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Star Wars First Edition WEG - A Love Story
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<blockquote data-quote="Water Bob" data-source="post: 6885689" data-attributes="member: 92305"><p>We can assume that Luke Skywalker is a brand new character at the start of A New Hope. He's a 19 year old kid. There's even a template for this type of character in the rulebook (called, believe it not, "Kid"). We can also assume that the story of A New Hope is one complete adventure.</p><p></p><p>So, the questions becomes, "How did a beginning character avoid Darth Vader and blow up the Death Star?"</p><p></p><p>There are two answers to this. The first answer is to point out that this is a skill based game and not a level based game like D&D. Characters that come out of character generation are much more competent and closer in expertise to the extremely experience characters. That is to say a Star Wars character, straight out of character generation (template customization) is a much stronger character than a 1st level character in D&D.</p><p></p><p>But, the real answer is that Luke is strong in the Force. In game terms, when it came time to make that incredible shot to take out the Death Star, Luke blew a Force Point.</p><p></p><p>Every player character (and some important NPCs) start the game with a Force Point. When these points are spent, every attribute or skill check the character makes during the combat round is made with all die codes doubled. That is to say, if Luke had Starship Gunnery 4D (and Mechanical attribute 3D) as a newly generated character (1D put into the skill because his backstory has him bulls-eyeing womp rats in his T-16 over in Beggar's Canyon), then he's throwing a whipping 8D when a Force Point was blow (plus, he gets some bonuses from the X-Wing Fire Control). He's got plenty of room to do other actions, like pilot the X-Wing (Starship Piloting) and make reaction skill throws to outmaneuver Vader's incoming fire (also Starship Piloting) and still make the extremely high target number needed to hit the exhaust port at the end of the trench on the Death Star.</p><p></p><p></p><p></p><p>The "points" used in First Edition are Skill Points. These are simply a method of adding experience to the character. At the end of each adventure, Force Points and Skill Points are awarded. Force Points are awarded for heroic character actions during the game. Skill Points are awarded for attaining goals and excellent roleplaying. In between adventures, players can spend skill points to increase a character's skills. Attributes can be increased too, but it is very costly. Even the big names, like Vader and Luke, if you look at the published stats for those characters, never increased their original attributes--only their skills.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6885689, member: 92305"] We can assume that Luke Skywalker is a brand new character at the start of A New Hope. He's a 19 year old kid. There's even a template for this type of character in the rulebook (called, believe it not, "Kid"). We can also assume that the story of A New Hope is one complete adventure. So, the questions becomes, "How did a beginning character avoid Darth Vader and blow up the Death Star?" There are two answers to this. The first answer is to point out that this is a skill based game and not a level based game like D&D. Characters that come out of character generation are much more competent and closer in expertise to the extremely experience characters. That is to say a Star Wars character, straight out of character generation (template customization) is a much stronger character than a 1st level character in D&D. But, the real answer is that Luke is strong in the Force. In game terms, when it came time to make that incredible shot to take out the Death Star, Luke blew a Force Point. Every player character (and some important NPCs) start the game with a Force Point. When these points are spent, every attribute or skill check the character makes during the combat round is made with all die codes doubled. That is to say, if Luke had Starship Gunnery 4D (and Mechanical attribute 3D) as a newly generated character (1D put into the skill because his backstory has him bulls-eyeing womp rats in his T-16 over in Beggar's Canyon), then he's throwing a whipping 8D when a Force Point was blow (plus, he gets some bonuses from the X-Wing Fire Control). He's got plenty of room to do other actions, like pilot the X-Wing (Starship Piloting) and make reaction skill throws to outmaneuver Vader's incoming fire (also Starship Piloting) and still make the extremely high target number needed to hit the exhaust port at the end of the trench on the Death Star. The "points" used in First Edition are Skill Points. These are simply a method of adding experience to the character. At the end of each adventure, Force Points and Skill Points are awarded. Force Points are awarded for heroic character actions during the game. Skill Points are awarded for attaining goals and excellent roleplaying. In between adventures, players can spend skill points to increase a character's skills. Attributes can be increased too, but it is very costly. Even the big names, like Vader and Luke, if you look at the published stats for those characters, never increased their original attributes--only their skills. [/QUOTE]
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