURRENDER NOW OR SUFFER THE CONSEQUENCES. THIS IS YOUR ONLY WARNING.”</p><p></p><p>Crash contacts them on their comlinks, and the droid sounds scared. He says there’s a lot of activity outside, multiple troopers circumventing the facility, and he hears the AT-ST stomping back. The group is very worried that Admiral Varth (who is outside with the other prisoners and the felucian guide and Crash) will be captured again. They order them to start running for the Felucian village, following the guide, but they ask Crash to stay behind to keep them updated.</p><p></p><p>“Oh, I AM going to die now, I knew it! This is a bad, bad idea!” But Crash does as instructed, hunkering down in the mushroom-trees and watching reinforcements scurry about, probably to bring his inevitable doom.</p><p></p><p><img src="http://www.med.unc.edu/%7Esaasha/DoD/web.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Meanwhile, Tomla hears a turbolift around the corner, but when he gets close enough to see, he is immediately barraged by an E-Web Blaster! A stormtrooper in shiny jet-black armor mans the turret, which has descended in the lift from the main level. Power cables snake up above him. Tomla ducks away, injured, while Nep’Tuk the Sullustan provides cover fire from an adjacent hallway. The gunner swivels back and forth, hoping to hit anyone he can see. Nep’Tuk attempts to shoot the power cables, but realizes the gun will still hold enough charge to keep shooting for a while. This little problem is ultimately solved by one of Vazus Mandrake’s frag grenades Force Thrown at the trooper, killing him instantly and damaging the gun beyond repair. Nep’Tuk runs up to search the area, but someone on the top level closes the turbo-lift. </p><p><span style="color: red"></span></p><p><span style="color: red">[GM Note: This was a change I made from the adventure, adding the smaller secondary turbolift that gives the turret access to the lower level].</span></p><p></p><p>Not wanting to get flanked, they decide to use Tomla’s lightsaber and melt the smaller turbolift into the ceiling, making it impossible to be lowered. Whiles he’s doing that, Nep’Tuk scrounges around and creates a bundle of fake grenades to trick the guards up top, while Vazus Mandrake, A’ath, and Nahee find as many metal consoles and junk from the storage area to create a makeshift barrier to hide behind. Lastly, they use the code cylinder to pull up a full schematic of the top level, and see that it is mostly one large room bisected by partial walls. The platform can be unlocked to reach the roof level as well, where a landing pad is located. </p><p></p><p>The large turbolift is lowered, but when Tomla approaches to peek up, readied actions from multiple stormtroopers spatter down at him. Tomla ends up Force Throwing a real grenade up the hole, killing a trooper, and they all hear the sound of retreating footsteps. </p><p></p><p>They throw the barricade onto the platform, huddle behind it, guns ready, while Tomla controls the turbolift from a panel on the lower level. They start rising up, fingers twitching with nervousness, and seconds later they come into full view of five stormtroopers!</p><p></p><p><img src="http://www.med.unc.edu/%7Esaasha/DoD/liftjpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><img src="http://www.med.unc.edu/%7Esaasha/DoD/5troopers.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Both sides have actions readied, so a hail of red blaster bolts explodes between them. Three troopers are dropped at once, while someone around the corner is screaming: “KILL THEM! KILL THEM ALL!”</p><p></p><p>And then things get bad.</p><p></p><p><img src="http://www.med.unc.edu/%7Esaasha/DoD/mutant.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Two hulking mutated Felucians surge around the corners, right in front of the four heroes clustered on the turbolift. Serrated bone-arms slam down, driving Vazus into the ground, while the others maniacally start firing back. The brutes are tough, and they don’t stop swinging, slamming their arm-scythes into twisted metal and flesh.</p><p></p><p>This battle is difficult, and Nahee is dropped yet again to 0 hit points. One stormtrooper attempts to toss his frag grenade into the lift, but botches badly, and it rolls back into the mutated felucians! It explodes, but does not fatally hurt them. The stormtrooper tries the same tactic again by grabbing a grenade off a fallen ally, and this time he rolls a CRIT.</p><p></p><p>Natural 20, 4d6 damage on everyone in the lift, even Vazus who is unconscious. I let them all spend a Destiny Point to avoid a likely TPK. </p><p></p><p>“Get us out of here!” A’ath shouts to Tomla, and the Jedi brings the lift back down. One of the mutated Felucians is killed, but the other steps right off the ledge and drops into their midst! The conscious heroes scatter, firing back at the thing, and it soon drops, numerous smoking holes burned through its plant-like body. </p><p></p><p>Nahee uses a Second Wind and med-pack to get back in the fight, although Mandrake is down for the count, having used up all his resources. The heroes start shooting into the turbolift, and this time they see the Commander, a black-clad Imperial with a look of utter contempt and fury on his face. The two groups exchange blaster fire, a trooper is dropped, and then the group clambers back on the lift returns to the command center.</p><p></p><p>Tomla ignites his lightsaber and chases down the Commander, and even as the man raises his pistol to shoot the Ithorian, Tomla rolls a crit and beheads him! The officer crumples to the floor, his evil grimace rolling the opposite direction.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 4452442, member: 31465"] [B][SIZE=4]Adventure #5: A Parting Gift[/SIZE][/B] Part 1 [COLOR=red] [GM Note: We had Nahee’s player back this session, so I said he had been waiting outside in the shrubbery with Crash, and decided to slide in the vent to help his companions].