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Star Wars - DRK-1X and its Mistress
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<blockquote data-quote="shadowbloodmoon" data-source="post: 2900799" data-attributes="member: 9986"><p>Four thinks for a moment. It seems as if she's doing some sort of calculations, as her fingers play at counting. Before long, she shrugs. <span style="color: lightgreen">"I agree with you DRK-1X. I really do. I'd much rather have insurance that we have a solid escape route. But even if we could get the ship inside the ore hold, those sensor nets will be able to tell the difference between raw durbydium ore and the durasteel that makes up the hull of this and just about any other spacecraft. Unless you can somehow find a way to make this ship read as raw durbydium and not what it actually is or that it is a relevant part of the freigh...."</span> She stops, her eyes widened, a typical human response of shock or sudden insight. <span style="color: lightgreen">"That's it! How good are you at fixing starships?"</span></p><p></p><p>While Four is speaking, Derek lets you know that he has calculated that the trip will take approximately 19 hours to complete. If Four's records are accurate, it means that you will have a little over 24 standard hours to accomplish what you need to once you reach Hurven Seven.</p><p></p><p>[sblock=OOC]I was wondering when you were going to bring that up.... Han was actually inside the minimal range band of those sensors, and since the other ships were already hypering out, they didn't get a chance to detect him either. This is why I said that it will be easy to hide your ship from the freighter, especially if it is attached. The sensor net (Four will tell X what she knows about it) is a series of satellites that are tied to four central control ships. These ships are equipped with the most advanced sensor arrays the Empire can muster. Which also means they have no guns for protection, but if Four's theories are correct, that has been compensated for by the presence of other well-armed ships, the <em>Repulse</em> included. </p><p></p><p>Now normally, you would be right, a standard passive scan is about as good as determining the direction of where sound is coming from by covering both ears. A focused scan however, is quite capable of determining the difference between the two. Especially in a dedicated system. Now X knows that it is very possible to fool sensors into not seeing something or even seeing something entirely different. It would be difficult, but possible. In fact, X knows that it would be possible to manufacture more stealth plating for itself or other smaller things, given the right resources. But to put the same capabilities on a fighter craft would require even more resources than are currently available and perhaps a little Starship Engineering. Now one of the 'tricks of the trade' that smugglers use oftimes is altering a ship's ID-Code. One of the first things a scanner looks for is that code. It identifies the name, make, model and owner of any ship that enters its domain. Smugglers would 'borrow' other codes or even make them up to be even more risky and replace the originals with the new false ones, to give false readings. Especially to passive scanners. Han Solo <s>was</s> will be notorious for having multiple such signatures for use on his vessel at anytime. </p><p></p><p>As a little bit of GM to Player insight, you are going along the right track of how to hide the Ari's Sorrow on the freighter, but Four has an idea that just might give you what you need...[/sblock]</p></blockquote><p></p>
[QUOTE="shadowbloodmoon, post: 2900799, member: 9986"] Four thinks for a moment. It seems as if she's doing some sort of calculations, as her fingers play at counting. Before long, she shrugs. [color=lightgreen]"I agree with you DRK-1X. I really do. I'd much rather have insurance that we have a solid escape route. But even if we could get the ship inside the ore hold, those sensor nets will be able to tell the difference between raw durbydium ore and the durasteel that makes up the hull of this and just about any other spacecraft. Unless you can somehow find a way to make this ship read as raw durbydium and not what it actually is or that it is a relevant part of the freigh...."[/color] She stops, her eyes widened, a typical human response of shock or sudden insight. [color=lightgreen]"That's it! How good are you at fixing starships?"[/color] While Four is speaking, Derek lets you know that he has calculated that the trip will take approximately 19 hours to complete. If Four's records are accurate, it means that you will have a little over 24 standard hours to accomplish what you need to once you reach Hurven Seven. [sblock=OOC]I was wondering when you were going to bring that up.... Han was actually inside the minimal range band of those sensors, and since the other ships were already hypering out, they didn't get a chance to detect him either. This is why I said that it will be easy to hide your ship from the freighter, especially if it is attached. The sensor net (Four will tell X what she knows about it) is a series of satellites that are tied to four central control ships. These ships are equipped with the most advanced sensor arrays the Empire can muster. Which also means they have no guns for protection, but if Four's theories are correct, that has been compensated for by the presence of other well-armed ships, the [i]Repulse[/i] included. Now normally, you would be right, a standard passive scan is about as good as determining the direction of where sound is coming from by covering both ears. A focused scan however, is quite capable of determining the difference between the two. Especially in a dedicated system. Now X knows that it is very possible to fool sensors into not seeing something or even seeing something entirely different. It would be difficult, but possible. In fact, X knows that it would be possible to manufacture more stealth plating for itself or other smaller things, given the right resources. But to put the same capabilities on a fighter craft would require even more resources than are currently available and perhaps a little Starship Engineering. Now one of the 'tricks of the trade' that smugglers use oftimes is altering a ship's ID-Code. One of the first things a scanner looks for is that code. It identifies the name, make, model and owner of any ship that enters its domain. Smugglers would 'borrow' other codes or even make them up to be even more risky and replace the originals with the new false ones, to give false readings. Especially to passive scanners. Han Solo [s]was[/s] will be notorious for having multiple such signatures for use on his vessel at anytime. As a little bit of GM to Player insight, you are going along the right track of how to hide the Ari's Sorrow on the freighter, but Four has an idea that just might give you what you need...[/sblock] [/QUOTE]
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