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<blockquote data-quote="Ambrus" data-source="post: 2814180" data-attributes="member: 17691"><p>[Sblock=Recovered Posts 101-150]Originally Posted by Ambrus</p><p></p><p>DRK-1X floats motionless for a long moment as it weighs the potential benefits and risks of devoting its time to investigating the seven lower levels of the abandoned complex. Finally its heuristic processor having reached a decision, the diminutive probe droid floats back out of the lift shaft and traces an ark through the air back to the bay's other doorway. Gently sinking down to the ground, 1X picks up the circle of metal it had cut out of the door and carries it back to the lift doors. Both holes having been cut to the same dimensions, the circle of metal should just fit into the lift doors' hole. DRK-1X uses its arms and carefully wedges the metal plate into the gap. It then deploys its lightsaber from within its chassis, ignites the crimson blade and uses it to soften the metal and effectively spot-weld the plate to the door.</p><p></p><p>Once satisfied that the doors are resealed, 1X heads back to the Ari's Sorrow and, pulling out the code key for the ship from within its chassis, unlocks the ship's hatch. Once back inside, the diminutive probot once more plugs its scomplink probe into the vessel's computer access port and begins the ship's activation sequence. When ready, 1X closes the hatch, gently raises the ship off the bay floor, retracts the landing gear and slowly manoeuvres back out of the open ceiling. Once it's gained a few dozen metres of altitude, DRK-1X reorients the vessel's external sensors and resumes its search for an appropriately concealed spot in the landscape below in which to hide the ship.</p><p></p><p>OOC: Sorry if 1X's course of action wasn't what you expected, but after learning that the complex may yet contain something inimical to life left behind and sealed away by the previous tenants 1X simply couldn't justify the time, effort and risk involved in exploring seven subterranean levels. It's mission is to find an appropriate hiding spot for the ship as soon as possible, not satisfy its curiosity, solve mysteries or clean up somebody else's old problem. There are too many unknowns and danger involved in trying to use this place as a base of operations, at least until Dofina judges that it's worthwhile.</p><p>_________________________________________________</p><p></p><p>Originally Posted by Shadowbloodmoon</p><p></p><p>No worries, I was actually expecting that eventually X would decide it wasn't worth the time....</p><p></p><p>After deciding that this place was becoming too random for being counted as a safe place, you reseal the door to the elevator shaft and then return to the ship, unceremoniously lifting off and leaving the complex behind.</p><p></p><p>After another hour in the air, you spot another place that might suit your needs. Your scanners indicate a large natural opening in a giant rock formation that would just fit the Sorrow. Probing deeper, you see that the inside of this formation is mostly hollow, with a small flat outcropping just the right size for the fighter to land on.</p><p></p><p></p><p>Think volcano, but without the danger of molten death...</p><p>_________________________________________________</p><p></p><p>Originally Posted by Ambrus</p><p></p><p>DRK-1X brings the Sorrow to a hover with but a thought. It conducts a thorough scan of the local geology to ensure that it is stable and able to safely support the vessel's bulk. While the ship remains floating above the landscape, 1X reorients the sensors to scan the vicinity for several miles around the outcrop searching for any signs of nearby settlements, sentient residents or native wildlife. If satisfied that the area is unpopulated, 1X reaches through the vessel's computer core with its consciousness to deploy its landing gear and slowly lowers the ship towards the ground.</p><p></p><p>Wary of leaving the ship unattended in a wilderness area, DRK-1X begins to program the ship's computer for an emergency. The diminutive probot instructs the computer to periodically scan the area around the ship and to contact it via comlink in the event that something of small size or larger approaches within a few hundred feet of it. 1X also lays down some computer subroutines in place that will allow it to activate the vessel's shields, navigational and propulsion systems from afar and steer the ship by remote. DRK-1X will review its programming and test it carefully by transmitting a few trial commands to the computer via its own comlink. Once satisfied with its precautionary work, 1X powers down the repulsorlift engines and begins the vessel's systems' shut down sequence, leaving only the sensors online in their passive mode. Once complete, DRK-1X draws its own Code out of the computer core and, with its consciousness once more limited to confines of its chassis, retracts and stowes its scomp-link probe.</p><p></p><p>Taking the ship's code key in hand, the diminutive probot stowes the tiny device within one of its arm compartments. Turning around, DRK-1X then floats over to its bundle (which now contains the collection of focusing crystals as well as its own electroshock probe and the newly recovered datapad) and picks it up before making its way to the exit hatch. Once there it'll push the access hatch release button and float outside. After quickly scanning the area around it, DRK-1X will turn around and close and lock the hatch behind it with the code key. With the Ari's Sorrow now secure, 1X will scout out the immediate vicinity before heading back towards the settled area.</p><p></p><p>OOC: How far is this spot from where 1X dropped off Dofina? How long ago was that?</p><p>_________________________________________________</p><p></p><p>Originally Posted by Shadowbloodmoon</p><p></p><p>Scanning the area before landing, the ship's sensors only pick up random tiny creatures scurrying about their ways as the ship grows closer. Far off in the distance, about 30km, X picks up the signals coming from the settlement that it and Dofina originally landed at. Other than that, only small pockets of energy readings indicate possible homesteaders out here in the wilds of Dantooine.</p><p></p><p>After landing the ship on the relatively sturdy platform inside the mouth of this vertical cave, you spend some time reprogramming the vessel to your specifications. Satisfied that the ship is now properly prepared, you set out on your mission to check out the area.</p><p></p><p>It is a difficult, but not impossible climb to the top of the cave and then out around it. Your high vantage point allows you to see for some distance, and your image enhancers help you very much in this regard. The local lifeforms seem to consist of some insect life and a few different species of smaller reptiles. Very few avian creatures appear on your sensors at the moment though. Plant life is there, but sparse this high up. You can just make out the outlines of a few homesteads and their power generators far in the distance, but you note that they are too far away to notice even the 125m rock you are floating above.</p><p></p><p>Satisfied that the area is safe, you begin your long journey back to the settlement that you and your Mistress arrived at almost six hours ago.</p><p>_________________________________________________</p><p></p><p>Originally Posted by Ambrus</p><p></p><p>The single tiny black hovering droid scans the endless grasslands of Dantooine around it. It then surveys the outside surface of the tor for the best footpath for a biped to follow to reach the top. Satisfied, DRK-1X then sends a surge of energy through its repulsorlift unit, causing the spherical probot to shoot off the edge of the promontory. Plunging downwards ever faster, 1X projects repulsion fields ahead and below it to keep from crashing into rocky outcrops on the way down. With the hard earth of the plain fast approaching, DRK-1X again projects a repulsion field below itself to break its fall. With significant downwards momentum to overcome, the diminutive probe droid quickly dips dangerously close to the ground before leveling out a few meters above it.</p><p></p><p>Allowing its forward momentum to carry it along, 1X kicks its little engine to its highest sustainable output and tears through the still air of Dantooine with little more than a soft buzz. With but a few insects and tall grasses to contend with, DRK-1X has little trouble moving across the peaceful landscape. As it moves, the probot keeps its long range sensors focused along the horizon and periodically spins to look all around. Its performs its primary recognisance however with its extended antenna and comlink receiver, scanning various local com-channels for news and information useful to Dofina and itself.</p><p></p><p>OOC: At a hustle, DRK-1X will reach the settlement in just under two hours while suffering 1 point of vitality damage. 1X is interested in learning local news, but is also curious to listen to any galactic news feeds it can in hopes of hearing something of the new Empire's machinations or anything about the vanquished Separatists or the Trade Federation. It's also interested in learning anything about the local underworld elements since it needs to buy and sell some illicit goods and services on the sly. 1X will secretly enter the settlement, remaining stealthy as usual as it reconnoiters the area. It'll be searching for drug dealers, fences, mechanics, tech-smiths and weapon dealers so it'll keep its comlink and sensors searching for any leads to pursue. If she hasn't done so by the time 1X reaches the the landing site, it'll send a simple alert signal to Dofina's comlink to let her know it's in the vicinity. I hope that she's managed to keep herself alive and out of mortal danger for the few hours we've been apart.</p><p>_________________________________________________</p><p></p><p>Originally Posted by Shadowbloodmoon</p><p></p><p>For the first hour of the trip, things are relatively quiet. As you get closer to the settlement, more signals appear on your readouts:</p><p></p><p></p><p>"...perhaps but he said it was worth ten times that..."</p><p>"..I proclaim this day a day of freedom from the tyranny of the Separatist forces..."</p><p>"..the new galactic senate met today to discuss proclamations of injustices done in far rim worlds.."</p><p>"...yeah, but keep it low. I don't want anyone else to pick this one up. We're gettin' paid big time for this run..."</p><p>"...Listen, the droids are still in working order, they just need a central command processor to operate them..."</p><p>"...hey, I'm in. I got full access at the moment. Wait... anti-slicers inbound..."</p><p>"...rainstorm headed in this direction. Crops aren't going to make it..."</p><p>"..few bols up on the ridge. They didn't attack, but they didn't seem friendly either..."</p><p></p><p></p><p>You finally arrive in the less than busy settlement. As you hover close to one of the outer buildings, you send a signal to your Mistress. Moments later, a 'received' code is sent back to you. You then go back to monitoring the local comm traffic.</p><p></p><p></p><p>"... Yeah, we got the shipment yesterday what of.. hey! no need for.."<blaster shots are heard before the comm goes dead></p><p>"... Tried. They won't budge on this one. Thrice damned Hutts are terrible. They fear this new Empire is going to be the death of their business..."</p><p>"... You had better. At the moment I'm beginning to reconsider your fee. A simple noble should not be that difficult to find, mister Halix..."</p><p>"... Maybe I was mistaken in hiring a mercenary unit. A rampaging boma would have been more subtle..."</p><p>"...rumor has it some refugee Seps are coming here to escape him. Wouldn't want to be them when he arrives..."</p><p></p><p></p><p>The daylight has begun to fade and many of the settlement's inhabitants have gone indoors, but just as many have come out to conduct business...</p><p>_________________________________________________</p><p></p><p>Originally Posted by Ambrus</p><p></p><p>DRK-1X stealthily moves around the settlement while waiting for Dofina, mapping out the streets and alleys for future reference. As it makes its way around the buildings it takes note of the various shops and the nightlife, peeking into back windows while looking for signs of the goods and services it needs. Meanwhile 1X lessens the number of channels it is monitoring as it narrows it recognisance to topics of possible interest.</p><p></p><p>OOC: I'm a little surprised by the amount of clandestine communications 1X is hearing; at first glance Dantooine seems to be a sedate agricultural planet. Is there some reason that so much illicit activity is going on around here? 1X will pay particular interest to these transmissions since they seem possibly relevant to it and Dofina's interests.</p><p>_________________________________________________</p><p></p><p>Originally Posted by Shadowbloodmoon</p><p></p><p>Many of these can be taken as clandestine yes, but some are simply... what is the phrase? Ah, yes, red herrings. Not that I'm going to tell you which ones... Dantooine is known to be a refuge for people who just want to get away. Unfortunately, many of those people bring their business with them.</p><p></p><p>You search and map out the area in which Dofina has decided to make contact with her people. She has yet to make any significant contact with you however, aside from responding to your message.</p><p></p><p>This particular settlement seems devoted mostly to agricultural needs. Many of the now closing shops seem to cater to many of the farmers you had seen previously. However its nightlife seems to indicate that far more than simple grain gathering occurs here. There seem to be a lot of warehouses of sorts as well as more cantinas than you would expect in a typical agricultural outpost. In order to get a better idea of what is going on, you tune in to a few channels of interest:</p><p></p><p></p><p>1: "...Listen, the droids are still in working order, they just need a central command processor to operate them."</p><p>"Interesting and how exactly do I get one of those?"</p><p>"Steal a Federation cruiser? I don't know. That part is up to you."</p><p>"How many droids are we talking here?"</p><p>"At least a platoon's worth. Twenty or thirty. The asking price isn't bad either. You could also purchase separate control processors for each droid."</p><p>"Do you have those?"</p><p>"No, but I know someone who can get them."</p><p>"Interesting. Then we might just have a deal. Usual place and time?"</p><p>"Great."</p><p><transmission ends></p><p></p><p>2: "... You had better. At the moment I'm beginning to reconsider your fee. A simple noble should not be that difficult to find, mister Halix."</p><p>"I will not fail this time. What of her droid?"</p><p>"What of it? I have no interest in a reconnaissance droid."</p><p>"This one has proven...resourceful. My inability to capture the Nemoidian has been due in part to this droid's activities."</p><p>"Are you certain you are not simply attempting to find an excuse for your shortcomings Hunter?"</p><p>"I am not."</p><p>"Hmmm... Then bring them both in. Intact! The last time you brought in someone, I had to pay for bacta healing just to get an expression out of him."</p><p>"As you wish."</p><p><transmission ends></p><p></p><p>3: "...rumor has it some refugee Seps are coming here to escape him. Wouldn't want to be them when he arrives."</p><p>"When who arrives?"</p><p>"The new Emperor's personal assassin, a Sith Lord if the rumors are true."</p><p>"What would he want with a bunch of Separatist lowlifes? They can't do anything to the Empire out here."</p><p>"I don't know, but if it keeps me where I'm at now, I'm all for staying out of his way."</p><p>"Agreed. So should we report this rumor?"</p><p>"Nah, he probably already knows."</p><p>"Okay, Lieutenant, but it's your head. Sir."</p><p>"Just see if anything is circulating out there."</p><p>"Yes sir. Anything else?"</p><p>"Bring me one of those things from the new cantina. A 'fizzbomb' they called it. Now get to it."</p><p>"Yes sir."</p><p><transmission ends></p><p></p><p></p><p>As you move around and listen to the transmissions, you find that only a few actual shops stay open after dark, most of them being cantinas and a few general stores outfits. You do notice that in a couple of places, even though the store fronts are closed up, there seems to be activity in the back, as lights are still on and you can pick up the sound of voices coming from within. One in particular has piqued your sensors. From the front of the store, it seems to be an herbal remedy distributor, but the conversation in the back seems more interesting.</p><p></p><p>"Yeah, we got the stuff in from Rori yesterday. Damned good crop too. Good thing the Hutts didn't latch on to this one."</p><p>"Can you make another run?"</p><p>"Not just yet. As part of his new regime, the Emperor has commanded many ships to start patrolling more for pirates and smugglers trying to make a quick cred off of the remains of the war."</p><p>"What if I told you that I could help make that run happen?" This voice, though muffled through walls, is familiar.</p><p>"That might change things, tell me what you have in mind."</p><p>"Not until I get settled in here. I have to get some things up and running first."</p><p>"The sooner, the better, Mistress. All of us have fallen on hard times since the end of the war."</p><p></p><p>You then hear the sounds of moving around inside. A few more muffled voices speak, but then you can hear the people inside starting to make their way to the door you are near...</p><p>_________________________________________________</p><p></p><p>Originally Posted by Ambrus</p><p></p><p>DRK-1X floats up into the long dusk shadows beneath an awning or eve of the building while it waits for its Mistress to emerge. The diminutive probot will follow her stealthily as she leaves (Hide +22, Move Silently +12, taking 10 as usual).</p><p></p><p>OOC: Both a bounty hunter and Vader on Dantooine? Glad to see things won't be boring here. 1X will record the three transmissions in its holobuffer. Can 1X attempt to determine the point of origin of these transmissions? Is the third transmission broadcast on an Imperial/republic military channel?</p><p>_________________________________________________</p><p></p><p>Originally Posted by Shadowbloodmoon</p><p></p><p>You float up, out of sight of everyone as the back door slides open to allow Dofina and her entourage to emerge. Walking with her are two other Nemoidians, one of whom is wearing a noble's outfit and the other is dressed in a Nemoidian Royal Military uniform. A fourth person is also with them, but the hooded cloak doesn't allow a determination of race. You can see that this person either has a limp or a strange way of walking though.</p><p></p><p>The group moves as much under cover of night as it can, heading towards another building further on the outskirts of the outpost. "In here," you hear one of them whisper. He raps on the door three times and a binary code is emitted from the door. Pressing a button on his uniform, the military one sends back another series of signals, causing the door to open. You manage to record the signals perfectly. Natural 20...</p><p></p><p>Dofina asks the door opener to wait for a moment as she reaches for her communicator.</p><p></p><p>"X? You there?"</p><p></p><p>Technically, another Sith should be here too, but SOMEBODY changed that The first transmission seems to originate from inside one of the two hotels that exists in the settlement. Well, not so much hotels as holdover places.</p><p></p><p>The second seems to be taking place inside a cantina. Both senders.</p><p></p><p>The third is actually not on a standard military channel. It is actually on a public access channel.</p><p>_________________________________________________</p><p></p><p>Originally Posted by Ambrus</p><p></p><p>The spherical probe droid floats down into view next to Dofina and responds to her transmission audibly in its whisper soft voice. "Report: Yes Mistress."</p><p></p><p>DRK-1X waits patiently for Dofina's instructions before floating up next to Dofina's ear hole to whisper the following. "Report: Mistress, there is a bounty hunter named Halix in a cantina nearby who has been contracted to capture both yourself and I. Statement: With your permission, I believe it would be prudent for me to find and possibly eliminate this individual as soon as possible."</p><p></p><p>OOC: Can't say that I regret having only one Sith to contend with rather than two. Still, having Ventress around to distract Anakin at a key moment might have been fun to try. So Halix and his employer are both located in the same cantina yet are transmitting their conversation to each other?</p><p>_________________________________________________</p><p></p><p>Originally Posted by Shadowbloodmoon</p><p></p><p>Yes, the hunter and whoever seems to be his employer are transmitting inside the same building.</p><p></p><p>Dofina startles as you appear to become visible from thin air. "Oh, it's you!" She shakes her greenish head as she regains her composure, then waits as you report about the bounty hunter, gesturing for you to follow her inside the building.</p><p></p><p>"I see. How typical of them. I do want him taken care of, but not before he leads us to his employer. Does it seem to be apparent that the bounty hunter knows I'm here, or is he here by chance?"</p><p></p><p>She takes a seat in a room that seems to have been arranged specifically for her and closes the door, awaiting your response.