Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Star Wars First Edition WEG - A Love Story
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 6885431" data-attributes="member: 92305"><p>Love is in the air currently. Star Wars is back, and it's oh, so cool. The original trilogy and the new films are on fans' minds.</p><p></p><p></p><p>As a gamer, it reminds me of that day I walked into my FLGS and saw a brand new hard bound. Star Wars The Roleplaying Game! Published by West End Games. Powered by D6. I picked it up, flipped through it, and fell deeply in love.</p><p></p><p></p><p>I was slight on cash, as this was the late 80's, and I was young. I walked out of the store, looked at my girlfriend, and asked her if I could borrow a few bucks. I couldn't leave without buying the game.</p><p></p><p></p><p>To this day, Star Wars, first edition, is (as I have said many times) what I consider one of the best marriages between mechanics and roleplaying milieu that has ever been created. The rules serve the game--provide atmosphere for the game--like few other game systems.</p><p></p><p></p><p>And, it's so damned simple. The entire game can be taught in minutes. Players need to know NOTHING about the rules. They can learn as they go, and they'll know all they need to know after playing a single game session. </p><p></p><p></p><p>I'm not talking about the rules the D6 Star Wars became afterwards. I'm talking about the basic rules. The First Edition only. </p><p></p><p></p><p>Ya see, the rules were modified several times over the years. I'll admit that I like every incarnation of the game. But, as the modifications came, the game became more complicated. I like crunch, as long as it flows and doesn't bog the game down, and even the crunchiest version of the D6 Star Wars rules flow like oil down a beautiful woman's behind. But, there's just something about that First Edition that holds a special place in my heart.</p><p></p><p></p><p></p><p></p><p></p><p></p><p style="text-align: center"><strong><u>D6 Star Wars Rules Editions</u></strong></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Star Wars First Edition</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>Star Wars First Edition + Rules Upgrade</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>Star Wars First Edition + Rules Companion</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>Star Wars Second Edition</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>Star Wars Second Edition Revised and Expanded</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>D6 Space (released for free by the publisher on the net)</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>Star Wars Revised and Expanded & Updated (fan made ultimate culmination of rules)</strong></p><p></p><p></p><p></p><p></p><p></p><p></p><p>If you've got that Star Wars mood nagging at you, and you want to put together a quick game, then Star Wars First Edition is your friend. You can find the original rulebook on the net. I've seen it at several places. You can also buy a copy for a reasonable price on eBay. The book is hardback, and it is quite pretty. I love the fake advertisements that WEG placed in the book.</p><p></p><p></p><p>The basic concept is this: Whenever a task is rolled, a number of D6 dice are thrown against a target number. The game only uses D6 dice. Sometimes, a task is rolled against another few or several D6 dice in place of a target.</p><p></p><p></p><p>As with most skill based games, character attributes govern skills. In this game, a skill or attribute is given a die code. When you need to roll, you just roll the die code.</p><p></p><p></p><p></p><p></p><p></p><p></p><p style="text-align: center"><strong><u>Die Code Progression</u></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>1D</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>1D +1</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>1D +2</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>2D</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>2D +1</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>2D +2</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>3D</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>And so on...</strong></p><p></p><p></p><p></p><p></p><p>The average code for human attributes is 2D, and humans typically range from 1D to 4D. For example, an average human would have Dexterity 2D. Whenever a test of Dex is necessary in the game, the player rolls 2D6. Simple, right?</p><p></p><p></p><p>Dexterity governs the Blaster skill. So, if a character fires a blaster and doesn't have an improved Blaster skill, the character just rolls on his Dexterity. A human with average Dex but without improved Blaster skill would throw 2D6 when he fires a blaster. If the character has improved the Blaster skill, then he would throw whatever his Blaster skill code happens to be. Maybe the character has Dexterity 2D but Blaster skill is 3D.</p><p></p><p></p><p>Character creation is a simple matter of assigning dice to stats and skills. There are six attributes, with each attribute governing several skills. A character without an improved skill can always throw the dice indicated by the governor attribute--or, he throws the dice code for the improved skill, whichever is higher.</p><p></p><p></p><p></p><p></p><p></p><p></p><p style="text-align: center"><strong><u>Sample Character</u></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>Roark Garnet</strong></p> <p style="text-align: center"><strong>28 year old Smuggler</strong></p> <p style="text-align: center"><strong>6' and 180 lbs.</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>Force Points = 1</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>DEXTERITY 3D+1</strong></p> <p style="text-align: center"><strong>Blaster 5D+1</strong></p> <p style="text-align: center"><strong>Dodge 4D+1</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>KNOWLEDGE 2D+1</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>MECHANICAL 3D+2</strong></p> <p style="text-align: center"><strong>Starship Piloting 5D+2</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>PERCEPTION 3D</strong></p> <p style="text-align: center"><strong>Bargain 4D</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>STRENGTH 3D</strong></p> <p style="text-align: center"><strong>Brawling 4D</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>TECHNICAL 2D+2</strong></p><p></p><p></p><p></p><p></p><p></p><p></p><p>What you see above are the six attributes (in caps) and any improved skill governed by that attribute. If Roark needs to roll his DEX to keep from falling off a ledge, he rolls 3D+1. If Roark fires his Blaster, he rolls 5D+1. If Roark attempts to reprogram an R2 unit, he'd use the Droid Program and Repair skill. But, Roark hasn't improved that skill. Therefore, it defaults to the skill governor, which is, in this case, Technical. Roark would throw 2D+2 on the task. How simple is that?