Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Star Wars - DRK-1X and its Mistress
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shadowbloodmoon" data-source="post: 3155203" data-attributes="member: 9986"><p>[sblock=OOC]<span style="color: gray">Ding! Ding! You are correct, the voice X heard was that of Captain Tarkin. </span></p><p><span style="color: gray"></span></p><p><span style="color: gray">The three death stars were at the outermost point of the complex, so the damage directly to them is minimal. However, indirectly, by taking out the central command center and most of the support structure, it has made getting back to work on them to take quite some time. Another 20 years perhaps....</span></p><p><span style="color: gray"></span></p><p><span style="color: gray">Many of the largest ships suffered mostly external damage, only the ones that were docked to the complex at the time were destroyed or at least severely crippled. I would hazard to say about 40% are lost or will be scrapped. </span></p><p><span style="color: gray"></span></p><p><span style="color: gray">Cloaking devices do exist, but they are Experimental. A lot of experimental stuff in this game, eh? However, they are not in mass production and any cloaking system would require massive amounts of power to... power. The galaxy at large would not hear of them until about 30 years from now when Grand Admiral Thrawn returns to the galaxy. </span></p><p><span style="color: gray"></span></p><p><span style="color: gray">In order for such a ship, should it exist, to follow the <em>Ari</em>, it would have to know the coordinates that Derek set, which would mean either a tracking device on the ship or a connection to the navicomputer that Derek is using. Either of these, one of the two of you would probably detect, unless they had better tech than you. But this is not possible, is it? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></span>[/sblock]</p><p></p><p>The astromech reluctantly agrees to DRK-1Xs compromise, allowing the probot to erase its memory until just prior to meeting it. It soon floats into space, a tiny object in the midst of all the debris. </p><p></p><p>Hyperspace brings welcome respite from the chaos of what had just happened, with the swirling blue of blurred stars and the clouds of hypermatter that create a calming effect in most organics. Droids know it for what it is however. A shortcut between two points. </p><p></p><p>Dofina breathes deep the stale recycled air of the ship, but she does so as if breathing the open air of a Naboo field for the first time in her life. DRK-1X does what it can to assist the Nemoidian woman in being comfortable, removing the flight suit and helping to feed her and wash the smell of the prison she had been in away from her. In doing so, the droid notices even more wounds on her than before. Most of them have become scars or slow healing bruises, but nonetheless, they are still there. A few of them are still tender, as evidenced by her wincing from them. </p><p></p><p>After her arduous task of attempting to get cleaned up, the exhausted Nemoidian woman, once a proud noble, fell asleep. Taking their opportunity, the two droids silently converse over the course of the previous few days, collecting and correllating data that would help them each determine whether or not better and more efficient solutions could have been found. </p><p></p><p>For the trip out of the cluster, Dofina sleeps most of the time. On the way towards the hidden cargo pod, she sleeps less, but doesn't say much except to ask for food or drink. It isn't until they trio is a day out from the pod that she starts to come around to herself. </p><p></p><p>Dofina is visibly more recovered from her injuries, both physical and mental, and she seems sharper than before. <span style="color: cyan">"X, where is it that we are going?"</span></p></blockquote><p></p>
[QUOTE="shadowbloodmoon, post: 3155203, member: 9986"] [sblock=OOC][color=gray]Ding! Ding! You are correct, the voice X heard was that of Captain Tarkin. The three death stars were at the outermost point of the complex, so the damage directly to them is minimal. However, indirectly, by taking out the central command center and most of the support structure, it has made getting back to work on them to take quite some time. Another 20 years perhaps.... Many of the largest ships suffered mostly external damage, only the ones that were docked to the complex at the time were destroyed or at least severely crippled. I would hazard to say about 40% are lost or will be scrapped. Cloaking devices do exist, but they are Experimental. A lot of experimental stuff in this game, eh? However, they are not in mass production and any cloaking system would require massive amounts of power to... power. The galaxy at large would not hear of them until about 30 years from now when Grand Admiral Thrawn returns to the galaxy. In order for such a ship, should it exist, to follow the [i]Ari[/i], it would have to know the coordinates that Derek set, which would mean either a tracking device on the ship or a connection to the navicomputer that Derek is using. Either of these, one of the two of you would probably detect, unless they had better tech than you. But this is not possible, is it? ;)[/color][/sblock] The astromech reluctantly agrees to DRK-1Xs compromise, allowing the probot to erase its memory until just prior to meeting it. It soon floats into space, a tiny object in the midst of all the debris. Hyperspace brings welcome respite from the chaos of what had just happened, with the swirling blue of blurred stars and the clouds of hypermatter that create a calming effect in most organics. Droids know it for what it is however. A shortcut between two points. Dofina breathes deep the stale recycled air of the ship, but she does so as if breathing the open air of a Naboo field for the first time in her life. DRK-1X does what it can to assist the Nemoidian woman in being comfortable, removing the flight suit and helping to feed her and wash the smell of the prison she had been in away from her. In doing so, the droid notices even more wounds on her than before. Most of them have become scars or slow healing bruises, but nonetheless, they are still there. A few of them are still tender, as evidenced by her wincing from them. After her arduous task of attempting to get cleaned up, the exhausted Nemoidian woman, once a proud noble, fell asleep. Taking their opportunity, the two droids silently converse over the course of the previous few days, collecting and correllating data that would help them each determine whether or not better and more efficient solutions could have been found. For the trip out of the cluster, Dofina sleeps most of the time. On the way towards the hidden cargo pod, she sleeps less, but doesn't say much except to ask for food or drink. It isn't until they trio is a day out from the pod that she starts to come around to herself. Dofina is visibly more recovered from her injuries, both physical and mental, and she seems sharper than before. [color=cyan]"X, where is it that we are going?"[/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Star Wars - DRK-1X and its Mistress
Top