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Star Wars - DRK-1X and its Mistress
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<blockquote data-quote="Ambrus" data-source="post: 2941146" data-attributes="member: 17691"><p>[sblock=OOC]<span style="color: Gray">So the mine is protected by a mine-field? How apropos. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Maybe I'm missing something but isn't "a lot of guns and people to shoot them" an apt description of the word 'military'? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">You know, from what I've seen PBP games tend to be rather short lived as GMs go MIA. I wanted to thank you for sticking with this one so long. It's nice to see the story developing a tangible plot and moving in interesting directions. This behind the scenes secret construction of the Death Star for instance is fun for me to play through. It's easy to just stand in awe of the thing while watching the movies when it suddenly appears seemingly out of nowhere. I enjoy seeing the planning, logistics and effort necessary to make such a massive WMD a reality. A massive work-effort, a remote and nigh-inaccessible construction site along with an infrastructure in place to provide the raw-materials to actually build the Death Star makes a great backdrop for the adventure IMHO. Thanks again for the great game.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Without seeing a map of the facility's layout I'll have to leave it to you to oversee 1X's infiltration attempt. Naturally the probot will study the data it's accumulated and pick an entry path that provides it with cover for as much of the infiltration as possible. With a few hours to get inside DRK-1X isn't in any great hurry so it can aford to study troop movements and wait for the guards' attention to be drawn elsewhere before attempting to move past them. The probot will take advantage of watch-tower and sensor blind-spots, concealing shadows and natural camouflage while moving from cover to cover.</span> <span style="color: LightBlue">(Hide +22, Move Silently +15, taking 10)</span>[/sblock]DRK-1X lets the hologram fade away to nothing. <span style="color: Silver"><em>"Conjecture: Once we separate, we may lack opportunities to meet and converse safely. Although our comlink transmissions will be encrypted, transmitting any conversation will remain risky throughout the mission. Proposition: I suggest we endeavour to use our comlinks as seldom as possible while limiting ourselves to succinct and crucial information only. To further confound any attempts to decipher our exchanges I suggest we utilize a simple code system whenever applicable. Signaling an affirmative response can, for instance, be accomplished by transmitting any prime number. Conversely, a non-prime number would indicate a negative response.</em></span></p><p><span style="color: Silver"><em></em></span></p><p><span style="color: Silver"><em>We can also indicate levels of danger or suspected imperial suspicion by transmitting spectrum colors. Clarification: For instance, signaling 'violet' would indicate that the task at hand is proceeding smoothly while a signal of 'blue' or 'green' would indicate some measure of difficulty. Signaling 'yellow' would indicate a significant obstacle to our plans. Signalling 'orange' would indicate that we are in imminent danger of being discovered. Signalling 'red' would mean that the mission has failed.</em></span></p><p><span style="color: Silver"><em></em></span></p><p><span style="color: Silver"><em>Proposition: We can also use code names when referring to each other. Clarification: I am designated as "eyes", you are "face", our ally aboard the Ari's Sorrow is "ear" and Dofina will be referred to as the "body". Imperial forces can be grouped together under the term "hands". So if I, for instance, discover that imperial agents are en route to apprehend you then I could signal you simply by saying "Face orange, hands close." You could then signal that you've understood the warning by responding "seventeen".</em></span></p><p><span style="color: Silver"><em></em></span></p><p><span style="color: Silver"><em>Report: Our ally in the Ari's Sorrow is already aware of these codes along with other more complex one's we've devised to keep each other abreast of progress and difficulties as well as to signal an eventual rendez-vous. He'll be monitoring com-channels throughout the mission to follow our progress. Inquiry: Do you understand?"</em></span></p><p><span style="color: Silver"><em></em></span></p><p><span style="color: Silver"><em>Inquiry: Is there anything I can do to aid your entry into the facility? Also, how am I to recognize you once you have adopted different shapes?"</em></span></p><p></p><p>******</p><p></p><p>Derek covers the two folded battle droids with a simple tarp to conceal them and replaces his own face concealing visor before depressing the hatch release button. Once it opens, the human replica droid steps onto the ramp to greet the two station crewmen. <span style="color: SandyBrown"><em>"Hi. I just need to refuel, my expendables are fine. I'll help you with the hookups. You want the creds now or after?"</em></span> Derek nods casually towards the imperial shuttles. <span style="color: SandyBrown"><em>"Friends of yours?"</em></span></p></blockquote><p></p>