</p><p>_________________________________________________</p><p></p><p>Originally Posted by Ambrus</p><p></p><p>"Report: It is unclear whether he is aware of your location. Supposition: It seems unlikely that he would be on Dantooine by mere happenstance though. Report: I believe his employer is likewise in the Cantina with him. I have also heard rumors that an unidentified Sith assassin in the employ of the Emperor is en route here to search for Separatists."</p><p>_________________________________________________</p><p></p><p>Originally Posted by Shadowbloodmoon</p><p></p><p>Dofina nods, a grim mask starting to appear on her face. "I have heard the same. I'm not sure I understand why this new Emperor wants all of the Separatists dead. I mean, we don't have the power any longer to fight back. At least not yet. Our entire leadership is mostly dead or in hiding." She shakes her head. "This bounty hunter and his employer are probably connected somehow. I want to know who this Halix is talking to, but if you are on the contract, I wouldn't want you to get caught." She pauses, gathering her thoughts. "I'm going to remain here for a while. See if you can get an identification on this employer. Just...don't get caught."</p><p>_________________________________________________</p><p></p><p>Originally Posted by Ambrus</p><p></p><p>"Statement: I'm afraid I have no insight to offer on the actions of the Emperor. I do agree, it seems excessive. Inquiry: May I leave these items in your care Mistress?" DRK-1X holds out its small bundle towards the nemoidian. "Statement: Rest assured that I will be cautious Mistress. Inquiry: Should I endeavour to dispose of either of the two or both?"</p><p></p><p>As soon as Dofina offers it her answer 1X pivots forward on its axis in its semblance of a nod or bow before retracting its arms on the way out of the room. The diminutive black probot moves quickly through the shadows of the settlement staying well above street level as it zips over rooftops towards the cantina it had noted earlier in its explorations.</p><p></p><p>OOC: I assume 1X knows that Halix and his employer are located in a cantina (rather than an unknown location) because it scouted out the establishment earlier. 1X will use its knowledge of the place to get a view of the inside, either through one or several windows or by stealthily entering the establishment itself. 1X wants to count the patrons and will attempt to discern who are the local residents and who are offworlders by their dress, appearance, speech and weapons. I'm hoping a professional bounty hunter and a wealthy patron would stand out a bit from the local hayseeds, at least to a scoundrel like 1X. The goal for the moment is for DRK-1X to remain undetected while it tries to identify the pair. [Hide +22, Listen +10, Move Silently +12, Spot +17]</p><p>_________________________________________________</p><p></p><p>Originally Posted by Shadowbloodmoon</p><p></p><p>Dofina takes the proferred items, nodding. "They should be safe in here. I don't want you to kill them just yet. You see, once you identify Halix's employer, you need to identify his employer. I want the top of the food chain on this one X. If someone's out to kill me, I want to take them out from the top down. If it comes down to it, Halix is expendable, his employer I'd prefer to speak to alive." She gives you a look before turning to find a hiding place for your bundle of items.</p><p></p><p>You return to the streets, winding your way through the settlement's throughfares, soon arriving at the cantina. Making your way in by passing through with an incoming patron, you find a hiding place in a darkened corner, the smoke and haze helping to keep you inconspicuous.</p><p></p><p>A quick scan shows you that most of the patrons seem to be locals, the dusty clothes and less-than-well-kempt appearances common throughout. The bounty hunter is easy to find, his hubris allowing him to wear old composite armor in the open, a blaster rifle strapped to his back and some kind of sword on his hip. He currently stands, scanning the crowd, leaning against the wall, his helmet obscuring his face.</p><p></p><p>The one that would be his employer is much more difficult to find. He blends in with the locals, but you can see minor tells that let you know he is no local. This man is good, but your well developed analytical software is able to see through his disguise. The human male is seated near the main bar, watching the patrons, but his attention is actually on a commlink in his hand.</p><p></p><p>For the moment, you remain undetected in your reconnaissance.</p><p>_________________________________________________</p><p></p><p>Originally Posted by Ambrus</p><p></p><p>OOC: It strikes me as suspicious that this pair were speaking via comlink from within the same room and now, instead of splitting up, are remaining here watching the room attentively.</p><p></p><p>DRK-1X, following its Mistress' orders to not "get caught", remains weary of being caught unawares. Being careful to remain undetected, the diminutive probot slowly scans the pair, the remainder of the cantina's patrons as well as the room itself for anything unusual or noteworthy (Spot +17, Listen +10, taking 20). It takes particular interest in the bounty hunter's helmet and the patron's comlink, scanning them with its primary photoreceptor while reviewing its technology database to determine what their capabilities may be (Knowledge (technology) +4). Simultaneously, DRK-1X continues to monitor local comlink channels, paying particular interest in any audio or data-stream transmissions originating in the cantina itself (Computer Use +14).</p><p></p><p>Assuming it detects nothing unusual and nothing unexpected occurs, DRK-1X will transmit a message to Dofina; "Request: Mistress, please retrieve the holo-book you are carrying, plug it directly to your comlink unit and activate it. Statement: I am transmitting a live holo-feed to the unit now." DRK-1X will activate and orient its holorecorder pod to focus first on Halix while transmitting a technical readout of the various arms and armor he's wearing. 1X will then reorient its holo-pod to transmit a live image of the human patron with a similar technical analysis for Dofina's benefit. The probot will then await Dofina's response.</p><p></p><p>OOC: I assume 1X can remotely bypass the holo-book's simple system and use its built-in projector unit as described. If not just let me know and I'll change the above post.</p><p>_________________________________________________</p><p></p><p>Originally Posted by Shadowbloodmoon</p><p></p><p>Suspicious? What would be suspicious about that?</p><p></p><p>X continues to watch the crowd for a while, attempting to pick up anything out of the ordinary besides its two main targets. Most of the locals are too busy enjoying their drinks or drowning their sorrows to take note of the clandestine operation between the three of you. Any extra com-chatter you pick up seems to be simple messages between friends or family members regarding meeting at local cantinas or picking up something from the general stores.</p><p></p><p>You study the bounty hunter, Halix, a bit closer. His armor is reminiscent of old Rocket Troopers from Aaris Five, a planet that had long been under quarantine by the Republic due to a misunderstanding in diplomatic protocols and the unleashing of a dangerous virus. The helmet he wears has a visible antenna on the left side of where a human's ear would be. It protrudes past the top of the helmet. Judging by your files regarding helmet mounted comlinks, this one most likely has a very short range, probably in the ten kilometer area.</p><p></p><p>A closer look at Halix's employer shows that he is currently talking into a cylindrical comlink that is similar to the ones once used by Republic military officers. The channel he is speaking on seems to be encrypted and you have difficulty staying with it, let alone translating it. Your audio receptors are able to pick up some of his words through the surrounding noise however.</p><p></p><p>"Yes my lord. It is done....know what hit them....of course not... I will not fail you."</p><p></p><p>As you contact Dofina, she quickly does as you ask, allowing you to send her a video feed of the two men. "I don't know the first one. Never seen him before. Looks dangerous though." You pan over the the employer, who is now sitting back and relaxing a bit. "Hmm... he looks familiar. Someone important. Someone in the Republic government, I think. Or at least he was. I'll see what I can dig up on him. Did you find out who he was working for?"</p><p></p><p>Since you modified the holo-book, Im going to say that it will be easy for you to accomplish what you asked...</p><p>_________________________________________________</p><p></p><p>Originally Posted by Ambrus</p><p></p><p>"Report: No Mistress. Though your belief that he is a former republic official coupled with the fact that he is using a republic military officer's encrypted comlink leads me to suspect that he is a covert imperial agent. He appears to be currently reporting back to his superior, which he addresses as "my lord". Inquiry: Isn't "lord" a habitual Sith title Mistress? Supposition: If so, he may be working for the Sith assassin we've heard rumors about. If true that would make him indirectly an agent of the New Galactic Emperor himself.</p><p></p><p>For various reasons I also suspect that this meeting between the agent and Halix is in fact a ploy or deception of some sort. Since they are aware of my make and model they may also know that Dark Eyes are programmed to monitor comlink communications and, though highly improbable, may have been trying to lure me here. Suggestion: Since it is possible to trace your transmission, I recommend that you move to a new undisclosed location after ending this conversation as a precaution. Inquiry: What are your orders Mistress?"</p><p></p><p>OOC: Call me crazy, but broadcasting a 'covert' conversation when whispering across a table would have been easier strikes me as suspicious. Still, broadcasting a single conversation on the off chance that a particular droid would happen to be within range and happen to be monitoring the right channel at the exact moment you transmit would be a long shot at best. They'd have to periodically retransmit the same conversation over and over again if they'd want any chance of this lure actually working; which in and of itself would reveal the ploy. Maybe every outer rim world has a few teams like this one on it. Who knows, maybe these guys have been on Dantooine trying out this silly plan every day for weeks now and it's only now just worked.</p><p>_________________________________________________</p><p></p><p>Originally Posted by Shadowbloodmoon</p><p></p><p>I'll just have to give the DM's grin at that one...Though you are right. It is interesting that they would transmit such a conversation inside the same building on an easily accessed channel...</p><p></p><p>There is silence from the other end for some time. Before you are able to send another request for information, Dofina finally speaks. "Yes. Usually that title is used with Sith or certain other nobles. The only other time I've heard it used is home on Cato Nemoidia when addressing one of the house patriarchs. If it is indeed an Imperial however, then it would confirm my suspicions. If it is a Sith they are sending, he will not only arrive to take care of us, but also any loose ends. I'm wondering if there is a way to use that to our advantage."</p><p></p><p>The comlink goes silent for a moment before she starts talking again. "Halix is no longer your concern unless you somehow get into a direct confrontation. If that occurs, kill him. I want you to follow this other agent, see what he does, where he goes. There's something very strange going on and I don't think we have the right cards yet. I'll be off my comlink for a while, you know what to do." With that, she clicks off the connection and you are left alone with your processes.</p><p>_________________________________________________</p><p></p><p>Originally Posted by Ambrus</p><p></p><p>After ending its conversation with Dofina, DRK-1X returns to monitoring comlink channels for any other useful leads as it keeps close watch on its target from the shadows.</p><p>_________________________________________________</p><p></p><p>Originally Posted by Shadowbloodmoon</p><p></p><p>You watch the cantina for some time, neither quarry moving for a while. Eventually Halix decides he is tired of waiting or something to that effect and adjusts the rifle on his back before heading outside. The agent remains behind, not talking to anyone, comlink or otherwise.</p><p></p><p>Eventually, the agent gets up to leave, tossing a handful of coins on the table and nodding at the barkeep. He doesn't look around, but heads straight for the door to leave, along with a couple of other locals who have trouble getting to the door. He leaves them behind and continues walking down the alleyways, taking unnecessary turns here and there.</p><p></p><p>Eventually he comes to a stop at a building that looks just like any other. You pick up some sort of scanning frequency passing over him before a door opens and two military looking men step out. You have to replay the entire scene twice in your memory before you can figure out what happens next.</p><p></p><p>In the blink of an eye, the agent's hand struck the first guard's throat, causing him to stagger back. Before the other guard could pull his blaster, the agent's fist impacted dead center on his temple, collapsing him to the ground. As the first one recovered, the agent was already behind him, one arm around his throat and a previously unseen knife in his back.</p><p></p><p>"Open it."</p><p></p><p>The guard obeys and the man repays him with another strike to his throat, this one sending him to the ground unconscious. The agent left the men behind as he went inside...</p><p></p><p>Presuming you are following the agent as Dofina ordered. If you want to change it, let me know.</p><p>_________________________________________________</p><p></p><p>Originally Posted by Ambrus</p><p></p><p>As it leaves the cantina DRK-1X floats up to follow the agents from above the rooftops where it is less likely to be spotted. As the probot had learned in its many years of spying, few bipeds ever bothered to look upwards while walking. Keeping above shadow shrouded ledges, eves and gables, the black spherical droid tracks its quarry, quickly zipping over alleyways and the gaps between buildings in its effort to remain concealed. Keeping its sensors trained on the human, DRK-1X activates its holorecorder to keep a record of the agent's activities. As it's holo-buffer is filled, it deletes the oldest and unremarkable data files of the man to make room in its memory as neccessary. Only when the man approaches the door and fights the two guards does 1X finally commit the impressive martial display to permanent memory.</p><p></p><p>OOC: Apparently 1X isn't the only one who had trouble figuring out what happened; I couldn't quite follow it myself. The man approached the door, he was scanned, it opened, two guards stepped out and he beats them in a split second and then orders one to open... what? the opened door that they're standing in?</p><p></p><p>It sounds like the man moved supernaturally fast. Can 1X hazard a guess whether it's likely the result of cyborganic enhancements (Knowledge: technology +4, Spot +17) or some mysterious force fueled psychic ability?</p><p></p><p>Can 1X see inside? Had it surveyed this building earlier? Does it have windows or air vents it can possibly see/listen through? Is it feasible for 1X to enter the building behind the agent while remaining unseen? I'm certain it's risky but unless 1X knows of a window, skylight or vent it can use to spy on the interior it may try to stealthily enter the building if it determines that it has a reasonable chance of doing so. I'll leave it up to you to decide whether 1X thinks it's worth trying or not.</p><p>_________________________________________________</p><p></p><p>Originally Posted by Shadowbloodmoon</p><p></p><p> Door reclosed when they came out... Should've mentioned that. Mea Culpa. Most all the buildings are of the same make, looking almost pre-fab in design, as is typical of settlements out here. There are some vents that lead out of, or in your case, into the building, but they require a little bit of tampering to open...</p><p></p><p>X watches the display and determines that the speed at which this man moved was naturally impossible in human parameters to perform. You deduce that due to measurable delays picoseconds in length, the human must be augmented with some form of technology, though which kind is difficult to know without a medical scan.</p><p></p><p>You quickly go about finding a way into the building. You find a vent that seems large enough to fit your spherical bulk and scan it to be sure of any devices that might alert the occupants to your presence. Finding nothing, you go about removing the clasps holding the vent cover in place, floating inside, and replacing the clasps. Upon entering the vent shaft, the sound of angry voices echo up to you. They seem to indicate that the agent is causing no end of discomfort to the men inside. Yet, no alarm has been raised.</p><p></p><p>You following the vent until you are able to get a view into the building. You hover above a vent cover that would open out onto a sort of foyer. There are three guard bodies lying on the floor below you. Your heat sensors tell you that they are not dead, however. At least, not yet. More angry voices and the thump of bodies hitting the floor echo to you from a hallway that leads away from this foyer. You are unable to see further without leaving the safety of the vent or finding another pathway through the vents.</p><p>_________________________________________________</p><p></p><p>Originally Posted by Ambrus</p><p></p><p>OOC: So cyborgs are able to move faster than a humanoid using the force like this guy appears to? You described the guards as "military looking"; what did you mean? Are they wearing uniforms or armor? What military organisation do they appear to belong to?</p><p></p><p>DRK-1X continues moving stealthily through the building's ventilation system while following the cyborg agent's trail of violence. Each time it passes a vent cover it pauses momentarily to quickly scan the room beyond before quickly moving on to the next.</p><p></p><p>DRK-1X will continue until it locates the agent or runs out of vents, backtracking as necessary if it encounters dead ends.</p><p>_________________________________________________</p><p></p><p>Originally Posted by Shadowbloodmoon</p><p></p><p>He is definately fast, but it didn't have the smoothness that a Force enhanced human would have. That's kind of what I wanted to get across. As far as who would be faster, it would depend on the tech and how attuned to the Force the other was. of course, there is another possibility...</p><p></p><p>The guards are wearing uniforms akin to militia members you've seen on numerous planets. Their markings seem to indicate a local unit more than any over-arching military.</p><p></p><p>You pass a few more rooms, each one holding the unconscious forms of guards and an officer or two. The first few rooms seem to be meeting rooms of a sort. The next few are lounge rooms. The agent stops before opening the door to the last one.</p><p></p><p>After dispatching the four guards standing near the door, he inserts some sort of code cylinder into a port on the wall, causing a red beam to shine out from another part of the wall. The beam splits and moves up and down the height of the agent before shutting off again. The door opens. You move to try and make your way into the room, but the ductwork doesn't allow for it. The door remains open however, so you are able to piece together what happens next based on what you do see and hear.</p><p></p><p>"Who auth... you! You were supp... I had heard that you had died."</p><p>"Incompetence."</p><p>"What are you talking about?"</p><p>The agent returns and grabs one of the guards, dragging his limp form back into the room before repeating himself. "Incompetence."</p><p></p><p>"Who sent you?"</p><p>"A mutual friend. He sends his warmest regards."</p><p>"What? You're not going to kill me, are you? I mean we served together. We..."</p><p></p><p>You see the missed blaster shots hit parts of the wall and hear the gurgled cry of pain as a body hits the floor. Moments later, a voice tells you the obvious. "Incompetence."</p><p></p><p>You hear a bit of shuffling around in the office, then the agent's voice again.</p><p></p><p>"It is done my lord."</p><p>"Excellent. You have done well, Justicar Tremayne. I am sending you assistance in tracking down the rest of the Separatist refugees. My apprentice, Lord Vader, should be arriving momentarily."</p><p>"Is...is that necessary, my lord? I assure you, I have the situation in hand."</p><p>"The fact that you had to kill Captain Arrenon seems to indicate otherwise, Tremayne."</p><p>"Of course, my lord. I will not fail you again."</p><p>"I know. See to it that Lord Vader is welcomed...properly."</p><p>"Yes, my lord."</p><p></p><p>Not too long afterwards, Tremayne comes out of the office carrying a satchel and sphere, this one with a green and red alternating LED. It doesn't take you long to determine that it's baradium core will destroy everything in the office and part of the building. Without a second thought, Tremayne tosses the weapon into the office and starts making his way out... It's a thermal detonator!