</p><p></p><p></p><p>There are rules for creating droids and aliens as well as various types of humans, but that's an advanced rule. The simple way to go is to use one of the several character templates provided with the game rules. These are characters that are just about complete. All that is needed is some customization. A player is given a number of D6 to add to the template, thereby individualizing the character, and he's ready to go. </p><p></p><p></p><p>At the start of a game with complete newbies (those who have never played a D6 Star Wars Game before), the GM can allow players to pick from a selection of templates. The GM may even throw in some templates that he has created specifically for the adventure. The players pick a template, customize it with the bonus dice, and, boom, character generation and equipment selection is done. And, it's done in like....ten minutes. Boom. All done. Let's play.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6885431, member: 92305"] Love is in the air currently. Star Wars is back, and it's oh, so cool. The original trilogy and the new films are on fans' minds. As a gamer, it reminds me of that day I walked into my FLGS and saw a brand new hard bound. Star Wars The Roleplaying Game! Published by West End Games. Powered by D6. I picked it up, flipped through it, and fell deeply in love. I was slight on cash, as this was the late 80's, and I was young. I walked out of the store, looked at my girlfriend, and asked her if I could borrow a few bucks. I couldn't leave without buying the game. To this day, Star Wars, first edition, is (as I have said many times) what I consider one of the best marriages between mechanics and roleplaying milieu that has ever been created. The rules serve the game--provide atmosphere for the game--like few other game systems. And, it's so damned simple. The entire game can be taught in minutes. Players need to know NOTHING about the rules. They can learn as they go, and they'll know all they need to know after playing a single game session. I'm not talking about the rules the D6 Star Wars became afterwards. I'm talking about the basic rules. The First Edition only. Ya see, the rules were modified several times over the years. I'll admit that I like every incarnation of the game. But, as the modifications came, the game became more complicated. I like crunch, as long as it flows and doesn't bog the game down, and even the crunchiest version of the D6 Star Wars rules flow like oil down a beautiful woman's behind. But, there's just something about that First Edition that holds a special place in my heart. [centeR][B][U]D6 Star Wars Rules Editions[/U][/B] [B]Star Wars First Edition Star Wars First Edition + Rules Upgrade Star Wars First Edition + Rules Companion Star Wars Second Edition Star Wars Second Edition Revised and Expanded D6 Space (released for free by the publisher on the net) Star Wars Revised and Expanded & Updated (fan made ultimate culmination of rules)[/B][/centER] If you've got that Star Wars mood nagging at you, and you want to put together a quick game, then Star Wars First Edition is your friend. You can find the original rulebook on the net. I've seen it at several places. You can also buy a copy for a reasonable price on eBay. The book is hardback, and it is quite pretty. I love the fake advertisements that WEG placed in the book. The basic concept is this: Whenever a task is rolled, a number of D6 dice are thrown against a target number. The game only uses D6 dice. Sometimes, a task is rolled against another few or several D6 dice in place of a target. As with most skill based games, character attributes govern skills. In this game, a skill or attribute is given a die code. When you need to roll, you just roll the die code. [centeR][B][U]Die Code Progression[/U] 1D 1D +1 1D +2 2D 2D +1 2D +2 3D And so on...[/B][/centeR] The average code for human attributes is 2D, and humans typically range from 1D to 4D. For example, an average human would have Dexterity 2D. Whenever a test of Dex is necessary in the game, the player rolls 2D6. Simple, right? Dexterity governs the Blaster skill. So, if a character fires a blaster and doesn't have an improved Blaster skill, the character just rolls on his Dexterity. A human with average Dex but without improved Blaster skill would throw 2D6 when he fires a blaster. If the character has improved the Blaster skill, then he would throw whatever his Blaster skill code happens to be. Maybe the character has Dexterity 2D but Blaster skill is 3D. Character creation is a simple matter of assigning dice to stats and skills. There are six attributes, with each attribute governing several skills. A character without an improved skill can always throw the dice indicated by the governor attribute--or, he throws the dice code for the improved skill, whichever is higher. [centeR][B][U]Sample Character[/U] Roark Garnet 28 year old Smuggler 6' and 180 lbs. Force Points = 1 DEXTERITY 3D+1 Blaster 5D+1 Dodge 4D+1 KNOWLEDGE 2D+1 MECHANICAL 3D+2 Starship Piloting 5D+2 PERCEPTION 3D Bargain 4D STRENGTH 3D Brawling 4D TECHNICAL 2D+2[/B][/centeR] What you see above are the six attributes (in caps) and any improved skill governed by that attribute. If Roark needs to roll his DEX to keep from falling off a ledge, he rolls 3D+1. If Roark fires his Blaster, he rolls 5D+1. If Roark attempts to reprogram an R2 unit, he'd use the Droid Program and Repair skill. But, Roark hasn't improved that skill. Therefore, it defaults to the skill governor, which is, in this case, Technical. Roark would throw 2D+2 on the task. How simple is that? There are rules for creating droids and aliens as well as various types of humans, but that's an advanced rule. The simple way to go is to use one of the several character templates provided with the game rules. These are characters that are just about complete. All that is needed is some customization. A player is given a number of D6 to add to the template, thereby individualizing the character, and he's ready to go. At the start of a game with complete newbies (those who have never played a D6 Star Wars Game before), the GM can allow players to pick from a selection of templates. The GM may even throw in some templates that he has created specifically for the adventure. The players pick a template, customize it with the bonus dice, and, boom, character generation and equipment selection is done. And, it's done in like....ten minutes. Boom. All done. Let's play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Star Wars First Edition WEG - A Love Story
Top