[QUOTE="Ambrus, post: 2941146, member: 17691"] [sblock=OOC][COLOR=Gray]So the mine is protected by a mine-field? How apropos. :p Maybe I'm missing something but isn't "a lot of guns and people to shoot them" an apt description of the word 'military'? ;) You know, from what I've seen PBP games tend to be rather short lived as GMs go MIA. I wanted to thank you for sticking with this one so long. It's nice to see the story developing a tangible plot and moving in interesting directions. This behind the scenes secret construction of the Death Star for instance is fun for me to play through. It's easy to just stand in awe of the thing while watching the movies when it suddenly appears seemingly out of nowhere. I enjoy seeing the planning, logistics and effort necessary to make such a massive WMD a reality. A massive work-effort, a remote and nigh-inaccessible construction site along with an infrastructure in place to provide the raw-materials to actually build the Death Star makes a great backdrop for the adventure IMHO. Thanks again for the great game. Without seeing a map of the facility's layout I'll have to leave it to you to oversee 1X's infiltration attempt. Naturally the probot will study the data it's accumulated and pick an entry path that provides it with cover for as much of the infiltration as possible. With a few hours to get inside DRK-1X isn't in any great hurry so it can aford to study troop movements and wait for the guards' attention to be drawn elsewhere before attempting to move past them. The probot will take advantage of watch-tower and sensor blind-spots, concealing shadows and natural camouflage while moving from cover to cover.[/COLOR] [COLOR=LightBlue](Hide +22, Move Silently +15, taking 10)[/COLOR][/sblock]DRK-1X lets the hologram fade away to nothing. [COLOR=Silver][I]"Conjecture: Once we separate, we may lack opportunities to meet and converse safely. Although our comlink transmissions will be encrypted, transmitting any conversation will remain risky throughout the mission. Proposition: I suggest we endeavour to use our comlinks as seldom as possible while limiting ourselves to succinct and crucial information only. To further confound any attempts to decipher our exchanges I suggest we utilize a simple code system whenever applicable. Signaling an affirmative response can, for instance, be accomplished by transmitting any prime number. Conversely, a non-prime number would indicate a negative response. We can also indicate levels of danger or suspected imperial suspicion by transmitting spectrum colors. Clarification: For instance, signaling 'violet' would indicate that the task at hand is proceeding smoothly while a signal of 'blue' or 'green' would indicate some measure of difficulty. Signaling 'yellow' would indicate a significant obstacle to our plans. Signalling 'orange' would indicate that we are in imminent danger of being discovered. Signalling 'red' would mean that the mission has failed. Proposition: We can also use code names when referring to each other. Clarification: I am designated as "eyes", you are "face", our ally aboard the Ari's Sorrow is "ear" and Dofina will be referred to as the "body". Imperial forces can be grouped together under the term "hands". So if I, for instance, discover that imperial agents are en route to apprehend you then I could signal you simply by saying "Face orange, hands close." You could then signal that you've understood the warning by responding "seventeen". Report: Our ally in the Ari's Sorrow is already aware of these codes along with other more complex one's we've devised to keep each other abreast of progress and difficulties as well as to signal an eventual rendez-vous. He'll be monitoring com-channels throughout the mission to follow our progress. Inquiry: Do you understand?" Inquiry: Is there anything I can do to aid your entry into the facility? Also, how am I to recognize you once you have adopted different shapes?"[/I][/COLOR] ****** Derek covers the two folded battle droids with a simple tarp to conceal them and replaces his own face concealing visor before depressing the hatch release button. Once it opens, the human replica droid steps onto the ramp to greet the two station crewmen. [COLOR=SandyBrown][I]"Hi. I just need to refuel, my expendables are fine. I'll help you with the hookups. You want the creds now or after?"[/I][/COLOR] Derek nods casually towards the imperial shuttles. [COLOR=SandyBrown][I]"Friends of yours?"[/I][/COLOR] [/QUOTE]
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