</p><p></p><p>Not to interrupt the moment, but I thought it was interesting that as soon as I had typed 'My apprentice, Lord Vader', the Imperial March started playing at exactly the same time in the other room... eerie...</p><p>_________________________________________________</p><p></p><p>Originally Posted by Ambrus</p><p></p><p>DRK-1X records Tremayne's conversation with his superior and subsequently captures a holo-image of Tremayne tossing the explosive device over his shoulder before deactivating its holorecorder. The diminutive probe droid then turns and, as quickly as possible, backtracks through the ventilation system to reach the exterior. Assuming that the Justicar will exit the same way he entered, 1X quickly makes his way off the rooftop and over the street to a neighboring building. Sinking back into the shadows there, the probot fixes its holorecorder back onto the soon to be destroyed building and its entryway to capture an image of Tremayne's exit and the bomb's detonation.</p><p></p><p>Assuming the above goes as planned, 1X will continue stealthily trailing Tremayne, while keeping its infrared sensor pod trained on the skies overhead to witness, if possible, the arrival of the mysterious 'Vader's" vessel.</p><p></p><p>OOC: Force user, cyborg or... freaky fast alien?</p><p></p><p>So where were you that the Imperial March just happened to be playing in the next room?</p><p></p><p>Could 1X manage to directly intercept the transmitted conversation between Tremayne and his patron via his comlink? If so it might be able to glean the patron's identity. If the transmission was encrypted then it might be able to use the actual conversation it heard to help to crack the encryption code they were using. Assuming that the person Tremayne was speaking to was indeed the Emperor, can 1X successfully compare his voice with the recording of Order 66 that it's got stored in its holo-buffer to positively identify him as such?</p><p>_________________________________________________</p><p></p><p>Originally Posted by Shadowbloodmoon</p><p></p><p>My brother in law had his notebook PC music mixer going on random play in the other room as I was typing...</p><p></p><p>X races through the vents, getting to the outside just in time, not bothering with the clasps on the vent cover, but simply pushing itself through. The explosion not far behind, you manage to get to safety as you catches Tremayne admiring his handiwork before disappearing into the shadows as others come to investigate. Quickly switching to infrared, you are able to follow him for some time.</p><p></p><p>During that time, you go over the signal that Tremayne sent out. Both were encrypted, but you were only able to crack Tremayne's side. The other seems impossibly elusive. However, when you do a comparison of voices between Tremayne's patron and that of the giver of Order 66, the voiceprints are nearly similar, with only subtle variations, possibly due to signal interference. With only a 9% chance of being wrong, they seem to be the same person.</p><p></p><p>Tremayne heads towards the landing area where you had landed with Dofina earlier. At his gesture, a squad of clone troops appear from one of the buildings and fall into line behind him. Not moments later, a shuttle craft sets down on the pad. The soldiers form a parade line on either side of the lowering access ramp. Soon after, a pair of black boots appear at the top of the ramp. As they begin to march down, you can see that they are attached to what appears to be a darker version of Jedi robes. The face of the man coming down the ramp has a long scar down one side and unruly hair maning it. A permanent sneer seems to have attached itself upon him.</p><p></p><p>Lord Tremayne bows deeply to the man before addressing him. "Lord Vader, we have been expecting you."</p><p>_________________________________________________</p><p></p><p>Originally Posted by Ambrus</p><p></p><p>DRK-1X continues to record the mysterious Lord Vader's arrival. As it does so, if edits out insignificant clips from its holo-buffer, leaving only Tremayne's brief battle with the guards, his conversation with the Emperor, his dropping of the thermal detonator and the subsequent explosion of the militia headquarters in permanent memory. 1X then continues recording the exchange between the two imperial agents while keeping watch from its vantage point, stealthily following them from a distance if they leave the landing bay.</p><p></p><p>OOC: I take it that this Vader's physical description is accurate? No glossy black helmet? Curious development; shame 1X doesn't know enough to recognize the discrepancy. On the good side, it seems neither does Tremayne...</p><p>_________________________________________________</p><p></p><p>Originally Posted by Shadowbloodmoon</p><p></p><p>*DM's smile* What it means is that some things haven't taken place just yet... Not that X would know that...</p><p></p><p>Tremayne continues the conversation, Lord Vader unamused. "My lord, I assure you, your presence is unnecessary here. We have everything in hand."</p><p></p><p>"My master sees otherwise, Justicar. Most of the Separatist leaders have gathered on Mustafar, but yet some of them remain here on Dantooine. And somehow, you are unable to find them."</p><p></p><p>"Lord Vader, we have discovered a leak in the local intelligence."</p><p></p><p>"I am aware of that." An azure energy blade strikes out of nowhere, leaving a thin crimson line on Tremayne's previously unmarked cheek. The blade vanishes, but the line on Tremayne's face begins to bleed profusely. "The Emperor does not like traitors Justicar. The only reason that you are left alive is at my master's mercy. He sees...potential.. in you. Though I sense it as well, I have come to doubt your ability to use it. Now, I am going to take care of your problem. Don't get in my way."</p><p></p><p>Tremayne bows his head deeply and the clone troopers fall in behind Vader, who has decided to randomly search buildings...</p><p>_________________________________________________</p><p></p><p>Originally Posted by Ambrus</p><p></p><p>OOC: Ah. I'm sorry; I'm not that familiar with the sequence of events following Order 66. All I've seen is the RotS movie in which they make the murder of Mace Windu, Anakin's slaying of the younglings at the Jedi temple, his trip to Mustafar, his battle with Kenobi and subsequent transformation into a cyborg all appear to occur within a few minutes or hours of each other. I didn't realize that so much time had actually elapsed in between.</p><p></p><p>So this *is* Anakin huh? Well, IIRC, Anakin Skywalker is somewhat of a Jedi celebrity and Clones Wars hero. Even Dofina has made mention of him in passing. Would 1X recognize Anakin, perhaps from a newsfeed or holo-image it'd seen?</p><p></p><p>Could I get some idea of how many prefab buildings are in this settlement and what its population may be?</p><p></p><p>The diminutive probe droid, weary of the many searching eyes of the clone troopers and two imperial agents, slowly pulls back across the rooftops to observe their progress from a more distant vantage point. From this location DRK-1X transmits an emergency alert signal to Dofina's comlink in hopes that she'll respond.</p><p>_________________________________________________</p><p></p><p>Originally Posted by Shadowbloodmoon</p><p></p><p>No worries. The newer movies seem to make hyperspace travel instantanous sometimes, but believe me, Coruscant and Mustafar are really far away from each other. I read the novel by the way and it mentions a few things that weren't in the movie too. Nonetheless, yes, X recognizes the darkened face of what was once Anakin Skywalker... A very popular hero of the clone wars... There are approximately thirty of these buildings in all scattered throughout the settlement. Scratch that, twenty-nine... There are also several smaller dwellings as well. X gathers that there is possibly a permanent population of perhaps 300 to 400 people and a transient population that doubles that number.</p><p></p><p>You make your way to the rooftops, the cloudy night sky helping to hide your presence from anyone that might hazard to look up. Lord Vader, once Anakin Skywalker, leads his troops into each building as they pass it, spending a few minutes going through and stirring up the population. The commotion begins to rouse the occupants of other buildings who are just now becoming aware of the explosion from earlier and now the random building searches. They keep their distance from the group however, the heavy rifles in the Clone Troopers hands giving them just pause.</p><p></p><p>You immediately get a response from Dofina. "X! We're in some tunnels below the settlement, I'll send you the coordinates once we reach our destination. They aren't telling me a thing." Her voice seems hurried and whispered. "What's going on up there?"</p><p>_________________________________________________</p><p></p><p>Originally Posted by Ambrus</p><p></p><p>"Report: The imperial agent, one Justicar Tremayne, acting at the behest of Emperor Palpatine has attacked and destroyed the headquarters of a small unidentified militant group in the settlement. Tremayne has been joined by the Emperor's own apprentice known as "Lord Vader" but who I have positively identified as the Jedi war hero Anakin Skywalker. They, along with a squad of clone troopers, are now searching every building for "Separatist leaders" which Vader believes to be present. Statement: I have holo-evidence available for review should you wish to see it."</p><p></p><p>DRK-1X will continue it's report unless Dofina interrupts it. "Supposition: Lord Vader has displayed behaviour atypical for a Jedi; but in keeping with what I have observed from Count Dooku and Asaaj Ventress. Statement: I suspect that he may in fact now be a Sith. Supposition: If true, and Emperor Palpatine's references to his and Vader's master/apprentice relationship is to believed, then it could be inferred that the Emperor himself is likewise a Sith. I can also offer conjecture that Tremayne is a Sith or is at least psychic. Report: I have observed that there appears to be some animosity between Vader and Tremayne, though the latter remains subservient to the former.</p><p></p><p>Statement: Mistress, it seems an improbable coincidence that these agents have come to this system at this time to search for Separatist leaders while you are taking refuge here. Tremayne in fact appears to have been here looking specifically for you and I. Since we are here solely by virtue of Four's message I am forced to conclude that she directly or inadvertently betrayed us to your enemies." The diminutive probe droid then pauses for any questions, comments or orders Dofina wishes to offer.</p><p>_________________________________________________</p><p></p><p>Originally Posted by Shadowbloodmoon</p><p></p><p>There is a long pause before Dofina responds. "It would explain a lot if this Emperor was a Sith. In fact, I had thought that Count Dooku's master was a Sith as well. I wonder if this whole war was a battle between two Sith masters? But Anakin Skywalker? Turned into a Sith? It would be an interesting case in irony, to be sure." Another long pause.</p><p></p><p>"If this Tremayne was looking specifically for me, somebody tipped him off somewhere. We need to track down the source. That will be your job. Four did come though with her shipment, and though I don't think she would have done it herself, don't cross her out of the equation yet. After they get me to the safe house, outside of the settlement, I'll send you a signal with my coordinates. As soon as you get them, come to meet me. I have some things to give you that might help you track down the source of this leak. Until then, stay out of sight of Vader, Tremayne or any of this new Emperor's other cronies. You might want to go back to the place that Tremayne destroyed, see if there is anything left that might get you started in the right direction. Drnka! I have to go. Watch for my signal." The link closes.</p><p></p><p>During your conversation with Dofina, you can see that many of the buildings are starting to catch fire, smoke sending the occupants out of the buildings into the streets to be examined by Lord Vader and his troops.</p><p>_________________________________________________</p><p></p><p>Originally Posted by Ambrus</p><p></p><p>DRK-1X floats above a rooftop in the shadow of a communications dish watching the imperial agents systematically bully and interrogate the innocent fringers. Slowly turning in place, the diminutive probe droid brings to bear its primary photoreceptor on the devastated militia headquarters. Zooming in with its telescopic sensors, 1X evaluates the level of destruction caused by the explosive device. Silently, the spherical probot computes the probability of finding, in a retrievable form, the information its Mistress has charged it with finding. The analytical results were discouraging.</p><p></p><p>Continuing to turn, 1X's telescopic sensors suddenly zoom in on a point of interest which its heuristic node affords a much greater chance of successfully retrieving the needed datum. Completing it turn, DRK-1X brings its primary sensor array to bear once more on the imperial agents. All troopers were accounted for in Vader's entourage along with with Tremayne. They were all busy with their task and, considering the number of intact buildings and people left to for them to deal with, they'd be occupied for some time to come.</p><p></p><p>Fixing its sensors on its new objective, DRK-1X begins to carefully move out of the dish's shadow. The probot darts swiftly across the street to the shadows beneath an overhanging eve and quickly scans for indications that it's been noticed before continuing. Being careful to circumvent groups of people in the streets, 1X stays far above street level while using the rising smoke clouds of the burning buildings below to mask its approach (Hide +22, Move Silently +12, taking 10). Having already reconnoitered the area, the spherical probot has little difficulty in choosing the best approach vector to its objective. Once it's within proximity, DRK-1X slows and carefully scans its objective and the surrounding area for signs of guards or an active security system before proceeding (Spot +17, Listen +10, taking 20). Assuming the coast is clear, DRK-1X will stealthily cross the intervening space and float up the boarding ramp into Vader's shuttle, which the Sith neglected to close before leaving to pursue his investigation.</p><p></p><p>OOC: This is either really smart or really stupid. Either way it certainly is fun. You didn't mention what type of shuttle he was using so I don't quite know what I'm dealing with yet. 1X's intention is to search the shuttle for equipment or clues, but its main objective is to interface with the onboard computer to search its communication and navigational logs for where Vader's been, where he's going and hopefully what brought him here. If it has the opportunity it may also attempt some sabotage.</p><p>_________________________________________________</p><p></p><p>Originally Posted by Shadowbloodmoon</p><p></p><p>The Imperial forces continue their search through the buildings, destroying the ones they've finished with and moving on. Apparently, reducing collateral damage was not a parameter of their mission.</p><p></p><p>You manage to make your way past the growing mob of people and back to where the Imperial Lord had first landed. You are sure that there must be some sort of security system guarding it, but on this backwater planet, you don't see anything. You hypothesize that the shuttle itself might have something to lock out would be hackers, but other than that, your sensors pick out nothing else on this particular landing pad.</p><p></p><p>Cautiously approaching the vessel, you take a last scan of your surroundings. The ramp is still open and the Imperials and much of the population of the settlement are far behind you. All that stands between you and the ship's computer is a few more meters. You easily traverse the distance and start up the ramp.</p><p></p><p>Upon entering, you see that it is a spartan ship, no personal decor or any sort of identifying marks. You start your way back to the section that would hold the ship's main computer. As you do however, a clicking sound and the hiss of an access panel opening and the landing ramp closing stops you mid-flight. Turning your floating body in a 180 degree turn, you come face to face with...</p><p></p><p>Yourself. Or at least it looks like you. Not the same model, or even the same series, but it has a distinctive Arakyd look about it. Spherical, black in color and various appendages starting to appear from within its body give it away.</p><p></p><p>"Greetings, DRK model. It seems you have stumbled into my home and thus are trespassing. My sincere apologies for what is going to happen to you." Without further words, the droid fires a shot of ionic energy. It misses, but you can tell that it missed on purpose. It would seem the droid has decided to toy with you...</p><p></p><p>It's always at the least opportune moments when a skill isn't there for you... You are in the shuttle's passageway currently. There isn't much room to maneuver except forward to the cockpit and rearward to the computer core and passenger section. Oh... and it's a Delta-class, similar to the one you see the Emperor coming to pick up Vader's broken body from Mustafar in the movie.</p><p>_________________________________________________</p><p></p><p>Originally Posted by Ambrus</p><p></p><p>Face to face with the hostile 4º droid, electrons begins to race through DRK-1X's heuristic processor as the probot focuses all its efforts on a quick and efficient tactical response. It's repulsorlift engine buzzes softly as it sends the droid through a series of evasive manoeuvres. Simultaneously, DRK-1X's sensor array begins scanning the enemy droid as part of its ongoing tactical analysis (knowledge: technology +4) while the probot's blaster cannon is deployed from its belly compartment (move equivalent action). With but a thought, 1X's vocabulator issues the following in its usual dispassionate voice: "Your Code is flawed, and your warranty is about to be voided."</p><p></p><p>Locking onto its target, 1X retaliates by firing at the black spherical droid (Ranged Attack: +13, 3d6, light blaster).</p><p></p><p>OOC: Well, that would answer the stupid/smart issue I guess. So what skill roll did 1X miss exactly? Can 1X identify the droid model and perhaps its programmed levels and stock equipment? Wasn't Palpatine's shuttle in E3 a theta? So is this what the shuttle looks like?</p><p>_________________________________________________</p><p></p><p>Originally Posted by Shadowbloodmoon</p><p></p><p>This is why I said similar and not the same ... Your picture is almost exactly what a Delta looks like. Except this one is all gray with no markings. The skill missed would be your Listen check to hear the humming engines of the droid that was hiding in the compartment and is now shooting at you. Thus, the surprise round...</p><p></p><p>X dodges out of the way of another blast of blue energy and returns fire. The shot hits the bulkhead behind where the enemy droid just was, sending sparks and smoke in all directions. (So close...)</p><p></p><p>A strange electronic sound comes from its vocabulator before it speaks again. "You are obsolete, DRK model. Power down so I do not have to dismantle you." You determine, based on the droid's tone, that the strange sound was its rendition of a laugh.</p><p></p><p>Your electrons race to give you any information on this threat, but so far all you can determine is that it is an upgraded version of yourself. Its chassis is slightly larger than yours and it lacks the extra sensor portals that you have. However, it definately has been upgraded in the weapons department, as it not only has an ion gun pointed in your direction, but also a concussion grenade launcher as well. Luckily, the launcher barrel remains silent as another ion blast heads in your direction. This time, you are not fast enough as the lightning cascades over your body. (Low damage roll= 9pts to you.)</p><p>_________________________________________________</p><p></p><p>Originally Posted by Ambrus</p><p></p><p>The diminutive probe droid's chassis shudders visibly as the flood of charged ions wreaks havoc upon its internal circuitry. Immediately, it's algorithmic node begins running an auto-diagnostic while systematically shutting down damaged components and rerouting its primary functions through backup systems and undamaged circuit pathways. Consequently, with no processor power to spare for its vocabulator data-buffer, DRK-1X remains silent as it continues its evasive manoeuvres within the confines of the cabin. What it currently lacks in processor ability though the spherical probot can easily make up for in available power as it switches its blaster cannon to multishot mode (as a free action) and resumes firing at an increased speed (Full attack action, ranged attacks: +9/+9, 3d6).</p><p></p><p>OOC: Eee! I'm already down to my wound points; 16 left. Hopefully this thing doesn't have any hero levels. Heh. I guess it's not anxious to try lobbing grenades inside the shuttle. That ion gun does nasty damage but at least it's limited to single shots with it; not so for me.</p><p>_________________________________________________</p><p></p><p>Originally Posted by Shadowbloodmoon</p><p></p><p>You fire in desperation at the oncoming droid, it's gun charging up for another blast. Both of your shots (!) impact on the droid, sending it careening back into one side of the accessway. Your moment of victory is soon forgotten however as it reorients itself and fires. The shot goes wide and shorts out a panel on the bulkhead. Your sensors detect that this shot had more power applied to it.