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STAR WARS - Dawn of Defiance
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<blockquote data-quote="Nebulous" data-source="post: 4458326" data-attributes="member: 31465"><p><span style="font-size: 15px">Adventure #5: A Parting Gift</span></p><p></p><p><strong>Part 2</strong></p><p><strong></strong></p><p><strong></strong>No sooner is the fight done than the heroes receive a transmission from Captain Arno Silvermine on the Banshee.</p><p></p><p>“We got trouble fellaas! I just picked up a transmission. There’s a Victory Class Imperial Star Destroyer in orbit, and it’s coming in fast! Do what you’re going to do, and do it quick. My ETA: Ten minutes!”</p><p></p><p>The group scrambles to set the bomb, sets the timer at 12 minutes, and then they take the lift all the way to the roof and wait for Arno to arrive. The AT-ST has reached the front of the prison, and they are very careful to stay out of its way. Crash is getting hysterical and has no way to follow them, until Tomla uses the Force to gently pick him up off the ground and bring him to the roof. </p><p></p><p>Soon, they hear the roar of the Banshee’s engines and the freighter sweeps over the mushroom treetops. The AT-ST starts firing, but blaster bolts ricochet off the deflector shields. Arno lowers the ramp, shouting: “Get aboard! Quick!”</p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/arno.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Mandrake is still unconscious and nearly dead, but he’s dragged along, and everyone piles onto the Banshee. It rips out of there, making a beeline to the Felucian village where Admiral Varth has retreated. In the rear screens, they watch as a bright light blooms from the prison facility, and shock waves wash over their vessel.</p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/explo.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Mission accomplished. The prison is destroyed. </p><p></p><p>The Banshee swoops down, unloads Mandrake, and they leave the captured datapad with him after making a copy, the datapad taken from the cruel Imperial scientist that describes the specific poisons exposed to the felucian community. Maybe when Mandrake revives he can work on an antidote.</p><p></p><p>[Actually, that was a good idea, and I should specifically reward them for that; I don’t use XP in this campaign]. </p><p></p><p>The Banshee jets into the atmosphere, but the Star Destroyer is angling toward them like a steel shark. </p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/sd.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>It is hailing the Banshee, but their only offer is: “SURRENDER OR DIE.” No thanks. The heroes don’t bother to answer, and Arno Silvermine makes some impressive piloting maneuvers while they hang on for dear life. He skims the underside of the Destroyer, turbobatters pinging against the Banshee’s shields, and then they’re past it and up and away, leaving Felucia behind. </p><p></p><p>Seconds later the jump to hyperspace is calculated, and the Banshee zips into a spiraling wormhole…</p><p></p><p>Arno Silvermine leans back, smiles, and then looks very serious. “Hey, now that we’re safe,” he says, “could you tell me what the hell you did to Luci?”</p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/luci2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Arno is referring to his pet headcrab, and when he points to an adjacent cockpit, everyone sees that there are now multiple crabheads, four little baby ones about the size of a fist! Arno is insinuating in no unclear terms that he thinks either the ithorian or the sullustan somehow impregnated his pet, but they vehemently deny any such relations. Grumbling, Arno wonders if the thing was pregnant all along, and just had a long gestation period, but he still eyes Nep’Tuk suspiciously.</p><p></p><p>And they all settle in for the ride while the Chapter Two: A Wretched Hive opening crawl plays on the laptop.</p><p></p><p>When that’s over, Arno has some new information for the group. They’re not going back to Alderraan and Sentaor Bail Organa. In fact, they shouldn’t mention the Senator’s name at all anymore, now that they’ve made a direct hit on an Imperial facility. Arno has instructions to take them to the Resurgence, a Nebulon-class freighter where they will be offered permanent quarters, medical care, and the promised 2000 credits. </p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/resurge.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The Resurgence is an impressive piece of technology, and a brand new facility. It will serve as a mobile base for the PCs and a hiding spot for Admiral Varth as he unveils the Empires secrets.</p><p></p><p>After a few days of rest, the group is brought into a secret meeting. Present is the captain of the ship, Captain Verana, and also present is Admiral Varth, who has removed his Imperial clothing. Lights are dimmed, and a holoprojector displays a flickering, fat, blue face:</p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/darga.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>“Gentlemen, this is Darga the Hutt.”