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Star Wars First Edition WEG - A Love Story
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<blockquote data-quote="Water Bob" data-source="post: 6885592" data-attributes="member: 92305"><p>The other quick-n-easy thing about the game is the damage system. There are no hit points to track! Your character's Strength rating is also his ability to brush off wound effects. Whenever your character is hit, weapon damage is rolled against Strength code.</p><p></p><p style="text-align: center"><strong><u>Damage</u></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>When damage is less than STR, the character is stunned.</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>When damage is equal to or greater than STR, the character is wounded.</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>When damage is equal to or greater than twice STR, the character is Incapacitated.</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>When damage is equal to or greater than thrice STR, the character is mortally wounded.</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>Stun = knocked prone and cannot act the rest of the round.</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>Wounded = knocked prone and cannot act the rest of the round, thereafter -1D to all skill and attribute rolls.</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>Incapacitated = knocked prone and unconscious.</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>Mortally Wounded = as Incapacitated but roll every round to see if the character dies.</strong></p><p></p><p></p><p></p><p>Stuns do not stack. A character can only be stunned once during a round. If a character is shot and stunned while suffering from a stun, the character is still stunned and suffers the same effect.</p><p></p><p>Wounded characters that are wounded again become Incapacitated. Incapacitated characters who are wounded or incapacitated again are mortally wounded. Like the stun, a mortally wounded character cannot be wounded further. A mortally wounded character who is wounded, incapacitated, or mortally wounded again is still just mortally wounded.</p><p></p><p>Armor improves the Strength roll when rolling against damage. For example stormtrooper armor increases STR by 1D with regards to damage (and it also reduces DEX and DEX based skills by 1D due to restriction of movement). A standard stormtrooper has STR 2D, but when shot with a blaster, he rolls 3D to brush off the damage.</p><p></p><p>If you watch the Star Wars movies, you'll notice that, when a blaster hits, it does quite a bit of damage. Blasters aren't lasers. They fire super-heated gas. That is, gas that is heated to a plasma state. This plasma bolt erupts from the weapon with a hell of a kick and had a ton of kinetic energy when it hits. Even a graze will knock a man off his feat. Wounds are typically not very bloody because the bolt cauterizes it and burns/evaporates/boils blood away. If you get stunned by one of these weapons, it hurts, though temporarily. And, there may be some superficial damage (burned clothes, a hole in armor). But, you survive! When you get wounded, all of your ability diminishes. Any wounding after that, and you're practically toast. You'll either wake up, or you won't. </p><p></p><p>Armor is a great thing to wear, if you can get it. The thing is, armor comes with a cost to mobility. As with the stormtroopers: Is it worth it to gain 1D in STR vs. damage but also suffer -1D to all DEX checks and all DEX based skill checks? Some say yes. Some say no. And armor still is not going to make you impervious. It's just going to help a bit against taking damage.</p><p></p><p style="text-align: center"><img src="https://s-media-cache-ak0.pinimg.com/736x/9b/72/9d/9b729dbac4455bcc741640dd4056efb5.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Water Bob, post: 6885592, member: 92305"] The other quick-n-easy thing about the game is the damage system. There are no hit points to track! Your character's Strength rating is also his ability to brush off wound effects. Whenever your character is hit, weapon damage is rolled against Strength code. [center][b][u]Damage[/u] When damage is less than STR, the character is stunned. When damage is equal to or greater than STR, the character is wounded. When damage is equal to or greater than twice STR, the character is Incapacitated. When damage is equal to or greater than thrice STR, the character is mortally wounded. Stun = knocked prone and cannot act the rest of the round. Wounded = knocked prone and cannot act the rest of the round, thereafter -1D to all skill and attribute rolls. Incapacitated = knocked prone and unconscious. Mortally Wounded = as Incapacitated but roll every round to see if the character dies.[/b][/center] Stuns do not stack. A character can only be stunned once during a round. If a character is shot and stunned while suffering from a stun, the character is still stunned and suffers the same effect. Wounded characters that are wounded again become Incapacitated. Incapacitated characters who are wounded or incapacitated again are mortally wounded. Like the stun, a mortally wounded character cannot be wounded further. A mortally wounded character who is wounded, incapacitated, or mortally wounded again is still just mortally wounded. Armor improves the Strength roll when rolling against damage. For example stormtrooper armor increases STR by 1D with regards to damage (and it also reduces DEX and DEX based skills by 1D due to restriction of movement). A standard stormtrooper has STR 2D, but when shot with a blaster, he rolls 3D to brush off the damage. If you watch the Star Wars movies, you'll notice that, when a blaster hits, it does quite a bit of damage. Blasters aren't lasers. They fire super-heated gas. That is, gas that is heated to a plasma state. This plasma bolt erupts from the weapon with a hell of a kick and had a ton of kinetic energy when it hits. Even a graze will knock a man off his feat. Wounds are typically not very bloody because the bolt cauterizes it and burns/evaporates/boils blood away. If you get stunned by one of these weapons, it hurts, though temporarily. And, there may be some superficial damage (burned clothes, a hole in armor). But, you survive! When you get wounded, all of your ability diminishes. Any wounding after that, and you're practically toast. You'll either wake up, or you won't. Armor is a great thing to wear, if you can get it. The thing is, armor comes with a cost to mobility. As with the stormtroopers: Is it worth it to gain 1D in STR vs. damage but also suffer -1D to all DEX checks and all DEX based skill checks? Some say yes. Some say no. And armor still is not going to make you impervious. It's just going to help a bit against taking damage. [center][img]https://s-media-cache-ak0.pinimg.com/736x/9b/72/9d/9b729dbac4455bcc741640dd4056efb5.jpg[/img][/center] [/QUOTE]
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