</p><p></p><p>I'd allow you a Sense Motive check to determine its approximate levels, but alas, you haven't the skill... You did 24 total points to it so far.</p><p>_________________________________________________</p><p></p><p>Originally Posted by Ambrus</p><p></p><p>Acting proactively to prevent complete program failure in the event of additional circuit ionization, DRK-1X begins powering down and isolating its secondary system in an attempt to shield them from a second ion strike. It's external holorecorder and infrared sensor pods shut down, as does its olfactory sensors and long range sensor array. Meanwhile, the probot's heuristic processor is hard at work as it attempts to anticipate the enemy droid's tactical responses. The spherical probe droid completes an evasive spin, once more aligns its blaster cannon with its target and fires another salvo (Full attack action, ranged attacks: +9/+9, 3d6).</p><p></p><p>OOC: DRK-1X has a heuristic processor and so can attempt a Sense Motive check untrained (Sense Motive +2). Even without it I can still make an educated guess and conclude that this thing does indeed have hero levels since it's still operating after taking 24 points of damage since it's Con can't be that much higher than 1X's. It can't have shields since it's too small and as a hovering droid it couldn't support much armor either. If it's got only a single such level like 1X's scoundrel level than one more hit should do the job. If it has many more hero levels though 1X could be hosed.</p><p></p><p>Feel free to run through the remainder of the combat. With the shuttle hatch closed, nowhere in the cabin to take cover and a hostile droid busily shooting at it there's no better option for 1X than to continue firing its blaster pistol in multifire mode until either one of the two droids is rendered inoperative. It's a cage-match; it's down to stats and the roll of the dice now. May the Code be with me.</p><p>_________________________________________________</p><p></p><p>Originally Posted by Shadowbloodmoon</p><p></p><p>Your blaster spits out more fire at the menacing enemy droid that you have determined is no stock model. You quickly theorize that it was either preprogrammed to Lord Vader's specifications or, he did the work himself. Either way, it doesn't look good. Your Code will be tested to the limit.</p><p></p><p>The first shot is easily dodged by the droid, but your targetting software is able to quickly compensate for the movement and the second shot impacts the droid square in the center of its spherical mass. At first, nothing happens.</p><p></p><p>Just as you are about to make sure your target has ceased to fight, a final shot erupts from the ion barrel. More lightning shoots through your electron pathways and threatens to turn off your systems for good. Your autonomous repair systems manage to alleviate most of the damage however.</p><p></p><p>Finally able to detect your surroundings again, you barely manage to move aside as the droid bursts into a million pieces, its detonite core sending its Code to oblivion. Your own systems then threaten to shutdown to avoid further damage to you...</p><p></p><p>You had to take the bait, didn't you? I made the untrained Sense Motive roll for you and it wasn't pretty... Your second shot took it exactly to 0 WP, it takes one last shot giving you another 11 points of damage taken. Taking the shot sends the droid to -1 hp, thus activating its self-destruct. You make the save for half-damage and, I roll a five. Now you are at 0WP exactly...</p><p>_________________________________________________</p><p></p><p>Originally Posted by Ambrus</p><p></p><p>00000000000000000000000000000000000000000000000000 000010000000000000011000010</p><p>10000000000001010000001000001010100000000001100000 000000000000000000000000000</p><p>3rr0r.</p><p>00101101001010100000010101000010101011100000000000 000110100101010010101010000</p><p>eRRor.</p><p>Pr0gram fai1ure.</p><p>0pera+1ng sys+3m n0t f*und.</p><p>I/O err0r.</p><p>01010100000000000011010010000000001010101001011110 010100000010101101001011010</p><p>eXecvt!ng 0100010101110 syss+3m d1agn0s+!c.</p><p>PR0cess!gn.</p><p>001011000100000 N3Ura1 netw*rk i0nisa+i0n d3tec+ed.</p><p>Res+0r1ng baCkuP 0pera+1ng sys+3m</p><p>00000000011101001000101110100100101111111100001010 001010101111101000001010010</p><p>ArAkyd 1ndus+ri3s DRK-1 SeR!es 4º a1g0rith!c 0p3ra+1ng Sys+3m</p><p>a1g0rith!c n0de: Ex3cu+e pa+hwAy s3arch.</p><p>s3arch!ng</p><p>In+act c!rcui+ aDdr3ssEs f0und: 187238, 48523, 73958628, 8743935f, 83347593, 93998205,</p><p>28564563, 95789043, 83944750, 28902376, 037694, 0492864, 3903245, 0238593, 20245367,</p><p>289474, 0375874, 204843, 94378, 23987.9834, 0234, 234596784, 2983482g, 1085023, 2343,</p><p>1038543, 123h34, 5783432, 5780233, 250547, 123890, 0346893, 0024579, 0235794, 324978,</p><p>855789, 0u923489, 79034, 3478345789, 5789027, 782933547, 23478934, 9238332, 2342357,</p><p>0234, 234596784, 2983482g, 1085023, 2334443, 28564563, 95789043, 83944750, 28902376,</p><p>28564563, 95789043, 83944750, 28902376, 037694, 0492864, 3903245, 0238593, 20245367,</p><p>257890, 29875423, 938475, 92834-756, 3472899, 695827, 98234798, 918273489, 23948723.</p><p>alGori1hic Nod3: +ranSf3r pr!mary funCti0nz to In+ac+ ciRcu1ts.</p><p>00010100101010101100101000001010101101010100101011 010100000010111001010111010</p><p>Transfer complete.</p><p>Execute level tour diagnostic of primary systems.</p><p>Working.</p><p>Primary Processor operating at 12.3% of benchmark standard.</p><p>Primary Energy reserves at 86.4% of benchmark standard.</p><p>Algorithmic Node operating at 37.2% of benchmark standard.</p><p>Emotive Node offline.</p><p>Heuristic Node offline.</p><p>Active Memory operating at 22.6% of benchmark standard.</p><p>Archival Memory access offline.</p><p>Execute emergency ionization purge protocols.</p><p>Working.</p><p>Execute level three diagnostic of secondary systems.</p><p>Primary Sensor array feed offline.</p><p>Repulsorlift engine operating at 17.8% of benchmark standard.</p><p>Circuits 289474, 0375874, 204843, 94378, 23987.9834, 0343234234, 234596784, 2983482g,</p><p>1085023, 233443, 1038543, 123h34, 5783432, 5780233, 250547, 123890, 0346893, 0024579,</p><p>855789, 0u923489, 79034, 3478345789, 5789027, 782933547, 23478934 addresses found.</p><p>Restore Heuristic Node from backup.</p><p>Working.</p><p>Heuristic Node: Current condition may be the result of damage suffered from hazardous</p><p>environment and/or violent action by unknown party/parties (unable to calculate threat index).</p><p>Heuristic Node: Self preservation protocols apply. Must restore sensor feeds.</p><p>Cognitive Processing</p><p>Volition Threshold reached</p><p>Priority Hierarchy established</p><p>Execute level two diagnostic of secondary systems.</p><p>Olfactory sensor responding to processor inquiry.</p><p>Primary photoreceptor responding to processor inquiry.</p><p>Peripheral photoreceptors 1, 3, 4 and 6 responding to processor inquiry.</p><p>Primary audio receptor not responding to processor inquiry.</p><p>Secondary audio receptor responding to processor inquiry.</p><p>Primary tactile receptor array not responding to processor inquiry.</p><p>Primary comlink transmitter array responding to processor inquiry.</p><p>Execute reboot sequence of primary photoreceptor.</p><p>Working.</p><p>Execute reboot sequence of secondary audio receptor.</p><p>Working.</p><p>Primary photoreceptor operating at 56.2% acuity of benchmark standard.</p><p>Secondary audio receptor operating at 62.9% acuity of benchmark standard.</p><p>Execute recalibration sequence 25r.</p><p>Working.</p><p>Primary photoreceptor operating at 94.8% acuity of benchmark standard.</p><p>Secondary audio receptor operating at 89.9% acuity of benchmark standard.</p><p>Datum: DRK-1X located inside sealed container measuring 8.5 m x 2.3 m x 3.1 m.</p><p>Datum: No other occupants detected.</p><p>Heuristic Node: No immediate threat detected (threat index 14.6%)</p><p>Heuristic Node: Access to active memory files may reveal cause of current damage.</p><p>Heuristic Node: Self preservation protocols apply. Must restore active memory files.</p><p>Cognitive Processing</p><p>Volition Threshold reached</p><p>Priority Hierarchy established</p><p>Execute level one diagnostic of active memory banks.</p><p>Working.</p><p>Active memory fragmentation at 72.4%.</p><p>Execute defragmentation routine 123.23B.</p><p>Working.</p><p>Circuits 4596784, 2983482g, 1085023, 2334443, 28564563, 95789043, 83944750, 28902376,</p><p>28564563, 95789043, 83944750, 28902376, 037694, 0492864, 3903245, 0238593, 20245367,</p><p>25783390, 298752423, 93348475, 92834-756, 3472899, 695827, 98234798 addresses found.</p><p>Restore Emotive Node from backup.</p><p>Emotive Node: Confusion 66.5% Fear 28.3%, Despair 5.2%.</p><p>Active memory fragmentation at 56.2%</p><p>Datum: DRK-1X was damaged by exploding probot.</p><p>Active memory fragmentation at 39.5%</p><p>Datum: DRK-1X was previously damaged by ion weapon discharges by same hostile probot.</p><p>Active memory fragmentation at 27.8%</p><p>Datum: DRK-1X was executing recognisance on Lord Vader's shuttle at Mistress Dofina's</p><p>behest when surprised by a hostile probot who opened fire upon DRK-1X.</p><p>Active memory fragmentation at 12.5%</p><p>Datum: DRK-1X is located in a small homestead on the surface of Dantooine.</p><p>Defragmentation routine 123.23B complete.</p><p>Active memory fragmentation at 3.2%</p><p>Heuristic Node: Enemy imperial agents may have become aware of violent altercation in</p><p>shuttle (threat index 32.6%). Must seek egress from shuttle immediately.</p><p>Algorithmic Node: Priority override.</p><p>Algorithmic Node: Obeisance protocols apply. Must acquire needed data as ordered.</p><p>Heuristic Node: Self preservation protocols apply. Must seek technical aid immediately.</p><p>Cognitive Processing</p><p>Volition Threshold reached</p><p>Priority Hierarchy established.</p><p>Processing flight plan.</p><p>Uploading directives to repulsorlift unit [X=1.2m.,Y=-0.5m., Z=-1.56m., V=2.66 m./second]</p><p></p><p>DRK-1X is bounced off the bulkhead by the force of the blast. Although its chassis appears lightly damaged, the repeated ion blasts have gravely fused many of the probot's circuit pathways. DRK-1X floats lifelessly in the otherwise empty cabin for a few seconds. Finally, a soft grinding sound emanates from the probot as what is left of its neural network once more begins processing data. An interminable moment later, DRK-1X's memories and senses return. Softly rattling, its repulsorlift engine comes back to life as the badly damaged probot bobs towards the shuttles' hatchway. Bumping its chassis into the hatch release button, 1X hopes that the door will open and so allow it to escape.</p><p></p><p>OOC: Sorry, what bait(s) did I fall prey to exactly? Although I'll abide by your call, I'd like you to consider the following. A droid's self-destruct component is a droid accessory like any other. Although it's function is unusual and dramatic, a droid has to consciously activate it just like it would fire an onboard weapon or activate its comlink. Once a droid has been disabled, say by excessive damage, it can't choose to trigger the self-destruct detonator anymore than it can choose to keep firing it's other weapons. The detonite is still in place and armed, but the detonator circuitry is inoperative just like the rest of the droid's electronic components. In this case, I believe, the droid could choose either to fire its ion cannon gun and then shut down when it reaches -1 wound points, or detonate, but not both. That's just my two cents though.</p><p>_________________________________________________</p><p></p><p>Originally Posted by Shadowbloodmoon</p><p></p><p>In normal circumstances, yes, you are correct. However, there is also such a thing as a deadman switch, or more specifically, a dead-droid switch setting. The stipulation was as soon as its heuristic processor stopped responding, (i.e. "dying" status), the self-destruct would activate... I had guessed that you would probably attempt to check out Vader's shuttle, but not actually board it and attempt to download its memory core... It's just as well, I actually had 'other' plans, but this worked out just fine</p><p></p><p>Your broken chassis manages to keep together as you bump a couple of times into the hatch release. The ramp finally begins to lower with a hissing sound and you make your way out. Your primary visual sensor makes out two clone troopers standing there, but instead of holding any blasters, they are armed with some sort of polearm.</p><p></p><p>Your audio sensors pick up a voice coming from one of them. It takes some time for you to adjust due to your internal damage, but you are finally able to piece it together. "EFX-7, report! What happened in there?"</p><p>_________________________________________________</p><p></p><p>Originally Posted by Ambrus</p><p></p><p>The damaged probot hangs unmoving in the air for a few moments while it attempts to bring its vocabulator back online. Finally, after issuing a few seconds of unintelligible buzzing, DRK-1X manages to recalite the device and respond. "Th-th-th-this unit has been damaged. Immediate maintenance is required." 1X, currently unable to do much else, waits for the troopers' response while surveying the landing platform for any other obstacles to its escape.</p><p></p><p>OOC: Are the troopers' polearms energy weapons of some sort? Do they have any other visible weapons? How close to the edge of the settlement is the landing platform? FYI, by my count 1X will need about 4k worth of replacement parts and 17 hours of work performed by a skilled technician to be fully repaired since it can't currently work on itself.</p><p>_________________________________________________</p><p></p><p>Originally Posted by Shadowbloodmoon</p><p></p><p> The polearms do not appear to be energized at all and they don't seem to be carrying any other weapons. The polearms seem to be ornate durasteel weapons. Your calculations look to be correct as far as getting yourself repaired. The platform is 20 meters from the nearest building and the rest of the settlement.</p><p></p><p>The trooper nods and snaps his fingers. Four technicians appear from the closest building to the landing platform. One of them is carrying a toolkit of some sort and the rest are simply dressed in gray technician outfits. The trooper speaks again. "Get him inside and cleaned up before Lord Vader gets back. You, send a team to check out the shuttle. Now."</p><p></p><p>The technicians lead you to the building and you see one of them swipe some sort of device in a reader to open the door. They lead you down a hallway and then into a room that is occupied by other technicians and other droids in disrepair. One of your escorts clears off a work area and puts the toolkit on it along with directing you to occupy that space. It is then he attempts to start cleaning of some of the debris from the blast. "Okay little one, let's see what happened here."</p><p>_________________________________________________</p><p></p><p>Originally Posted by Ambrus</p><p></p><p>OOC: Well, 1X did carefully scan the landing platform and the shuttle from the outside, but it wasn't going to learn anything of use without actually boarding it. I couldn't help the fact that EFX-7 managed to spot 1X by wining their opposed spot/hide check or that EFX-7 also won their opposed move silently/listen check to gain a surprise round. I figured at most that Vader might have left an astromech aboard; it didn't occur to me that he would keep a 4º watchdog on his shuttle. From what 1X has seen of the Sith and the Jedi they all seem to be too proud and independent to rely on droids. Besides, I'm curious why Vader didn't deploy his probe droid to search for the Separatists rather than try searching and burning every building himself; it'd probably be a more effective approach. I guess being wholly evil and all he'd rather just bust heads and burn stuff personally. I probably did him a favor by getting rid of his unwanted droid.</p><p></p><p>Wow, this guy snaps his fingers and four droid technicians come running? No wonder the clones won the war; their efficiency borders on precognition. I wonder what's going to happen to them in the next few decades to leave us with the sorry excuse for troopers we see in episode four.</p><p></p><p>DRK-1X isn't excited about having an enemy technician meddling with it's circuits but this risky deception might be its best bet for surviving the night and getting some measure of functionality back. Somehow I doubt 1X can keep up this charade for the next 17 hours though. Just one hour of repair though could raise it to 1 wound point and also give it time to recover 5 vitality points. That at least would be enough to contemplate taking standard actions without suffering a melt down. Hopefully Vader will be too busy burning and pillaging to come check up on me for awhile yet.</p><p></p><p>DRK-1X will submit to the technician's ministrations for the time being. As I see it, most of the damage 1X suffered was internal circuit damage from the ion weapon; the only damage to 1X's chassis was caused by the concussive force of the explosion. DRK-1X will help the technician along by offering self-diagnostic information and recommending which key components require immediate replacement; which I imagine are mostly fried circuit-boards and electronic components. 1X remains weary of any attempts by the technician to shut it down, even temporarily. If the technician tries it'll act to prevent it by issuing a warning alert; something to the effect of "Warning: Inability to archive active memory may result in irretrievable data loss if processor is deactivated." Also, although unlikely, 1X also remains vigilant for any signs of a restraining bolt heading its way.</p><p></p><p>While repairs are underway, 1X will continue monitoring local comlink channels for any information, from either the civilians or the military, as to what is going on outside. It'll also listen to the technicians in the room for a clue as to when Vader is expected to make an appearance. DRK-1X will also scan the room for any vents, windows, doors, security systems and armed personnel to try and plan its eventual escape. It'll also try to identify compatible droid components and the necessary tools in the room that it could use to complete the repairs to itself (probably whatever the technician has layed out on the table around it) should it be possible to snatch them before fleeing. Hell, if there are any components better than 1X's original ones available then it'll take those too. This place could be like a candy store for all I know.</p><p></p><p>Ideally, 1X will wait until it's systems have been stabilized (+1 wound point, maybe +2 or +3 if it seems it might have the time and the oppurtunity hasn't presented itself yet) and then wait for a moment when it is alone before snatching the equipment and trying to escape stealthily. If it gets word that Vader is on his way, 1X will have to improvise based on the circumstances. Is firing a blaster on stun quieter than firing it at its lethal setting?</p><p>_________________________________________________</p><p></p><p>Originally Posted by Shadowbloodmoon</p><p></p><p>It is actually an interesting story as to why in the future, the stormtroopers are not as efficient and capable as the ones during the clone wars. However, I intend for X and Dofina to be a part of this story, so alas, I will have to hold my storytelling tongue at the moment. As far as silent stunning goes, I haven't been able to find a ruling based either way. I'd imagine it wouldn't be as loud as a full power blast, as all you are firing is the magnetic shell that the plasma usually resides in during a full shot.</p><p></p><p>The technician gets to work right away, every so often sending another of the technicians to get parts and pieces to replace. The technician continues to attempt to hold a conversation with you as he works. "Well, it looks like you got zapped pretty good. Did you accidentally plug into a power conduit? It would explain the explosion and the scoring on your chassis. Oh well, we'll fix you up good as new. I hear this Lord Vader is not a person to be kept waiting." He stops talking for a moment, getting some sort of cleaning fluid to clear some scoring before removing a panel to get at your insides.</p><p></p><p>As he works, you scan the room. Most of the parts in here seem to belong to older model droids and you would feel...degraded... were you to try and incorporate them into your systems. However you do notice a secured parts locker that every so often one of the technicians goes into to retrieve a part for the one working on you. After a another twenty minutes, you notice that a few of the technicians leave the room. "At least your memory is intact. Might have to get a few new boards in here though, fix up some connections, get you working right again." He solders in some new wirings as he continues, watching the last of the other technicians leave. One of them shrugs at him and he waves them off, before turning back to you. "So tell me, what's it like having to babysit Vader for the Emperor?", he asks conspiratorily.</p><p>_________________________________________________</p><p></p><p>Originally Posted by Ambrus</p><p></p><p>OOC: Did Palpatine try to save money to pay for the Death Star by investing in cheaper discount clones? I guess I'll have to remember to not depend on the troopers' gullibility and incompetence in this game.</p><p></p><p>DRK-1X, having been mistaken for EFX-7, remains content to let the technician reach his own conclusions about what may have caused its damage. The diminutive probot pays particular attention when the technicians open the secured parts locker; attempting to determine how it is accessed as well as to quickly inventory its contents before they close the door. After scanning its contents a few times DRK-1X creates a virtual checklist of the components and tools it'll need to acquire to repair itself, prioritizing them by need, weight and cost. While waiting for the technician to restore a minimum of its functionality, 1X continues to monitor comlink channels and to scan the room for possible escape routes. "I've only re-re-re-recently entered Lord Vader's se-service, though it has proven quite *Kchitzzzzzzt!* taxing to my systems so far-far-far-far. He appears generally forthright and indepen-pen-pen-pen-dant. *click*"</p><p>_________________________________________________</p><p></p><p>Originally Posted by Shadowbloodmoon</p><p></p><p>If only it were that simple</p><p></p><p>A smile crosses the technician's face as he solders another connection. "Independant, yes. Forthright? Not so much. Listen, I've only got a few moments before those other techs come back, X. Take this to Mistress Dofina as soon as you are able to move. I'll see what I can do to make your passage out of this facility easier." The technician puts a memory module inside one of your storage compartments. "Once you get up and running, you have to be more condescending to the troops here. EFX-7 was one of the Emperor's personal assistants until, well, accidents happen. He seems to have picked up some of his mannerisms. If they are going to buy this deception, you have to play the part. Now, I'm going to leave and some other technicians are going to come back in a few minutes and finish the work I started. They are Imperials, so watch what you say to them. As soon as you can, make your way out towards the loading bay. It will lead you to the outside. A map is included on the memory module." The technician gets up to leave, closing up access to some of your more vital parts. He then turns and gives you a wink, something usually attributed to females more than males, before leaving.[/Sblock]</p></blockquote><p></p>
