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<blockquote data-quote="Neonchameleon" data-source="post: 6025483" data-attributes="member: 87792"><p>As someone who's played WFRP 3E and Descent, I see what you mean w.r.t. Descent. But that's not how it works with WFRP. The combination of a luck axis and a success axis if you're a good and creative narrator really adds to the outcomes of the game. The vast difference against descent is that in descent you're ultimately interested in whether you kill the monster - the only outcome that matters is "I do X damage". In WFRP you're interested in how successful you are - and how lucky you are. Also there's normally tiered successes so one success is a success, but three is normally outstanding. Much more to go on than just a simple pass/fail.</p><p> </p><p>That said, WFRP 3E needs cutting down a lot.</p><p> </p><p></p><p> </p><p>Urgh. They did that a lot in WFRP 3e. The game's pretty good. But whoever was in charge of the presentation needs to have his keyboard taken away - and FFG need to hire someone who's worked a lot on a modern Cortex system.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6025483, member: 87792"] As someone who's played WFRP 3E and Descent, I see what you mean w.r.t. Descent. But that's not how it works with WFRP. The combination of a luck axis and a success axis if you're a good and creative narrator really adds to the outcomes of the game. The vast difference against descent is that in descent you're ultimately interested in whether you kill the monster - the only outcome that matters is "I do X damage". In WFRP you're interested in how successful you are - and how lucky you are. Also there's normally tiered successes so one success is a success, but three is normally outstanding. Much more to go on than just a simple pass/fail. That said, WFRP 3E needs cutting down a lot. Urgh. They did that a lot in WFRP 3e. The game's pretty good. But whoever was in charge of the presentation needs to have his keyboard taken away - and FFG need to hire someone who's worked a lot on a modern Cortex system. [/QUOTE]
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