</p><p></p><p>Varth has been involved superficially with multiple Imperial projects involving money laundering and other clandestine operations. The most important was an operation called the Sarlaac Project which involved multiple bank accounts and subterfuge across multiple systems and companies. One primary player in this project is Darga the Hutt, a crime lord operating out of the shattered world of Cato Neimoeida. </p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/verana.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Captain Verana, a grizzled veteran of many wars, leans in close and asks the PCs if they are willing to continue helping the fight against the Empire. Admiral Varth is going to spearhead this venture and try to unearth the secrets behind the Sarlaac Project. To do that, he’ll need the help of many brave individuals.</p><p></p><p>Unable to say “No!” to the dangling Plot Hook, the group agrees to help. They’ll go to Cato Neimoeida and root out this Hutt character. Varth says that they don’t want him dead, not yet anyway, not until he spills his secrets. Captain Verana mentions it might be possible to appeal to the Hutt’s criminal element, and the party gets the idea of selling back confiscated Imperial blaster rifles that they have looted off every corpse so far. </p><p></p><p>It’s not a bad plan.</p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/catoplanet.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Taking their shiny new credits, they upgrade their gear, and a few days later they’re jetting across the galaxy again, Captain Arno Silvermine at the wheel. They drop out of hyperspace and spiral down through the atmosphere, and see the craggy surface of Cato Neimoedia rising up beneath them.</p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/city bridge.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/zarra.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Cities are built between massive bridges, most of them ruined and abandoned. They finally reach the spaceport at the capital city of Zarra, and the Banshee lightly sets down at her appointed landing zone.</p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/spaceport.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>“I’ll wait here, as long as you need me,” Arno tells them. “I’ll get a short-term docking license if I have to. Be careful out there!” Arno also mentions he’ll work on getting his new baby headcrabs defanged, before they learn how to bite. </p><p></p><p>The group wanders out into the relatively quiet spaceport, and aren’t sure where to go or who to talk to. The Hutt probably doesn’t want to be found, and their initial Gather Info checks don’t reveal who might be a seller or buyer of illegal merchandise. But it DOES turn up the name Warrick Raden, a scoundrel who is known to dip his fingers into various activities. </p><p></p><p>[GM Note: I used a simple Skill Challenge for this, rather than the straight check].</p><p></p><p>They have his name, and where he might be found, so the group departs, even as they hear the approaching whine of multiple swoop bikes in the distance…and getting nearer. </p><p></p><p>Fast. </p><p></p><p>GAME TIME: About 2.5 hours.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 4458326, member: 31465"] [SIZE=4]Adventure #5: A Parting Gift[/SIZE] [B]Part 2 [/B]No sooner is the fight done than the heroes receive a transmission from Captain Arno Silvermine on the Banshee. “We got trouble fellaas! I just picked up a transmission. There’s a Victory Class Imperial Star Destroyer in orbit, and it’s coming in fast! Do what you’re going to do, and do it quick. My ETA: Ten minutes!” The group scrambles to set the bomb, sets the timer at 12 minutes, and then they take the lift all the way to the roof and wait for Arno to arrive. The AT-ST has reached the front of the prison, and they are very careful to stay out of its way. Crash is getting hysterical and has no way to follow them, until Tomla uses the Force to gently pick him up off the ground and bring him to the roof. Soon, they hear the roar of the Banshee’s engines and the freighter sweeps over the mushroom treetops. The AT-ST starts firing, but blaster bolts ricochet off the deflector shields. Arno lowers the ramp, shouting: “Get aboard! Quick!” [img]http://www.med.unc.edu/~saasha/DoD/arno.jpg[/img] Mandrake is still unconscious and nearly dead, but he’s dragged along, and everyone piles onto the Banshee. It rips out of there, making a beeline to the Felucian village where Admiral Varth has retreated. In the rear screens, they watch as a bright light blooms from the prison facility, and shock waves wash over their vessel. [img]http://www.med.unc.edu/~saasha/DoD/explo.jpg[/img] Mission accomplished. The prison is destroyed. The Banshee swoops down, unloads Mandrake, and they leave the captured datapad with him after making a copy, the datapad taken from the cruel Imperial scientist that describes the specific poisons exposed to the felucian community. Maybe when Mandrake revives he can work on an antidote. [Actually, that was a good idea, and I should specifically reward them for that; I don’t use XP in this campaign]. The Banshee jets into the atmosphere, but the Star Destroyer is angling toward them like a steel shark. [img]http://www.med.unc.edu/~saasha/DoD/sd.jpg[/img] It