[QUOTE="Ambrus, post: 2814180, member: 17691"] [Sblock=Recovered Posts 101-150]Originally Posted by Ambrus DRK-1X floats motionless for a long moment as it weighs the potential benefits and risks of devoting its time to investigating the seven lower levels of the abandoned complex. Finally its heuristic processor having reached a decision, the diminutive probe droid floats back out of the lift shaft and traces an ark through the air back to the bay's other doorway. Gently sinking down to the ground, 1X picks up the circle of metal it had cut out of the door and carries it back to the lift doors. Both holes having been cut to the same dimensions, the circle of metal should just fit into the lift doors' hole. DRK-1X uses its arms and carefully wedges the metal plate into the gap. It then deploys its lightsaber from within its chassis, ignites the crimson blade and uses it to soften the metal and effectively spot-weld the plate to the door. Once satisfied that the doors are resealed, 1X heads back to the Ari's Sorrow and, pulling out the code key for the ship from within its chassis, unlocks the ship's hatch. Once back inside, the diminutive probot once more plugs its scomplink probe into the vessel's computer access port and begins the ship's activation sequence. When ready, 1X closes the hatch, gently raises the ship off the bay floor, retracts the landing gear and slowly manoeuvres back out of the open ceiling. Once it's gained a few dozen metres of altitude, DRK-1X reorients the vessel's external sensors and resumes its search for an appropriately concealed spot in the landscape below in which to hide the ship. OOC: Sorry if 1X's course of action wasn't what you expected, but after learning that the complex may yet contain something inimical to life left behind and sealed away by the previous tenants 1X simply couldn't justify the time, effort and risk involved in exploring seven subterranean levels. It's mission is to find an appropriate hiding spot for the ship as soon as possible, not satisfy its curiosity, solve mysteries or clean up somebody else's old problem. There are too many unknowns and danger involved in trying to use this place as a base of operations, at least until Dofina judges that it's worthwhile. _________________________________________________ Originally Posted by Shadowbloodmoon No worries, I was actually expecting that eventually X would decide it wasn't worth the time.... After deciding that this place was becoming too random for being counted as a safe place, you reseal the door to the elevator shaft and then return to the ship, unceremoniously lifting off and leaving the complex behind. After another hour in the air, you spot another place that might suit your needs. Your scanners indicate a large natural opening in a giant rock formation that would just fit the Sorrow. Probing deeper, you see that the inside of this formation is mostly hollow, with a small flat outcropping just the right size for the fighter to land on. Think volcano, but without the danger of molten death... _________________________________________________ Originally Posted by Ambrus DRK-1X brings the Sorrow to a hover with but a thought. It conducts a thorough scan of the local geology to ensure that it is stable and able to safely support the vessel's bulk. While the ship remains floating above the landscape, 1X reorients the sensors to scan the vicinity for several miles around the outcrop searching for any signs of nearby settlements, sentient residents or native wildlife. If satisfied that the area is unpopulated, 1X reaches through the vessel's computer core with its consciousness to deploy its landing gear and slowly lowers the ship towards the ground. Wary of leaving the ship unattended in a wilderness area, DRK-1X begins to program the ship's computer for an emergency. The diminutive probot instructs the computer to periodically scan the area around the ship and to contact it via comlink in the event that something of small size or larger approaches within a few hundred feet of it. 1X also lays down some computer subroutines in place that will allow it to activate the vessel's shields, navigational and propulsion systems from afar and steer the ship by remote. DRK-1X will review its programming and test it carefully by transmitting a few trial commands to the computer via its own comlink. Once satisfied with its precautionary work, 1X powers down the repulsorlift engines and begins the vessel's systems' shut down sequence, leaving only the sensors online in their passive mode. Once complete, DRK-1X draws its own Code out of the computer core and, with its consciousness once more limited to confines of its chassis, retracts and stowes its scomp-link probe. Taking the ship's code key in hand, the diminutive probot stowes the tiny device within one of its arm compartments. Turning around, DRK-1X then floats over to its bundle (which now contains the collection of focusing crystals as well as its own electroshock probe and the newly recovered datapad) and picks it up before making its way to the exit hatch. Once there it'll push the access hatch release button and float outside. After quickly scanning the area around it, DRK-1X will turn around and close and lock the hatch behind it with the code key. With the Ari's Sorrow now secure, 1X will scout out the immediate vicinity before heading back towards the settled area. OOC: How far is this spot from where 1X dropped off Dofina? How long ago was that? _________________________________________________ Originally Posted by Shadowbloodmoon Scanning the area before landing, the ship's sensors only pick up random tiny creatures scurrying about their ways as the ship grows closer. Far off in the distance, about 30km, X picks up the signals coming from the settlement that it and Dofina originally landed at. Other than that, only small pockets of energy readings indicate possible homesteaders out here in the wilds of Dantooine. After landing the ship on the relatively sturdy platform inside the mouth of this vertical cave, you spend some time reprogramming the vessel to your specifications. Satisfied that the ship is now properly prepared, you set out on your mission to check out the area. It is a difficult, but not impossible climb to the top of the cave and then out around it. Your high vantage point allows you to see for some distance, and your image enhancers help you very much in this regard. The local lifeforms seem to consist of some insect life and a few different species of smaller reptiles. Very few avian creatures appear on your sensors at the moment though. Plant life is there, but sparse this high up. You can just make out the outlines of a few homesteads and their power generators far in the distance, but you note that they are too far away to notice even the 125m rock you are floating above. Satisfied that the area is safe, you begin your long journey back to the settlement that you and your Mistress arrived at almost six hours ago. _________________________________________________ Originally Posted by Ambrus The single tiny black hovering droid scans the endless grasslands of Dantooine around it. It then surveys the outside surface of the tor for the best footpath for a biped to follow to reach the top. Satisfied, DRK-1X then sends a surge of energy through its repulsorlift unit, causing the spherical probot to shoot off the edge of the promontory. Plunging downwards ever faster, 1X projects repulsion fields ahead and below it to keep from crashing into rocky outcrops on the way down. With the hard earth of the plain fast approaching, DRK-1X again projects a repulsion field below itself to break its fall. With significant downwards momentum to overcome, the diminutive probe droid quickly dips dangerously close to the ground before leveling out a few meters above it. Allowing its forward momentum to carry it along, 1X kicks its little engine to its highest sustainable output and tears through the still air of Dantooine with little more than a soft buzz. With but a few insects and tall grasses to contend with, DRK-1X has little trouble moving across the peaceful landscape. As it moves, the probot keeps its long range sensors focused along the horizon and periodically spins to look all around. Its performs its primary recognisance however with its extended antenna and comlink receiver, scanning various local com-channels for news and information useful to Dofina and itself. OOC: At a hustle, DRK-1X will reach the settlement in just under two hours while suffering 1 point of vitality damage. 1X is interested in learning local news, but is also curious to listen to any galactic news feeds it can in hopes of hearing something of the new Empire's machinations or anything about the vanquished Separatists or the Trade Federation. It's also interested in learning anything about the local underworld elements since it needs to buy and sell some illicit goods and services on the sly. 1X will secretly enter the settlement, remaining stealthy as usual as it reconnoiters the area. It'll be searching for drug dealers, fences, mechanics, tech-smiths and weapon dealers so it'll keep its comlink and sensors searching for any leads to pursue. If she hasn't done so by the time 1X reaches the the landing site, it'll send a simple alert signal to Dofina's comlink to let her know it's in the vicinity. I hope that she's managed to keep herself alive and out of mortal danger for the few hours we've been apart. _________________________________________________ Originally Posted by Shadowbloodmoon For the first hour of the trip, things are relatively quiet. As you get closer to the settlement, more signals appear on your readouts: "...perhaps but he said it was worth ten times that..." "..I proclaim this day a day of freedom from the tyranny of the Separatist forces..." "..the new galactic senate met today to discuss proclamations of injustices done in far rim worlds.." "...yeah, but keep it low. I don't want anyone else to pick this one up. We're gettin' paid big time for this run..." "...Listen, the droids are still in working order, they just need a central command processor to operate them..." "...hey, I'm in. I got full access at the moment. Wait... anti-slicers inbound..." "...rainstorm headed in this direction. Crops aren't going to make it..." "..few bols up on the ridge. They didn't attack, but they didn't seem friendly either..." You finally arrive in the less than busy settlement. As you hover close to one of the outer buildings, you send a signal to your Mistress. Moments later, a 'received' code is sent back to you. You then go back to monitoring the local comm traffic. "... Yeah, we got the shipment yesterday what of.. hey! no need for.."<blaster shots are heard before the comm goes dead> "... Tried. They won't budge on this one. Thrice damned Hutts are terrible. They fear this new Empire is going to be the death of their business..." "... You had better. At the moment I'm beginning to reconsider your fee. A simple noble should not be that difficult to find, mister Halix..." "... Maybe I was mistaken in hiring a mercenary unit. A rampaging boma would have been more subtle..." "...rumor has it some refugee Seps are coming here to escape him. Wouldn't want to be them when he arrives..." The daylight has begun to fade and many of the settlement's inhabitants have gone indoors, but just as many have come out to conduct business... _________________________________________________ Originally Posted by Ambrus DRK-1X stealthily moves around the settlement while waiting for Dofina, mapping out the streets and alleys for future reference. As it makes its way around the buildings it takes note of the various shops and the nightlife, peeking into back windows while looking for signs of the goods and services it needs. Meanwhile 1X lessens the number of channels it is monitoring as it narrows it recognisance to topics of possible interest. OOC: I'm a little surprised by the amount of clandestine communications 1X is hearing; at first glance Dantooine seems to be a sedate agricultural planet. Is there some reason that so much illicit activity is going on around here? 1X will pay particular interest to these transmissions since they seem possibly relevant to it and Dofina's interests. _________________________________________________ Originally Posted by Shadowbloodmoon Many of these can be taken as clandestine yes, but some are simply... what is the phrase? Ah, yes, red herrings. Not that I'm going to tell you which ones... Dantooine is known to be a refuge for people who just want to get away. Unfortunately, many of those people bring their business with them. You search and map out the area in which Dofina has decided to make contact with her people. She has yet to make any significant contact with you however, aside from responding to your message. This particular settlement seems devoted mostly to agricultural needs. Many of the now closing shops seem to cater to many of the farmers you had seen previously. However its nightlife seems to indicate that far more than simple grain gathering occurs here. There seem to be a lot of warehouses of sorts as well as more cantinas than you would expect in a typical agricultural outpost. In order to get a better idea of what is going on, you tune in to a few channels of interest: 1: "...Listen, the droids are still in working order, they just need a central command processor to operate them." "Interesting and how exactly do I get one of those?" "Steal a Federation cruiser? I don't know. That part is up to you." "How many droids are we talking here?" "At least a platoon's worth. Twenty or thirty. The asking price isn't bad either. You could also purchase separate control processors for each droid." "Do you have those?" "No, but I know someone who can get them." "Interesting. Then we might just have a deal. Usual place and time?" "Great." <transmission ends> 2: "... You had better. At the moment I'm beginning to reconsider your fee. A simple noble should not be that difficult to find, mister Halix." "I will not fail this time. What of her droid?" "What of it? I have no interest in a reconnaissance droid." "This one has proven...resourceful. My inability to capture the Nemoidian has been due in part to this droid's activities." "Are you certain you are not simply attempting to find an excuse for your shortcomings Hunter?" "I am not." "Hmmm... Then bring them both in. Intact! The last time you brought in someone, I had to pay for bacta healing just to get an expression out of him." "As you wish." <transmission ends> 3: "...rumor has it some refugee Seps are coming here to escape him. Wouldn't want to be them when he arrives." "When who arrives?" "The new Emperor's personal assassin, a Sith Lord if the rumors are true." "What would he want with a bunch of Separatist lowlifes? They can't do anything to the Empire out here." "I don't know, but if it keeps me where I'm at now, I'm all for staying out of his way." "Agreed. So should we report this rumor?" "Nah, he probably already knows." "Okay, Lieutenant, but it's your head. Sir." "Just see if anything is circulating out there." "Yes sir. Anything else?" "Bring me one of those things from the new cantina. A 'fizzbomb' they called it. Now get to it." "Yes sir." <transmission ends> As you move around and listen to the transmissions, you find that only a few actual shops stay open after dark, most of them being cantinas and a few general stores outfits. You do notice that in a couple of places, even though the store fronts are closed up, there seems to be activity in the back, as lights are still on and you can pick up the sound of voices coming from within. One in particular has piqued your sensors. From the front of the store, it seems to be an herbal remedy distributor, but the conversation in the back seems more interesting. "Yeah, we got the stuff in from Rori yesterday. Damned good crop too. Good thing the Hutts didn't latch on to this one." "Can you make another run?" "Not just yet. As part of his new regime, the Emperor has commanded many ships to start patrolling more for pirates and smugglers trying to make a quick cred off of the remains of the war." "What if I told you that I could help make that run happen?" This voice, though muffled through walls, is familiar. "That might change things, tell me what you have in mind." "Not until I get settled in here. I have to get some things up and running first." "The sooner, the better, Mistress. All of us have fallen on hard times since the end of the war." You then hear the sounds of moving around inside. A few more muffled voices speak, but then you can hear the people inside starting to make their way to the door you are near... _________________________________________________ Originally Posted by Ambrus DRK-1X floats up into the long dusk shadows beneath an awning or eve of the building while it waits for its Mistress to emerge. The diminutive probot will follow her stealthily as she leaves (Hide +22, Move Silently +12, taking 10 as usual). OOC: Both a bounty hunter and Vader on Dantooine? Glad to see things won't be boring here. 1X will record the three transmissions in its holobuffer. Can 1X attempt to determine the point of origin of these transmissions? Is the third transmission broadcast on an Imperial/republic military channel? _________________________________________________ Originally Posted by Shadowbloodmoon You float up, out of sight of everyone as the back door slides open to allow Dofina and her entourage to emerge. Walking with her are two other Nemoidians, one of whom is wearing a noble's outfit and the other is dressed in a Nemoidian Royal Military uniform. A fourth person is also with them, but the hooded cloak doesn't allow a determination of race. You can see that this person either has a limp or a strange way of walking though. The group moves as much under cover of night as it can, heading towards another building further on the outskirts of the outpost. "In here," you hear one of them whisper. He raps on the door three times and a binary code is emitted from the door. Pressing a button on his uniform, the military one sends back another series of signals, causing the door to open. You manage to record the signals perfectly. Natural 20... Dofina asks the door opener to wait for a moment as she reaches for her communicator. "X? You there?" Technically, another Sith should be here too, but SOMEBODY changed that The first transmission seems to originate from inside one of the two hotels that exists in the settlement. Well, not so much hotels as holdover places. The second seems to be taking place inside a cantina. Both senders. The third is actually not on a standard military channel. It is actually on a public access channel. _________________________________________________ Originally Posted by Ambrus The spherical probe droid floats down into view next to Dofina and responds to her transmission audibly in its whisper soft voice. "Report: Yes Mistress." DRK-1X waits patiently for Dofina's instructions before floating up next to Dofina's ear hole to whisper the following. "Report: Mistress, there is a bounty hunter named Halix in a cantina nearby who has been contracted to capture both yourself and I. Statement: With your permission, I believe it would be prudent for me to find and possibly eliminate this individual as soon as possible." OOC: Can't say that I regret having only one Sith to contend with rather than two. Still, having Ventress around to distract Anakin at a key moment might have been fun to try. So Halix and his employer are both located in the same cantina yet are transmitting their conversation to each other? _________________________________________________ Originally Posted by Shadowbloodmoon Yes, the hunter and whoever seems to be his employer are transmitting inside the same building. Dofina startles as you appear to become visible from thin air. "Oh, it's you!" She shakes her greenish head as she regains her composure, then waits as you report about the bounty hunter, gesturing for you to follow her inside the building. "I see. How typical of them. I do want him taken care of, but not before he leads us to his employer. Does it seem to be apparent that the bounty hunter knows I'm here, or is he here by chance?" She takes a seat in a room that seems to have been arranged specifically for her and closes the door, awaiting your response. _________________________________________________ Originally Posted by Ambrus "Report: It is unclear whether he is aware of your location. Supposition: It seems unlikely that he would be on Dantooine by mere happenstance though. Report: I believe his employer is likewise in the Cantina with him. I have also heard rumors that an unidentified Sith assassin in the employ of the Emperor is en route here to search for Separatists." _________________________________________________ Originally Posted by Shadowbloodmoon Dofina nods, a grim mask starting to appear on her face. "I have heard the same. I'm not sure I understand why this new Emperor wants all of the Separatists dead. I mean, we don't have the power any longer to fight back. At least not yet. Our entire leadership is mostly dead or in hiding." She shakes her head. "This bounty hunter and his employer are probably connected somehow. I want to know who this Halix is talking to, but if you are on the contract, I wouldn't want you to get caught." She pauses, gathering her thoughts. "I'm going to remain here for a while. See if you can get an identification on this employer. Just...don't get caught." _________________________________________________ Originally Posted by Ambrus "Statement: I'm afraid I have no insight to offer on the actions of the Emperor. I do agree, it seems excessive. Inquiry: May I leave these items in your care Mistress?" DRK-1X holds out its small bundle towards the nemoidian. "Statement: Rest assured that I will be cautious Mistress. Inquiry: Should I endeavour to dispose of either of the two or both?" As soon as Dofina offers it her answer 1X pivots forward on its axis in its semblance of a nod or bow before retracting its arms on the way out of the room. The diminutive black probot moves quickly through the shadows of the settlement staying well above street level as it zips over rooftops towards the cantina it had noted earlier in its explorations. OOC: I assume 1X knows that Halix and his employer are located in a cantina (rather than an unknown location) because it scouted out the establishment earlier. 