Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Star Wars First Edition WEG - A Love Story
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 7490182" data-attributes="member: 92305"><p><strong>MORE CLARITY</strong></p><p></p><p></p><p></p><p>Let me re-state all of this stuff about Dodge. What I'm saying is that figuring a character's Dodge can get messy when initiative must be rolled.</p><p></p><p>The book says that characters who Dodge must roll the Dodge before they see the attack roll against them. What I'm saying is that committing to Dodge has the same effect--the character will roll his Dodge regardless if the attacker hits at range.</p><p></p><p>1. Have a standing commitment from players that their characters will always Dodge when attacked. Or, the reverse standing commitment, that characters will never Dodge when attacked. This status can be changed if the player tells the GM before any attack against him (which is before the initiative roll). </p><p></p><p>2. Roll initiative without concern for Dodge.</p><p></p><p>3. Using commitment, a character can roll his Dodge in response to an attack roll (roll after the Blaster attack is known), which makes it easier to use in a combat round.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>GM (Setting the Scene): "You swing around the corner, and a trooper sees you. You hear his mechanical voice call out to his squad-mates, 'There's one!'"</p><p></p><p>"Blast him!"</p><p></p><p>Player (Declaration): "I'll fire at him! Two shots! Pow! Pow! And, my character is ALWAYS committed to Dodge!"</p><p></p><p>Range is Short, requiring a 10+ to hit at range.</p><p></p><p></p><p><strong></strong></p><p><strong>Initiative.</strong></p><p></p><p>GM rolls Blaster 3D attack = 9</p><p></p><p>Roark rolls Blaster 5D+1, reduced to 4D +1 because he declared two shots = 16.</p><p></p><p></p><p></p><p>Roarks wins initiative, so his shot is considered first. His shot is 16.</p><p></p><p>The GM has stated previously that Stormtroopers are always committed to Dodge.</p><p></p><p>The trooper must roll Dodge at 17+ in order to not get hit. </p><p></p><p>Trooper's normal Dodge is 3D (4D reduced to 3D because of armor). But, we do consider his initiative as a skill roll, so he's throwing 2D to Dodge.</p><p></p><p>Roll 2D +10 = 14.</p><p></p><p>Roark's shot is good. The trooper goes down.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 7490182, member: 92305"] [B]MORE CLARITY[/B] Let me re-state all of this stuff about Dodge. What I'm saying is that figuring a character's Dodge can get messy when initiative must be rolled. The book says that characters who Dodge must roll the Dodge before they see the attack roll against them. What I'm saying is that committing to Dodge has the same effect--the character will roll his Dodge regardless if the attacker hits at range. 1. Have a standing commitment from players that their characters will always Dodge when attacked. Or, the reverse standing commitment, that characters will never Dodge when attacked. This status can be changed if the player tells the GM before any attack against him (which is before the initiative roll). 2. Roll initiative without concern for Dodge. 3. Using commitment, a character can roll his Dodge in response to an attack roll (roll after the Blaster attack is known), which makes it easier to use in a combat round. GM (Setting the Scene): "You swing around the corner, and a trooper sees you. You hear his mechanical voice call out to his squad-mates, 'There's one!'" "Blast him!" Player (Declaration): "I'll fire at him! Two shots! Pow! Pow! And, my character is ALWAYS committed to Dodge!" Range is Short, requiring a 10+ to hit at range. [B] Initiative.[/B] GM rolls Blaster 3D attack = 9 Roark rolls Blaster 5D+1, reduced to 4D +1 because he declared two shots = 16. Roarks wins initiative, so his shot is considered first. His shot is 16. The GM has stated previously that Stormtroopers are always committed to Dodge. The trooper must roll Dodge at 17+ in order to not get hit. Trooper's normal Dodge is 3D (4D reduced to 3D because of armor). But, we do consider his initiative as a skill roll, so he's throwing 2D to Dodge. Roll 2D +10 = 14. Roark's shot is good. The trooper goes down. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Star Wars First Edition WEG - A Love Story
Top