is hailing the Banshee, but their only offer is: “SURRENDER OR DIE.” No thanks. The heroes don’t bother to answer, and Arno Silvermine makes some impressive piloting maneuvers while they hang on for dear life. He skims the underside of the Destroyer, turbobatters pinging against the Banshee’s shields, and then they’re past it and up and away, leaving Felucia behind. Seconds later the jump to hyperspace is calculated, and the Banshee zips into a spiraling wormhole… Arno Silvermine leans back, smiles, and then looks very serious. “Hey, now that we’re safe,” he says, “could you tell me what the hell you did to Luci?” [img]http://www.med.unc.edu/~saasha/DoD/luci2.jpg[/img] Arno is referring to his pet headcrab, and when he points to an adjacent cockpit, everyone sees that there are now multiple crabheads, four little baby ones about the size of a fist! Arno is insinuating in no unclear terms that he thinks either the ithorian or the sullustan somehow impregnated his pet, but they vehemently deny any such relations. Grumbling, Arno wonders if the thing was pregnant all along, and just had a long gestation period, but he still eyes Nep’Tuk suspiciously. And they all settle in for the ride while the Chapter Two: A Wretched Hive opening crawl plays on the laptop. When that’s over, Arno has some new information for the group. They’re not going back to Alderraan and Sentaor Bail Organa. In fact, they shouldn’t mention the Senator’s name at all anymore, now that they’ve made a direct hit on an Imperial facility. Arno has instructions to take them to the Resurgence, a Nebulon-class freighter where they will be offered permanent quarters, medical care, and the promised 2000 credits. [img]http://www.med.unc.edu/~saasha/DoD/resurge.jpg[/img] The Resurgence is an impressive piece of technology, and a brand new facility. It will serve as a mobile base for the PCs and a hiding spot for Admiral Varth as he unveils the Empires secrets. After a few days of rest, the group is brought into a secret meeting. Present is the captain of the ship, Captain Verana, and also present is Admiral Varth, who has removed his Imperial clothing. Lights are dimmed, and a holoprojector displays a flickering, fat, blue face: [img]http://www.med.unc.edu/~saasha/DoD/darga.jpg[/img] “Gentlemen, this is Darga the Hutt.” Varth has been involved superficially with multiple Imperial projects involving money laundering and other clandestine operations. The most important was an operation called the Sarlaac Project which involved multiple bank accounts and subterfuge across multiple systems and companies. One primary player in this project is Darga the Hutt, a crime lord operating out of the shattered world of Cato Neimoeida. [img]http://www.med.unc.edu/~saasha/DoD/verana.jpg[/img] Captain Verana, a grizzled veteran of many wars, leans in close and asks the PCs if they are willing to continue helping the fight against the Empire. Admiral Varth is going to spearhead this venture and try to unearth the secrets behind the Sarlaac Project. To do that, he’ll need the help of many brave individuals. Unable to say “No!” to the dangling Plot Hook, the group agrees to help. They’ll go to Cato Neimoeida and root out this Hutt character. Varth says that they don’t want him dead, not yet anyway, not until he spills his secrets. Captain Verana mentions it might be possible to appeal to the Hutt’s criminal element, and the party gets the idea of selling back confiscated Imperial blaster rifles that they have looted off every corpse so far. It’s not a bad plan. [img]http://www.med.unc.edu/~saasha/DoD/catoplanet.jpg[/img] Taking their shiny new credits, they upgrade their gear, and a few days later they’re jetting across the galaxy again, Captain Arno Silvermine at the wheel. They drop out of hyperspace and spiral down through the atmosphere, and see the craggy surface of Cato Neimoedia rising up beneath them. [img]http://www.med.unc.edu/~saasha/DoD/city bridge.jpg[/img] [img]http://www.med.unc.edu/~saasha/DoD/zarra.jpg[/img] Cities are built between massive bridges, most of them ruined and abandoned. They finally reach the spaceport at the capital city of Zarra, and the Banshee lightly sets down at her appointed landing zone. [img]http://www.med.unc.edu/~saasha/DoD/spaceport.jpg[/img] “I’ll wait here, as long as you need me,” Arno tells them. “I’ll get a short-term docking license if I have to. Be careful out there!” Arno also mentions he’ll work on getting his new baby headcrabs defanged, before they learn how to bite. The group wanders out into the relatively quiet spaceport, and aren’t sure where to go or who to talk to. The Hutt probably doesn’t want to be found, and their initial Gather Info checks don’t reveal who might be a seller or buyer of illegal merchandise. But it DOES turn up the name Warrick Raden, a scoundrel who is known to dip his fingers into various activities. [GM Note: I used a simple Skill Challenge for this, rather than the straight check]. They have his name, and where he might be found, so the group departs, even as they hear the approaching whine of multiple swoop bikes in the distance…and getting nearer. Fast. GAME TIME: About 2.5 hours. [/QUOTE]
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