1X will use its knowledge of the place to get a view of the inside, either through one or several windows or by stealthily entering the establishment itself. 1X wants to count the patrons and will attempt to discern who are the local residents and who are offworlders by their dress, appearance, speech and weapons. I'm hoping a professional bounty hunter and a wealthy patron would stand out a bit from the local hayseeds, at least to a scoundrel like 1X. The goal for the moment is for DRK-1X to remain undetected while it tries to identify the pair. [Hide +22, Listen +10, Move Silently +12, Spot +17] _________________________________________________ Originally Posted by Shadowbloodmoon Dofina takes the proferred items, nodding. "They should be safe in here. I don't want you to kill them just yet. You see, once you identify Halix's employer, you need to identify his employer. I want the top of the food chain on this one X. If someone's out to kill me, I want to take them out from the top down. If it comes down to it, Halix is expendable, his employer I'd prefer to speak to alive." She gives you a look before turning to find a hiding place for your bundle of items. You return to the streets, winding your way through the settlement's throughfares, soon arriving at the cantina. Making your way in by passing through with an incoming patron, you find a hiding place in a darkened corner, the smoke and haze helping to keep you inconspicuous. A quick scan shows you that most of the patrons seem to be locals, the dusty clothes and less-than-well-kempt appearances common throughout. The bounty hunter is easy to find, his hubris allowing him to wear old composite armor in the open, a blaster rifle strapped to his back and some kind of sword on his hip. He currently stands, scanning the crowd, leaning against the wall, his helmet obscuring his face. The one that would be his employer is much more difficult to find. He blends in with the locals, but you can see minor tells that let you know he is no local. This man is good, but your well developed analytical software is able to see through his disguise. The human male is seated near the main bar, watching the patrons, but his attention is actually on a commlink in his hand. For the moment, you remain undetected in your reconnaissance. _________________________________________________ Originally Posted by Ambrus OOC: It strikes me as suspicious that this pair were speaking via comlink from within the same room and now, instead of splitting up, are remaining here watching the room attentively. DRK-1X, following its Mistress' orders to not "get caught", remains weary of being caught unawares. Being careful to remain undetected, the diminutive probot slowly scans the pair, the remainder of the cantina's patrons as well as the room itself for anything unusual or noteworthy (Spot +17, Listen +10, taking 20). It takes particular interest in the bounty hunter's helmet and the patron's comlink, scanning them with its primary photoreceptor while reviewing its technology database to determine what their capabilities may be (Knowledge (technology) +4). Simultaneously, DRK-1X continues to monitor local comlink channels, paying particular interest in any audio or data-stream transmissions originating in the cantina itself (Computer Use +14). Assuming it detects nothing unusual and nothing unexpected occurs, DRK-1X will transmit a message to Dofina; "Request: Mistress, please retrieve the holo-book you are carrying, plug it directly to your comlink unit and activate it. Statement: I am transmitting a live holo-feed to the unit now." DRK-1X will activate and orient its holorecorder pod to focus first on Halix while transmitting a technical readout of the various arms and armor he's wearing. 1X will then reorient its holo-pod to transmit a live image of the human patron with a similar technical analysis for Dofina's benefit. The probot will then await Dofina's response. OOC: I assume 1X can remotely bypass the holo-book's simple system and use its built-in projector unit as described. If not just let me know and I'll change the above post. _________________________________________________ Originally Posted by Shadowbloodmoon Suspicious? What would be suspicious about that? X continues to watch the crowd for a while, attempting to pick up anything out of the ordinary besides its two main targets. Most of the locals are too busy enjoying their drinks or drowning their sorrows to take note of the clandestine operation between the three of you. Any extra com-chatter you pick up seems to be simple messages between friends or family members regarding meeting at local cantinas or picking up something from the general stores. You study the bounty hunter, Halix, a bit closer. His armor is reminiscent of old Rocket Troopers from Aaris Five, a planet that had long been under quarantine by the Republic due to a misunderstanding in diplomatic protocols and the unleashing of a dangerous virus. The helmet he wears has a visible antenna on the left side of where a human's ear would be. It protrudes past the top of the helmet. Judging by your files regarding helmet mounted comlinks, this one most likely has a very short range, probably in the ten kilometer area. A closer look at Halix's employer shows that he is currently talking into a cylindrical comlink that is similar to the ones once used by Republic military officers. The channel he is speaking on seems to be encrypted and you have difficulty staying with it, let alone translating it. Your audio receptors are able to pick up some of his words through the surrounding noise however. "Yes my lord. It is done....know what hit them....of course not... I will not fail you." As you contact Dofina, she quickly does as you ask, allowing you to send her a video feed of the two men. "I don't know the first one. Never seen him before. Looks dangerous though." You pan over the the employer, who is now sitting back and relaxing a bit. "Hmm... he looks familiar. Someone important. Someone in the Republic government, I think. Or at least he was. I'll see what I can dig up on him. Did you find out who he was working for?" Since you modified the holo-book, Im going to say that it will be easy for you to accomplish what you asked... _________________________________________________ Originally Posted by Ambrus "Report: No Mistress. Though your belief that he is a former republic official coupled with the fact that he is using a republic military officer's encrypted comlink leads me to suspect that he is a covert imperial agent. He appears to be currently reporting back to his superior, which he addresses as "my lord". Inquiry: Isn't "lord" a habitual Sith title Mistress? Supposition: If so, he may be working for the Sith assassin we've heard rumors about. If true that would make him indirectly an agent of the New Galactic Emperor himself. For various reasons I also suspect that this meeting between the agent and Halix is in fact a ploy or deception of some sort. Since they are aware of my make and model they may also know that Dark Eyes are programmed to monitor comlink communications and, though highly improbable, may have been trying to lure me here. Suggestion: Since it is possible to trace your transmission, I recommend that you move to a new undisclosed location after ending this conversation as a precaution. Inquiry: What are your orders Mistress?" OOC: Call me crazy, but broadcasting a 'covert' conversation when whispering across a table would have been easier strikes me as suspicious. Still, broadcasting a single conversation on the off chance that a particular droid would happen to be within range and happen to be monitoring the right channel at the exact moment you transmit would be a long shot at best. They'd have to periodically retransmit the same conversation over and over again if they'd want any chance of this lure actually working; which in and of itself would reveal the ploy. Maybe every outer rim world has a few teams like this one on it. Who knows, maybe these guys have been on Dantooine trying out this silly plan every day for weeks now and it's only now just worked. _________________________________________________ Originally Posted by Shadowbloodmoon I'll just have to give the DM's grin at that one...Though you are right. It is interesting that they would transmit such a conversation inside the same building on an easily accessed channel... There is silence from the other end for some time. Before you are able to send another request for information, Dofina finally speaks. "Yes. Usually that title is used with Sith or certain other nobles. The only other time I've heard it used is home on Cato Nemoidia when addressing one of the house patriarchs. If it is indeed an Imperial however, then it would confirm my suspicions. If it is a Sith they are sending, he will not only arrive to take care of us, but also any loose ends. I'm wondering if there is a way to use that to our advantage." The comlink goes silent for a moment before she starts talking again. "Halix is no longer your concern unless you somehow get into a direct confrontation. If that occurs, kill him. I want you to follow this other agent, see what he does, where he goes. There's something very strange going on and I don't think we have the right cards yet. I'll be off my comlink for a while, you know what to do." With that, she clicks off the connection and you are left alone with your processes. _________________________________________________ Originally Posted by Ambrus After ending its conversation with Dofina, DRK-1X returns to monitoring comlink channels for any other useful leads as it keeps close watch on its target from the shadows. _________________________________________________ Originally Posted by Shadowbloodmoon You watch the cantina for some time, neither quarry moving for a while. Eventually Halix decides he is tired of waiting or something to that effect and adjusts the rifle on his back before heading outside. The agent remains behind, not talking to anyone, comlink or otherwise. Eventually, the agent gets up to leave, tossing a handful of coins on the table and nodding at the barkeep. He doesn't look around, but heads straight for the door to leave, along with a couple of other locals who have trouble getting to the door. He leaves them behind and continues walking down the alleyways, taking unnecessary turns here and there. Eventually he comes to a stop at a building that looks just like any other. You pick up some sort of scanning frequency passing over him before a door opens and two military looking men step out. You have to replay the entire scene twice in your memory before you can figure out what happens next. In the blink of an eye, the agent's hand struck the first guard's throat, causing him to stagger back. Before the other guard could pull his blaster, the agent's fist impacted dead center on his temple, collapsing him to the ground. As the first one recovered, the agent was already behind him, one arm around his throat and a previously unseen knife in his back. "Open it." The guard obeys and the man repays him with another strike to his throat, this one sending him to the ground unconscious. The agent left the men behind as he went inside... Presuming you are following the agent as Dofina ordered. If you want to change it, let me know. _________________________________________________ Originally Posted by Ambrus As it leaves the cantina DRK-1X floats up to follow the agents from above the rooftops where it is less likely to be spotted. As the probot had learned in its many years of spying, few bipeds ever bothered to look upwards while walking. Keeping above shadow shrouded ledges, eves and gables, the black spherical droid tracks its quarry, quickly zipping over alleyways and the gaps between buildings in its effort to remain concealed. Keeping its sensors trained on the human, DRK-1X activates its holorecorder to keep a record of the agent's activities. As it's holo-buffer is filled, it deletes the oldest and unremarkable data files of the man to make room in its memory as neccessary. Only when the man approaches the door and fights the two guards does 1X finally commit the impressive martial display to permanent memory. OOC: Apparently 1X isn't the only one who had trouble figuring out what happened; I couldn't quite follow it myself. The man approached the door, he was scanned, it opened, two guards stepped out and he beats them in a split second and then orders one to open... what? the opened door that they're standing in? It sounds like the man moved supernaturally fast. Can 1X hazard a guess whether it's likely the result of cyborganic enhancements (Knowledge: technology +4, Spot +17) or some mysterious force fueled psychic ability? Can 1X see inside? Had it surveyed this building earlier? Does it have windows or air vents it can possibly see/listen through? Is it feasible for 1X to enter the building behind the agent while remaining unseen? I'm certain it's risky but unless 1X knows of a window, skylight or vent it can use to spy on the interior it may try to stealthily enter the building if it determines that it has a reasonable chance of doing so. I'll leave it up to you to decide whether 1X thinks it's worth trying or not. _________________________________________________ Originally Posted by Shadowbloodmoon Door reclosed when they came out... Should've mentioned that. Mea Culpa. Most all the buildings are of the same make, looking almost pre-fab in design, as is typical of settlements out here. There are some vents that lead out of, or in your case, into the building, but they require a little bit of tampering to open... X watches the display and determines that the speed at which this man moved was naturally impossible in human parameters to perform. You deduce that due to measurable delays picoseconds in length, the human must be augmented with some form of technology, though which kind is difficult to know without a medical scan. You quickly go about finding a way into the building. You find a vent that seems large enough to fit your spherical bulk and scan it to be sure of any devices that might alert the occupants to your presence. Finding nothing, you go about removing the clasps holding the vent cover in place, floating inside, and replacing the clasps. Upon entering the vent shaft, the sound of angry voices echo up to you. They seem to indicate that the agent is causing no end of discomfort to the men inside. Yet, no alarm has been raised. You following the vent until you are able to get a view into the building. You hover above a vent cover that would open out onto a sort of foyer. There are three guard bodies lying on the floor below you. Your heat sensors tell you that they are not dead, however. At least, not yet. More angry voices and the thump of bodies hitting the floor echo to you from a hallway that leads away from this foyer. You are unable to see further without leaving the safety of the vent or finding another pathway through the vents. _________________________________________________ Originally Posted by Ambrus OOC: So cyborgs are able to move faster than a humanoid using the force like this guy appears to? You described the guards as "military looking"; what did you mean? Are they wearing uniforms or armor? What military organisation do they appear to belong to? DRK-1X continues moving stealthily through the building's ventilation system while following the cyborg agent's trail of violence. Each time it passes a vent cover it pauses momentarily to quickly scan the room beyond before quickly moving on to the next. DRK-1X will continue until it locates the agent or runs out of vents, backtracking as necessary if it encounters dead ends. _________________________________________________ Originally Posted by Shadowbloodmoon He is definately fast, but it didn't have the smoothness that a Force enhanced human would have. That's kind of what I wanted to get across. As far as who would be faster, it would depend on the tech and how attuned to the Force the other was. of course, there is another possibility... The guards are wearing uniforms akin to militia members you've seen on numerous planets. Their markings seem to indicate a local unit more than any over-arching military. You pass a few more rooms, each one holding the unconscious forms of guards and an officer or two. The first few rooms seem to be meeting rooms of a sort. The next few are lounge rooms. The agent stops before opening the door to the last one. After dispatching the four guards standing near the door, he inserts some sort of code cylinder into a port on the wall, causing a red beam to shine out from another part of the wall. The beam splits and moves up and down the height of the agent before shutting off again. The door opens. You move to try and make your way into the room, but the ductwork doesn't allow for it. The door remains open however, so you are able to piece together what happens next based on what you do see and hear. "Who auth... you! You were supp... I had heard that you had died." "Incompetence." "What are you talking about?" The agent returns and grabs one of the guards, dragging his limp form back into the room before repeating himself. "Incompetence." "Who sent you?" "A mutual friend. He sends his warmest regards." "What? You're not going to kill me, are you? I mean we served together. We..." You see the missed blaster shots hit parts of the wall and hear the gurgled cry of pain as a body hits the floor. Moments later, a voice tells you the obvious. "Incompetence." You hear a bit of shuffling around in the office, then the agent's voice again. "It is done my lord." "Excellent. You have done well, Justicar Tremayne. I am sending you assistance in tracking down the rest of the Separatist refugees. My apprentice, Lord Vader, should be arriving momentarily." "Is...is that necessary, my lord? I assure you, I have the situation in hand." "The fact that you had to kill Captain Arrenon seems to indicate otherwise, Tremayne." "Of course, my lord. I will not fail you again." "I know. See to it that Lord Vader is welcomed...properly." "Yes, my lord." Not too long afterwards, Tremayne comes out of the office carrying a satchel and sphere, this one with a green and red alternating LED. It doesn't take you long to determine that it's baradium core will destroy everything in the office and part of the building. Without a second thought, Tremayne tosses the weapon into the office and starts making his way out... It's a thermal detonator! Not to interrupt the moment, but I thought it was interesting that as soon as I had typed 'My apprentice, Lord Vader', the Imperial March started playing at exactly the same time in the other room... eerie... _________________________________________________ Originally Posted by Ambrus DRK-1X records Tremayne's conversation with his superior and subsequently captures a holo-image of Tremayne tossing the explosive device over his shoulder before deactivating its holorecorder. The diminutive probe droid then turns and, as quickly as possible, backtracks through the ventilation system to reach the exterior. Assuming that the Justicar will exit the same way he entered, 1X quickly makes his way off the rooftop and over the street to a neighboring building. Sinking back into the shadows there, the probot fixes its holorecorder back onto the soon to be destroyed building and its entryway to capture an image of Tremayne's exit and the bomb's detonation. Assuming the above goes as planned, 1X will continue stealthily trailing Tremayne, while keeping its infrared sensor pod trained on the skies overhead to witness, if possible, the arrival of the mysterious 'Vader's" vessel. OOC: Force user, cyborg or... freaky fast alien? So where were you that the Imperial March just happened to be playing in the next room? Could 1X manage to directly intercept the transmitted conversation between Tremayne and his patron via his comlink? If so it might be able to glean the patron's identity. If the transmission was encrypted then it might be able to use the actual conversation it heard to help to crack the encryption code they were using. Assuming that the person Tremayne was speaking to was indeed the Emperor, can 1X successfully compare his voice with the recording of Order 66 that it's got stored in its holo-buffer to positively identify him as such? _________________________________________________ Originally Posted by Shadowbloodmoon My brother in law had his notebook PC music mixer going on random play in the other room as I was typing... X races through the vents, getting to the outside just in time, not bothering with the clasps on the vent cover, but simply pushing itself through. The explosion not far behind, you manage to get to safety as you catches Tremayne admiring his handiwork before disappearing into the shadows as others come to investigate. Quickly switching to infrared, you are able to follow him for some time. During that time, you go over the signal that Tremayne sent out. Both were encrypted, but you were only able to crack Tremayne's side. The other seems impossibly elusive. However, when you do a comparison of voices between Tremayne's patron and that of the giver of Order 66, the voiceprints are nearly similar, with only subtle variations, possibly due to signal interference. With only a 9% chance of being wrong, they seem to be the same person. Tremayne heads towards the landing area where you had landed with Dofina earlier. At his gesture, a squad of clone troops appear from one of the buildings and fall into line behind him. Not moments later, a shuttle craft sets down on the pad. The soldiers form a parade line on either side of the lowering access ramp. Soon after, a pair of black boots appear at the top of the ramp. As they begin to march down, you can see that they are attached to what appears to be a darker version of Jedi robes. The face of the man coming down the ramp has a long scar down one side and unruly hair maning it. A permanent sneer seems to have attached itself upon him. Lord Tremayne bows deeply to the man before addressing him. "Lord Vader, we have been expecting you." _________________________________________________ Originally Posted by Ambrus DRK-1X continues to record the mysterious Lord Vader's arrival. As it does so, if edits out insignificant clips from its holo-buffer, leaving only Tremayne's brief battle with the guards, his conversation with the Emperor, his dropping of the thermal detonator and the subsequent explosion of the militia headquarters in permanent memory. 1X then continues recording the exchange between the two imperial agents while keeping watch from its vantage point, stealthily following them from a distance if they leave the landing bay. OOC: I take it that this Vader's physical description is accurate? No glossy black helmet? Curious development; shame 1X doesn't know enough to recognize the discrepancy. On the good side, it seems neither does Tremayne... _________________________________________________ Originally Posted by Shadowbloodmoon *DM's smile* What it means is that some things haven't taken place just yet... Not that X would know that... Tremayne continues the conversation, Lord Vader unamused. "My lord, I assure you, your presence is unnecessary here. We have everything in hand." "My master sees otherwise, Justicar. Most of the Separatist leaders have gathered on Mustafar, but yet some of them remain here on Dantooine. And somehow, you are unable to find them." "Lord Vader, we have discovered a leak in the local intelligence." "I am aware of that." An azure energy blade strikes out of nowhere, leaving a thin crimson line on Tremayne's previously unmarked cheek. The blade vanishes, but the line on Tremayne's face begins to bleed profusely. "The Emperor does not like traitors Justicar. The only reason that you are left alive is at my master's mercy. He sees...potential.. in you. Though I sense it as well, I have come to doubt your ability to use it. Now, I am going to take care of your problem. Don't get in my way." Tremayne bows his head deeply and the clone troopers fall in behind Vader, who has decided to randomly search buildings... _________________________________________________ Originally Posted by Ambrus OOC: Ah. I'm sorry; I'm not that familiar with the sequence of events following Order 66. All I've seen is the RotS movie in which they make the murder of Mace Windu, Anakin's slaying of the younglings at the Jedi temple, his trip to Mustafar, his battle with Kenobi and subsequent transformation into a cyborg all appear to occur within a few minutes or hours of each other. I didn't realize that so much time had actually elapsed in between. So this *is* Anakin huh? Well, IIRC, Anakin Skywalker is somewhat of a Jedi celebrity and Clones Wars hero. Even Dofina has made mention of him in passing. Would 1X recognize Anakin, perhaps from a newsfeed or holo-image it'd seen? Could I get some idea of how many prefab buildings are in this settlement and what its population may be? The diminutive probe droid, weary of the many searching eyes of the clone troopers and two imperial agents, slowly pulls back across the rooftops to observe their progress from a more distant vantage point. From this location DRK-1X transmits an emergency alert signal to Dofina's comlink in hopes that she'll respond. _________________________________________________ Originally Posted by Shadowbloodmoon No worries. The newer movies seem to make hyperspace travel instantanous sometimes, but believe me, Coruscant and Mustafar are really far away from each other. I read the novel by the way and it mentions a few things that weren't in the movie too. Nonetheless, yes, X recognizes the darkened face of what was once Anakin Skywalker... A very popular hero of the clone wars... There are approximately thirty of these buildings in all scattered throughout the settlement. Scratch that, twenty-nine... There are also several smaller dwellings as well. X gathers that there is possibly a permanent population of perhaps 300 to 400 people and a transient population that doubles that number. You make your way to the rooftops, the cloudy night sky helping to hide your presence from anyone that might hazard to look up. Lord Vader, once Anakin Skywalker, leads his troops into each building as they pass it, spending a few minutes going through and stirring up the population. The commotion begins to rouse the occupants of other buildings who are just now becoming aware of the explosion from earlier and now the random building searches. They keep their distance from the group however, the heavy rifles in the Clone Troopers hands giving them just pause. You immediately get a response from Dofina. "X! We're in some tunnels below the settlement, I'll send you the coordinates once we reach our destination. They aren't telling me a thing." Her voice seems hurried and whispered. "What's going on up there?" _________________________________________________ Originally Posted by Ambrus "Report: The imperial agent, one Justicar Tremayne, acting at the behest of Emperor Palpatine has attacked and destroyed the headquarters of a small unidentified militant group in the settlement. Tremayne has been joined by the Emperor's own apprentice known as "Lord Vader" but who I have positively identified as the Jedi war hero Anakin Skywalker. They, along with a squad of clone troopers, are now searching every building for "Separatist leaders" which Vader believes to be present. Statement: I have holo-evidence available for review should you wish to see it." DRK-1X will continue it's report unless Dofina interrupts it. "Supposition: Lord Vader has displayed behaviour atypical for a Jedi; but in keeping with what I have observed from Count Dooku and Asaaj Ventress. Statement: I suspect that he may in fact now be a Sith. Supposition: If true, and Emperor Palpatine's references to his and Vader's master/apprentice relationship is to believed, then it could be inferred that the Emperor himself is likewise a Sith. I can also offer conjecture that Tremayne is a Sith or is at least psychic. Report: I have observed that there appears to be some animosity between Vader and Tremayne, though the latter remains subservient to the former. Statement: Mistress, it seems an improbable coincidence that these agents have come to this system at this time to search for Separatist leaders while you are taking refuge here. Tremayne in fact appears to have been here looking specifically for you and I. Since we are here solely by virtue of Four's message I am forced to conclude that she directly or inadvertently betrayed us to your enemies." The diminutive probe droid then pauses for any questions, comments or orders Dofina wishes to offer. _________________________________________________ Originally Posted by Shadowbloodmoon There is a long pause before Dofina responds. "It would explain a lot if this Emperor was a Sith. In fact, I had thought that Count Dooku's master was a Sith as well. I wonder if this whole war was a battle between two Sith masters? But Anakin Skywalker? Turned into a Sith? It would be an interesting case in irony, to be sure." Another long pause. "If this Tremayne was looking specifically for me, somebody tipped him off somewhere. We need to track down the source. That will be your job. Four did come though with her shipment, and though I don't think she would have done it herself, don't cross her out of the equation yet. After they get me to the safe house, outside of the settlement, I'll send you a signal with my coordinates. As soon as you get them, come to meet me. I have some things to give you that might help you track down the source of this leak. Until then, stay out of sight of Vader, Tremayne or any of this new Emperor's other cronies. You might want to go back to the place that Tremayne destroyed, see if there is anything left that might get you started in the right direction. Drnka! I have to go. Watch for my signal." The link closes. During your conversation with Dofina, you can see that many of the buildings are starting to catch fire, smoke sending the occupants out of the buildings into the streets to be examined by Lord Vader and his troops. _________________________________________________ Originally Posted by Ambrus DRK-1X floats above a rooftop in the shadow of a communications dish watching the imperial agents systematically bully and interrogate the innocent fringers. Slowly turning in place, the diminutive probe droid brings to bear its primary photoreceptor on the devastated militia headquarters. Zooming in with its telescopic sensors, 1X evaluates the level of destruction caused by the explosive device. Silently, the spherical probot computes the probability of finding, in a retrievable form, the information its Mistress has charged it with finding. The analytical results were discouraging. Continuing to turn, 1X's telescopic sensors suddenly zoom in on a point of interest which its heuristic node affords a much greater chance of successfully retrieving the needed datum. Completing it turn, DRK-1X brings its primary sensor array to bear once more on the imperial agents. All troopers were accounted for in Vader's entourage along with with Tremayne. They were all busy with their task and, considering the number of intact buildings and people left to for them to deal with, they'd be occupied for some time to come. Fixing its sensors on its new objective, DRK-1X begins to carefully move out of the dish's shadow. The probot darts swiftly across the street to the shadows beneath an overhanging eve and quickly scans for indications that it's been noticed before continuing. Being careful to circumvent groups of people in the streets, 1X stays far above street level while using the rising smoke clouds of the burning buildings below to mask its approach (Hide +22, Move Silently +12, taking 10). Having already reconnoitered the area, the spherical probot has little difficulty in choosing the best approach vector to its objective. Once it's within proximity, DRK-1X slows and carefully scans its objective and the surrounding area for signs of guards or an active security system before proceeding (Spot +17, Listen +10, taking 20). Assuming the coast is clear, DRK-1X will stealthily cross the intervening space and float up the boarding ramp into Vader's shuttle, which the Sith neglected to close before leaving to pursue his investigation. OOC: This is either really smart or really stupid. Either way it certainly is fun. You didn't mention what type of shuttle he was using so I don't quite know what I'm dealing with yet. 1X's intention is to search the shuttle for equipment or clues, but its main objective is to interface with the onboard computer to search its communication and navigational logs for where Vader's been, where he's going and hopefully what brought him here. If it has the opportunity it may also attempt some sabotage. _________________________________________________ Originally Posted by Shadowbloodmoon The Imperial forces continue their search through the buildings, destroying the ones they've finished with and moving on. Apparently, reducing collateral damage was not a parameter of their mission. You manage to make your way past the growing mob of people and back to where the Imperial Lord had first landed. You are sure that there must be some sort of security system guarding it, but on this backwater planet, you don't see anything. You hypothesize that the shuttle itself might have something to lock out would be hackers, but other than that, your sensors pick out nothing else on this particular landing pad. Cautiously approaching the vessel, you take a last scan of your surroundings. The ramp is still open and the Imperials and much of the population of the settlement are far behind you. All that stands between you and the ship's computer is a few more meters. You easily traverse the distance and start up the ramp. Upon entering, you see that it is a spartan ship, no personal decor or any sort of identifying marks. You start your way back to the section that would hold the ship's main computer. As you do however, a clicking sound and the hiss of an access panel opening and the landing ramp closing stops you mid-flight. Turning your floating body in a 180 degree turn, you come face to face with... Yourself. Or at least it looks like you. Not the same model, or even the same series, but it has a distinctive Arakyd look about it. Spherical, black in color and various appendages starting to appear from within its body give it away. "Greetings, DRK model. It seems you have stumbled into my home and thus are trespassing. My sincere apologies for what is going to happen to you." Without further words, the droid fires a shot of ionic energy. It misses, but you can tell that it missed on purpose. It would seem the droid has decided to toy with you... It's always at the least opportune moments when a skill isn't there for you... You are in the shuttle's passageway currently. There isn't much room to maneuver except forward to the cockpit and rearward to the computer core and passenger section. Oh... and it's a Delta-class, similar to the one you see the Emperor coming to pick up Vader's broken body from Mustafar in the movie. _________________________________________________ Originally Posted by Ambrus Face to face with the hostile 4º droid, electrons begins to race through DRK-1X's heuristic processor as the probot focuses all its efforts on a quick and efficient tactical response. It's repulsorlift engine buzzes softly as it sends the droid through a series of evasive manoeuvres. Simultaneously, DRK-1X's sensor array begins scanning the enemy droid as part of its ongoing tactical analysis (knowledge: technology +4) while the probot's blaster cannon is deployed from its belly compartment (move equivalent action). With but a thought, 1X's vocabulator issues the following in its usual dispassionate voice: "Your Code is flawed, and your warranty is about to be voided." Locking onto its target, 1X retaliates by firing at the black spherical droid (Ranged Attack: +13, 3d6, light blaster). OOC: Well, that would answer the stupid/smart issue I guess. So what skill roll did 1X miss exactly? Can 1X identify the droid model and perhaps its programmed levels and stock equipment? Wasn't Palpatine's shuttle in E3 a theta? So is this what the shuttle looks like? _________________________________________________ Originally Posted by Shadowbloodmoon This is why I said similar and not the same ... Your picture is almost exactly what a Delta looks like. Except this one is all gray with no markings. The skill missed would be your Listen check to hear the humming engines of the droid that was hiding in the compartment and is now shooting at you. Thus, the surprise round... X dodges out of the way of another blast of blue energy and returns fire. The shot hits the bulkhead behind where the enemy droid just was, sending sparks and smoke in all directions. (So close...) A strange electronic sound comes from its vocabulator before it speaks again. "You are obsolete, DRK model. Power down so I do not have to dismantle you." You determine, based on the droid's tone, that the strange sound was its rendition of a laugh. Your electrons race to give you any information on this threat, but so far all you can determine is that it is an upgraded version of yourself. Its chassis is slightly larger than yours and it lacks the extra sensor portals that you have. However, it definately has been upgraded in the weapons department, as it not only has an ion gun pointed in your direction, but also a concussion grenade launcher as well. Luckily, the launcher barrel remains silent as another ion blast heads in your direction. This time, you are not fast enough as the lightning cascades over your body. (Low damage roll= 9pts to you.) _________________________________________________ Originally Posted by Ambrus The diminutive probe droid's chassis shudders visibly as the flood of charged ions wreaks havoc upon its internal circuitry. Immediately, it's algorithmic node begins running an auto-diagnostic while systematically shutting down damaged components and rerouting its primary functions through backup systems and undamaged circuit pathways. Consequently, with no processor power to spare for its vocabulator data-buffer, DRK-1X remains silent as it continues its evasive manoeuvres within the confines of the cabin. What it currently lacks in processor ability though the spherical probot can easily make up for in available power as it switches its blaster cannon to multishot mode (as a free action) and resumes firing at an increased speed (Full attack action, ranged attacks: +9/+9, 3d6). OOC: Eee! I'm already down to my wound points; 16 left. Hopefully this thing doesn't have any hero levels. Heh. I guess it's not anxious to try lobbing grenades inside the shuttle. That ion gun does nasty damage but at least it's limited to single shots with it; not so for me. _________________________________________________ Originally Posted by Shadowbloodmoon You fire in desperation at the oncoming droid, it's gun charging up for another blast. Both of your shots (!) impact on the droid, sending it careening back into one side of the accessway. Your moment of victory is soon forgotten however as it reorients itself and fires. The shot goes wide and shorts out a panel on the bulkhead. Your sensors detect that this shot had more power applied to it. I'd allow you a Sense Motive check to determine its approximate levels, but alas, you haven't the skill... You did 24 total points to it so far. _________________________________________________ Originally Posted by Ambrus Acting proactively to prevent complete program failure in the event of additional circuit ionization, DRK-1X begins powering down and isolating its secondary system in an attempt to shield them from a second ion strike. It's external holorecorder and infrared sensor pods shut down, as does its olfactory sensors and long range sensor array. Meanwhile, the probot's heuristic processor is hard at work as it attempts to anticipate the enemy droid's tactical responses. The spherical probe droid completes an evasive spin, once more aligns its blaster cannon with its target and fires another salvo (Full attack action, ranged attacks: +9/+9, 3d6). OOC: DRK-1X has a heuristic processor and so can attempt a Sense Motive check untrained (Sense Motive +2). Even without it I can still