[/COLOR] The PCs have captured one of the technicians and forced him to give the “All Clear” to his commander on the upper level, but the trick doesn’t work. The transponder clicks off, but seconds later, they see a flashing red light on the console. It’s an incoming message, decrypted, and the lines of data scroll down the screen. Apparently, someone named INQUISITOR DRACO is coming to retrieve the traitorous Admiral Varth, and the prisoner needs to be readied for transport. The group tucks that information away and contemplates the best method to reach the command center so they can place the bomb. They have the code cylinder to unlock the turbolifts, so they head to the main area after throwing the technician in the prison cell. A disembodied, hissing voice warbles over the intercom system: “TO THE INTRUDERS IN THE FACILITY – SURRENDER NOW OR SUFFER THE CONSEQUENCES. THIS IS YOUR ONLY WARNING.” Crash contacts them on their comlinks, and the droid sounds scared. He says there’s a lot of activity outside, multiple troopers circumventing the facility, and he hears the AT-ST stomping back. The group is very worried that Admiral Varth (who is outside with the other prisoners and the felucian guide and Crash) will be captured again. They order them to start running for the Felucian village, following the guide, but they ask Crash to stay behind to keep them updated. “Oh, I AM going to die now, I knew it! This is a bad, bad idea!” But Crash does as instructed, hunkering down in the mushroom-trees and watching reinforcements scurry about, probably to bring his inevitable doom. [IMG]http://www.med.unc.edu/%7Esaasha/DoD/web.jpg[/IMG] Meanwhile, Tomla hears a turbolift around the corner, but when he gets close enough to see, he is immediately barraged by an E-Web Blaster! A stormtrooper in shiny jet-black armor mans the turret, which has descended in the lift from the main level. Power cables snake up above him. Tomla ducks away, injured, while Nep’Tuk the Sullustan provides cover fire from an adjacent hallway. The gunner swivels back and forth, hoping to hit anyone he can see. Nep’Tuk attempts to shoot the power cables, but realizes the gun will still hold enough charge to keep shooting for a while. This little problem is ultimately solved by one of Vazus Mandrake’s frag grenades Force Thrown at the trooper, killing him instantly and damaging the gun beyond repair. Nep’Tuk runs up to search the area, but someone on the top level closes the turbo-lift. [COLOR=red] [GM Note: This was a change I made from the adventure, adding the smaller secondary turbolift that gives the turret access to the lower level].[/COLOR] Not wanting to get flanked, they decide to use Tomla’s lightsaber and melt the smaller turbolift into the ceiling, making it impossible to be lowered. Whiles he’s doing that, Nep’Tuk scrounges around and creates a bundle of fake grenades to trick the guards up top, while Vazus Mandrake, A’ath, and Nahee find as many metal consoles and junk from the storage area to create a makeshift barrier to hide behind. Lastly, they use the code cylinder to pull up a full schematic of the top level, and see that it is mostly one large room bisected by partial walls. The platform can be unlocked to reach the roof level as well, where a landing pad is located. The large turbolift is lowered, but when Tomla approaches to peek up, readied actions from multiple stormtroopers spatter down at him. Tomla ends up Force Throwing a real grenade up the hole, killing a trooper, and they all hear the sound of retreating footsteps. They throw the barricade onto the platform, huddle behind it, guns ready, while Tomla controls the turbolift from a panel on the lower level. They start rising up, fingers twitching with nervousness, and seconds later they come into full view of five stormtroopers! [IMG]http://www.med.unc.edu/%7Esaasha/DoD/liftjpg[/IMG] [IMG]http://www.med.unc.edu/%7Esaasha/DoD/5troopers.jpg[/IMG] Both sides have actions readied, so a hail of red blaster bolts explodes between them. Three troopers are dropped at once, while someone around the corner is screaming: “KILL THEM! KILL THEM ALL!” And then things get bad. [IMG]http://www.med.unc.edu/%7Esaasha/DoD/mutant.jpg[/IMG] Two hulking mutated Felucians surge around the corners, right in front of the four heroes clustered on the turbolift. Serrated bone-arms slam down, driving Vazus into the ground, while the others maniacally start firing back. The brutes are tough, and they don’t stop swinging, slamming their arm-scythes into twisted metal and flesh. This battle is difficult, and Nahee is dropped yet again to 0 hit points. One stormtrooper attempts to toss his frag grenade into the lift, but botches badly, and it rolls back into the mutated felucians! It explodes, but does not fatally hurt them. The stormtrooper tries the same tactic again by grabbing a grenade off a fallen ally, and this time he rolls a CRIT. Natural 20, 4d6 damage on everyone in the lift, even Vazus who is unconscious. I let them all spend a Destiny Point to avoid a likely TPK. “Get us out of here!” A’ath shouts to Tomla, and the Jedi brings the lift back down. One of the mutated Felucians is killed, but the other steps right off the ledge and drops into their midst! The conscious heroes scatter, firing back at the thing, and it soon drops, numerous smoking holes burned through its plant-like body. Nahee uses a Second Wind and med-pack to get back in the fight, although Mandrake is down for the count, having used up all his resources. The heroes start shooting into the turbolift, and this time they see the Commander, a black-clad Imperial with a look of utter contempt and fury on his face. The two groups exchange blaster fire, a trooper is dropped, and then the group clambers back on the lift returns to the command center. Tomla ignites his lightsaber and chases down the Commander, and even as the man raises his pistol to shoot the Ithorian, Tomla rolls a crit and beheads him! The officer crumples to the floor, his evil grimace rolling the opposite direction. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
STAR WARS - Dawn of Defiance
Top