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Star Wars First Edition WEG - A Love Story
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<blockquote data-quote="Water Bob" data-source="post: 6886975" data-attributes="member: 92305"><p>Default rule.</p><p></p><p>Another thing I like about First Edition D6 Star Wars is what I call the "default rule". Anytime I need a quick NPC stat and I don't have time in the game to think more than a millisecond on it, I default to attribute = 2D, skill = 4D.</p><p></p><p>If you can remember that (it's the average for humans), then you can plop any alien or human NPC that you wish to describe into a scene in a flash.</p><p></p><p>You're rolling through a roleplaying scene, describing all sorts of aliens and strange looking humanoids in a cantina, when your player suddenly has his character start a fight.</p><p></p><p>You're not prepared for that? No problem. Default rule. When you need an attribute roll, just use 2D. When you need a skill roll, use 4D.</p><p></p><p>Boom. All done. End of story. The game keeps moving like water down a tauntaun's back.</p><p></p><p></p><p></p><p style="text-align: center"><strong><u>Default Aliens, Humans, and Humanoids</u></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>Attribute? 2D</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>Skill? 4D</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong><img src="http://cdn.movieweb.com/img.news.tops/NEJ8myHNjc9BMP_1_b.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p></p><p></p><p></p><p>What about a miscellaneous droid?</p><p></p><p>No problem. Just remember the quick rule to create a droid from the rulebook. All attributes are 1D. The droid has one, two, or three specialty skills that total no more than 12D. Just ask yourself, "What's the droid's primary function?" And, that will give you a quick way to decide on his specialty skills.</p><p></p><p></p><p></p><p style="text-align: center"><strong><u>Quickie Droids</u></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>Attributes? 1D</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>One specialty skill? 13D</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>Two specialty skills? 7D each. Or, 9D and 5D.</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>Three specialty skills? 5D each.</strong></p><p></p><p></p><p></p><p>As for what the droid looks like, just describe whatever you see in your head. Give the droid some gizmos, like a retractable buzz saw or arc welder, if you want to. Have the droid talk in Basic, like C-3PO, or, better yet, have it communicate in machine beeps and whistles. That way you don't even have to roleplay dialogue! You can just respond to the players with sounds!</p><p></p><p>Even better, if you want to add a gizmo to the droid later, you can! A droid's body can hide all sorts of stuff. It seems like every movie, we are learning new things that R2-D2 can do: He's got a holo projector, he can jump with this legs, he's got rocket support on his legs to fly short distances, he's got a buzz saw, an arc wielder, a fire extinguisher...etc. If you have an inspiration for a gizmo that will help out the PCs, then you can have it pop out of a droid compartment (if the tool fits the mission the droid was designed to do).</p><p></p><p>Use these simple guidelines, and you can pop just about any droid, from the smallest floating ball to the tall walking multi-limbed loaders, in an instant.</p><p></p><p></p><p></p><p style="text-align: center"><img src="http://i.imgur.com/xZsVj6U.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Water Bob, post: 6886975, member: 92305"] Default rule. Another thing I like about First Edition D6 Star Wars is what I call the "default rule". Anytime I need a quick NPC stat and I don't have time in the game to think more than a millisecond on it, I default to attribute = 2D, skill = 4D. If you can remember that (it's the average for humans), then you can plop any alien or human NPC that you wish to describe into a scene in a flash. You're rolling through a roleplaying scene, describing all sorts of aliens and strange looking humanoids in a cantina, when your player suddenly has his character start a fight. You're not prepared for that? No problem. Default rule. When you need an attribute roll, just use 2D. When you need a skill roll, use 4D. Boom. All done. End of story. The game keeps moving like water down a tauntaun's back. [CENTER][B][U]Default Aliens, Humans, and Humanoids[/U] Attribute? 2D Skill? 4D [/B][IMG]http://cdn.movieweb.com/img.news.tops/NEJ8myHNjc9BMP_1_b.jpg[/IMG][/CENTER] What about a miscellaneous droid? No problem. Just remember the quick rule to create a droid from the rulebook. All attributes are 1D. The droid has one, two, or three specialty skills that total no more than 12D. Just ask yourself, "What's the droid's primary function?" And, that will give you a quick way to decide on his specialty skills. [CENTER][B][U]Quickie Droids[/U] Attributes? 1D One specialty skill? 13D Two specialty skills? 7D each. Or, 9D and 5D. Three specialty skills? 5D each.[/B][/CENTER] As for what the droid looks like, just describe whatever you see in your head. Give the droid some gizmos, like a retractable buzz saw or arc welder, if you want to. Have the droid talk in Basic, like C-3PO, or, better yet, have it communicate in machine beeps and whistles. That way you don't even have to roleplay dialogue! You can just respond to the players with sounds! Even better, if you want to add a gizmo to the droid later, you can! A droid's body can hide all sorts of stuff. It seems like every movie, we are learning new things that R2-D2 can do: He's got a holo projector, he can jump with this legs, he's got rocket support on his legs to fly short distances, he's got a buzz saw, an arc wielder, a fire extinguisher...etc. If you have an inspiration for a gizmo that will help out the PCs, then you can have it pop out of a droid compartment (if the tool fits the mission the droid was designed to do). Use these simple guidelines, and you can pop just about any droid, from the smallest floating ball to the tall walking multi-limbed loaders, in an instant. [CENTER][IMG]http://i.imgur.com/xZsVj6U.jpg[/IMG][/CENTER] [/QUOTE]
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