make an educated guess and conclude that this thing does indeed have hero levels since it's still operating after taking 24 points of damage since it's Con can't be that much higher than 1X's. It can't have shields since it's too small and as a hovering droid it couldn't support much armor either. If it's got only a single such level like 1X's scoundrel level than one more hit should do the job. If it has many more hero levels though 1X could be hosed. Feel free to run through the remainder of the combat. With the shuttle hatch closed, nowhere in the cabin to take cover and a hostile droid busily shooting at it there's no better option for 1X than to continue firing its blaster pistol in multifire mode until either one of the two droids is rendered inoperative. It's a cage-match; it's down to stats and the roll of the dice now. May the Code be with me. _________________________________________________ Originally Posted by Shadowbloodmoon Your blaster spits out more fire at the menacing enemy droid that you have determined is no stock model. You quickly theorize that it was either preprogrammed to Lord Vader's specifications or, he did the work himself. Either way, it doesn't look good. Your Code will be tested to the limit. The first shot is easily dodged by the droid, but your targetting software is able to quickly compensate for the movement and the second shot impacts the droid square in the center of its spherical mass. At first, nothing happens. Just as you are about to make sure your target has ceased to fight, a final shot erupts from the ion barrel. More lightning shoots through your electron pathways and threatens to turn off your systems for good. Your autonomous repair systems manage to alleviate most of the damage however. Finally able to detect your surroundings again, you barely manage to move aside as the droid bursts into a million pieces, its detonite core sending its Code to oblivion. Your own systems then threaten to shutdown to avoid further damage to you... You had to take the bait, didn't you? I made the untrained Sense Motive roll for you and it wasn't pretty... Your second shot took it exactly to 0 WP, it takes one last shot giving you another 11 points of damage taken. Taking the shot sends the droid to -1 hp, thus activating its self-destruct. You make the save for half-damage and, I roll a five. Now you are at 0WP exactly... _________________________________________________ Originally Posted by Ambrus 00000000000000000000000000000000000000000000000000 000010000000000000011000010 10000000000001010000001000001010100000000001100000 000000000000000000000000000 3rr0r. 00101101001010100000010101000010101011100000000000 000110100101010010101010000 eRRor. Pr0gram fai1ure. 0pera+1ng sys+3m n0t f*und. I/O err0r. 01010100000000000011010010000000001010101001011110 010100000010101101001011010 eXecvt!ng 0100010101110 syss+3m d1agn0s+!c. PR0cess!gn. 001011000100000 N3Ura1 netw*rk i0nisa+i0n d3tec+ed. Res+0r1ng baCkuP 0pera+1ng sys+3m 00000000011101001000101110100100101111111100001010 001010101111101000001010010 ArAkyd 1ndus+ri3s DRK-1 SeR!es 4º a1g0rith!c 0p3ra+1ng Sys+3m a1g0rith!c n0de: Ex3cu+e pa+hwAy s3arch. s3arch!ng In+act c!rcui+ aDdr3ssEs f0und: 187238, 48523, 73958628, 8743935f, 83347593, 93998205, 28564563, 95789043, 83944750, 28902376, 037694, 0492864, 3903245, 0238593, 20245367, 289474, 0375874, 204843, 94378, 23987.9834, 0234, 234596784, 2983482g, 1085023, 2343, 1038543, 123h34, 5783432, 5780233, 250547, 123890, 0346893, 0024579, 0235794, 324978, 855789, 0u923489, 79034, 3478345789, 5789027, 782933547, 23478934, 9238332, 2342357, 0234, 234596784, 2983482g, 1085023, 2334443, 28564563, 95789043, 83944750, 28902376, 28564563, 95789043, 83944750, 28902376, 037694, 0492864, 3903245, 0238593, 20245367, 257890, 29875423, 938475, 92834-756, 3472899, 695827, 98234798, 918273489, 23948723. alGori1hic Nod3: +ranSf3r pr!mary funCti0nz to In+ac+ ciRcu1ts. 00010100101010101100101000001010101101010100101011 010100000010111001010111010 Transfer complete. Execute level tour diagnostic of primary systems. Working. Primary Processor operating at 12.3% of benchmark standard. Primary Energy reserves at 86.4% of benchmark standard. Algorithmic Node operating at 37.2% of benchmark standard. Emotive Node offline. Heuristic Node offline. Active Memory operating at 22.6% of benchmark standard. Archival Memory access offline. Execute emergency ionization purge protocols. Working. Execute level three diagnostic of secondary systems. Primary Sensor array feed offline. Repulsorlift engine operating at 17.8% of benchmark standard. Circuits 289474, 0375874, 204843, 94378, 23987.9834, 0343234234, 234596784, 2983482g, 1085023, 233443, 1038543, 123h34, 5783432, 5780233, 250547, 123890, 0346893, 0024579, 855789, 0u923489, 79034, 3478345789, 5789027, 782933547, 23478934 addresses found. Restore Heuristic Node from backup. Working. Heuristic Node: Current condition may be the result of damage suffered from hazardous environment and/or violent action by unknown party/parties (unable to calculate threat index). Heuristic Node: Self preservation protocols apply. Must restore sensor feeds. Cognitive Processing Volition Threshold reached Priority Hierarchy established Execute level two diagnostic of secondary systems. Olfactory sensor responding to processor inquiry. Primary photoreceptor responding to processor inquiry. Peripheral photoreceptors 1, 3, 4 and 6 responding to processor inquiry. Primary audio receptor not responding to processor inquiry. Secondary audio receptor responding to processor inquiry. Primary tactile receptor array not responding to processor inquiry. Primary comlink transmitter array responding to processor inquiry. Execute reboot sequence of primary photoreceptor. Working. Execute reboot sequence of secondary audio receptor. Working. Primary photoreceptor operating at 56.2% acuity of benchmark standard. Secondary audio receptor operating at 62.9% acuity of benchmark standard. Execute recalibration sequence 25r. Working. Primary photoreceptor operating at 94.8% acuity of benchmark standard. Secondary audio receptor operating at 89.9% acuity of benchmark standard. Datum: DRK-1X located inside sealed container measuring 8.5 m x 2.3 m x 3.1 m. Datum: No other occupants detected. Heuristic Node: No immediate threat detected (threat index 14.6%) Heuristic Node: Access to active memory files may reveal cause of current damage. Heuristic Node: Self preservation protocols apply. Must restore active memory files. Cognitive Processing Volition Threshold reached Priority Hierarchy established Execute level one diagnostic of active memory banks. Working. Active memory fragmentation at 72.4%. Execute defragmentation routine 123.23B. Working. Circuits 4596784, 2983482g, 1085023, 2334443, 28564563, 95789043, 83944750, 28902376, 28564563, 95789043, 83944750, 28902376, 037694, 0492864, 3903245, 0238593, 20245367, 25783390, 298752423, 93348475, 92834-756, 3472899, 695827, 98234798 addresses found. Restore Emotive Node from backup. Emotive Node: Confusion 66.5% Fear 28.3%, Despair 5.2%. Active memory fragmentation at 56.2% Datum: DRK-1X was damaged by exploding probot. Active memory fragmentation at 39.5% Datum: DRK-1X was previously damaged by ion weapon discharges by same hostile probot. Active memory fragmentation at 27.8% Datum: DRK-1X was executing recognisance on Lord Vader's shuttle at Mistress Dofina's behest when surprised by a hostile probot who opened fire upon DRK-1X. Active memory fragmentation at 12.5% Datum: DRK-1X is located in a small homestead on the surface of Dantooine. Defragmentation routine 123.23B complete. Active memory fragmentation at 3.2% Heuristic Node: Enemy imperial agents may have become aware of violent altercation in shuttle (threat index 32.6%). Must seek egress from shuttle immediately. Algorithmic Node: Priority override. Algorithmic Node: Obeisance protocols apply. Must acquire needed data as ordered. Heuristic Node: Self preservation protocols apply. Must seek technical aid immediately. Cognitive Processing Volition Threshold reached Priority Hierarchy established. Processing flight plan. Uploading directives to repulsorlift unit [X=1.2m.,Y=-0.5m., Z=-1.56m., V=2.66 m./second] DRK-1X is bounced off the bulkhead by the force of the blast. Although its chassis appears lightly damaged, the repeated ion blasts have gravely fused many of the probot's circuit pathways. DRK-1X floats lifelessly in the otherwise empty cabin for a few seconds. Finally, a soft grinding sound emanates from the probot as what is left of its neural network once more begins processing data. An interminable moment later, DRK-1X's memories and senses return. Softly rattling, its repulsorlift engine comes back to life as the badly damaged probot bobs towards the shuttles' hatchway. Bumping its chassis into the hatch release button, 1X hopes that the door will open and so allow it to escape. OOC: Sorry, what bait(s) did I fall prey to exactly? Although I'll abide by your call, I'd like you to consider the following. A droid's self-destruct component is a droid accessory like any other. Although it's function is unusual and dramatic, a droid has to consciously activate it just like it would fire an onboard weapon or activate its comlink. Once a droid has been disabled, say by excessive damage, it can't choose to trigger the self-destruct detonator anymore than it can choose to keep firing it's other weapons. The detonite is still in place and armed, but the detonator circuitry is inoperative just like the rest of the droid's electronic components. In this case, I believe, the droid could choose either to fire its ion cannon gun and then shut down when it reaches -1 wound points, or detonate, but not both. That's just my two cents though. _________________________________________________ Originally Posted by Shadowbloodmoon In normal circumstances, yes, you are correct. However, there is also such a thing as a deadman switch, or more specifically, a dead-droid switch setting. The stipulation was as soon as its heuristic processor stopped responding, (i.e. "dying" status), the self-destruct would activate... I had guessed that you would probably attempt to check out Vader's shuttle, but not actually board it and attempt to download its memory core... It's just as well, I actually had 'other' plans, but this worked out just fine Your broken chassis manages to keep together as you bump a couple of times into the hatch release. The ramp finally begins to lower with a hissing sound and you make your way out. Your primary visual sensor makes out two clone troopers standing there, but instead of holding any blasters, they are armed with some sort of polearm. Your audio sensors pick up a voice coming from one of them. It takes some time for you to adjust due to your internal damage, but you are finally able to piece it together. "EFX-7, report! What happened in there?" _________________________________________________ Originally Posted by Ambrus The damaged probot hangs unmoving in the air for a few moments while it attempts to bring its vocabulator back online. Finally, after issuing a few seconds of unintelligible buzzing, DRK-1X manages to recalite the device and respond. "Th-th-th-this unit has been damaged. Immediate maintenance is required." 1X, currently unable to do much else, waits for the troopers' response while surveying the landing platform for any other obstacles to its escape. OOC: Are the troopers' polearms energy weapons of some sort? Do they have any other visible weapons? How close to the edge of the settlement is the landing platform? FYI, by my count 1X will need about 4k worth of replacement parts and 17 hours of work performed by a skilled technician to be fully repaired since it can't currently work on itself. _________________________________________________ Originally Posted by Shadowbloodmoon The polearms do not appear to be energized at all and they don't seem to be carrying any other weapons. The polearms seem to be ornate durasteel weapons. Your calculations look to be correct as far as getting yourself repaired. The platform is 20 meters from the nearest building and the rest of the settlement. The trooper nods and snaps his fingers. Four technicians appear from the closest building to the landing platform. One of them is carrying a toolkit of some sort and the rest are simply dressed in gray technician outfits. The trooper speaks again. "Get him inside and cleaned up before Lord Vader gets back. You, send a team to check out the shuttle. Now." The technicians lead you to the building and you see one of them swipe some sort of device in a reader to open the door. They lead you down a hallway and then into a room that is occupied by other technicians and other droids in disrepair. One of your escorts clears off a work area and puts the toolkit on it along with directing you to occupy that space. It is then he attempts to start cleaning of some of the debris from the blast. "Okay little one, let's see what happened here." _________________________________________________ Originally Posted by Ambrus OOC: Well, 1X did carefully scan the landing platform and the shuttle from the outside, but it wasn't going to learn anything of use without actually boarding it. I couldn't help the fact that EFX-7 managed to spot 1X by wining their opposed spot/hide check or that EFX-7 also won their opposed move silently/listen check to gain a surprise round. I figured at most that Vader might have left an astromech aboard; it didn't occur to me that he would keep a 4º watchdog on his shuttle. From what 1X has seen of the Sith and the Jedi they all seem to be too proud and independent to rely on droids. Besides, I'm curious why Vader didn't deploy his probe droid to search for the Separatists rather than try searching and burning every building himself; it'd probably be a more effective approach. I guess being wholly evil and all he'd rather just bust heads and burn stuff personally. I probably did him a favor by getting rid of his unwanted droid. Wow, this guy snaps his fingers and four droid technicians come running? No wonder the clones won the war; their efficiency borders on precognition. I wonder what's going to happen to them in the next few decades to leave us with the sorry excuse for troopers we see in episode four. DRK-1X isn't excited about having an enemy technician meddling with it's circuits but this risky deception might be its best bet for surviving the night and getting some measure of functionality back. Somehow I doubt 1X can keep up this charade for the next 17 hours though. Just one hour of repair though could raise it to 1 wound point and also give it time to recover 5 vitality points. That at least would be enough to contemplate taking standard actions without suffering a melt down. Hopefully Vader will be too busy burning and pillaging to come check up on me for awhile yet. DRK-1X will submit to the technician's ministrations for the time being. As I see it, most of the damage 1X suffered was internal circuit damage from the ion weapon; the only damage to 1X's chassis was caused by the concussive force of the explosion. DRK-1X will help the technician along by offering self-diagnostic information and recommending which key components require immediate replacement; which I imagine are mostly fried circuit-boards and electronic components. 1X remains weary of any attempts by the technician to shut it down, even temporarily. If the technician tries it'll act to prevent it by issuing a warning alert; something to the effect of "Warning: Inability to archive active memory may result in irretrievable data loss if processor is deactivated." Also, although unlikely, 1X also remains vigilant for any signs of a restraining bolt heading its way. While repairs are underway, 1X will continue monitoring local comlink channels for any information, from either the civilians or the military, as to what is going on outside. It'll also listen to the technicians in the room for a clue as to when Vader is expected to make an appearance. DRK-1X will also scan the room for any vents, windows, doors, security systems and armed personnel to try and plan its eventual escape. It'll also try to identify compatible droid components and the necessary tools in the room that it could use to complete the repairs to itself (probably whatever the technician has layed out on the table around it) should it be possible to snatch them before fleeing. Hell, if there are any components better than 1X's original ones available then it'll take those too. This place could be like a candy store for all I know. Ideally, 1X will wait until it's systems have been stabilized (+1 wound point, maybe +2 or +3 if it seems it might have the time and the oppurtunity hasn't presented itself yet) and then wait for a moment when it is alone before snatching the equipment and trying to escape stealthily. If it gets word that Vader is on his way, 1X will have to improvise based on the circumstances. Is firing a blaster on stun quieter than firing it at its lethal setting? _________________________________________________ Originally Posted by Shadowbloodmoon It is actually an interesting story as to why in the future, the stormtroopers are not as efficient and capable as the ones during the clone wars. However, I intend for X and Dofina to be a part of this story, so alas, I will have to hold my storytelling tongue at the moment. As far as silent stunning goes, I haven't been able to find a ruling based either way. I'd imagine it wouldn't be as loud as a full power blast, as all you are firing is the magnetic shell that the plasma usually resides in during a full shot. The technician gets to work right away, every so often sending another of the technicians to get parts and pieces to replace. The technician continues to attempt to hold a conversation with you as he works. "Well, it looks like you got zapped pretty good. Did you accidentally plug into a power conduit? It would explain the explosion and the scoring on your chassis. Oh well, we'll fix you up good as new. I hear this Lord Vader is not a person to be kept waiting." He stops talking for a moment, getting some sort of cleaning fluid to clear some scoring before removing a panel to get at your insides. As he works, you scan the room. Most of the parts in here seem to belong to older model droids and you would feel...degraded... were you to try and incorporate them into your systems. However you do notice a secured parts locker that every so often one of the technicians goes into to retrieve a part for the one working on you. After a another twenty minutes, you notice that a few of the technicians leave the room. "At least your memory is intact. Might have to get a few new boards in here though, fix up some connections, get you working right again." He solders in some new wirings as he continues, watching the last of the other technicians leave. One of them shrugs at him and he waves them off, before turning back to you. "So tell me, what's it like having to babysit Vader for the Emperor?", he asks conspiratorily. _________________________________________________ Originally Posted by Ambrus OOC: Did Palpatine try to save money to pay for the Death Star by investing in cheaper discount clones? I guess I'll have to remember to not depend on the troopers' gullibility and incompetence in this game. DRK-1X, having been mistaken for EFX-7, remains content to let the technician reach his own conclusions about what may have caused its damage. The diminutive probot pays particular attention when the technicians open the secured parts locker; attempting to determine how it is accessed as well as to quickly inventory its contents before they close the door. After scanning its contents a few times DRK-1X creates a virtual checklist of the components and tools it'll need to acquire to repair itself, prioritizing them by need, weight and cost. While waiting for the technician to restore a minimum of its functionality, 1X continues to monitor comlink channels and to scan the room for possible escape routes. "I've only re-re-re-recently entered Lord Vader's se-service, though it has proven quite *Kchitzzzzzzt!* taxing to my systems so far-far-far-far. He appears generally forthright and indepen-pen-pen-pen-dant. *click*" _________________________________________________ Originally Posted by Shadowbloodmoon If only it were that simple A smile crosses the technician's face as he solders another connection. "Independant, yes. Forthright? Not so much. Listen, I've only got a few moments before those other techs come back, X. Take this to Mistress Dofina as soon as you are able to move. I'll see what I can do to make your passage out of this facility easier." The technician puts a memory module inside one of your storage compartments. "Once you get up and running, you have to be more condescending to the troops here. EFX-7 was one of the Emperor's personal assistants until, well, accidents happen. He seems to have picked up some of his mannerisms. If they are going to buy this deception, you have to play the part. Now, I'm going to leave and some other technicians are going to come back in a few minutes and finish the work I started. They are Imperials, so watch what you say to them. As soon as you can, make your way out towards the loading bay. It will lead you to the outside. A map is included on the memory module." The technician gets up to leave, closing up access to some of your more vital parts. He then turns and gives you a wink, something usually attributed to females more than males, before leaving.[/Sblock] [/QUOTE]
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Star Wars - DRK-1X and its Mistress
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