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<blockquote data-quote="Davies" data-source="post: 8974070" data-attributes="member: 30538"><p>This is what I came up with a long time ago, on a forum far far away.</p><p></p><p><span style="font-size: 22px">The Way of the Mind</span></p><p>All monks draw on the hidden powers of the mind and spirit to enhance the body, but followers of this tradition do so in ways that defy imagination. Its techniques are known to strengthen the body, but also the perceptions and even the presence of the monk. The path these aescetic warriors follow typically leads them to one of two destinations -- either a cool detachment from worldly concerns, or a total embrace of every emotional impulse.</p><p></p><p>In the Known World, this path is taught only at the Kenobe Monastery in the Soderfjord Jarldoms, established some seventy years ago by a companion of Hamesh the Pathfinder. Ostensibly devoted to the god Frey, the monastery has produced few true monks in its existence, but serves a vital role in guarding and protecting the caravan route that leads north from Jotunvalk Pass. The people of the Castellan Valley aren't often sure what to make of the monks of Kenobe, but are generally grateful for their assistance.</p><p></p><p>Beyond the Known World, it is thought that this tradition has adherents in distant Jaibul, in the baronies of the eastern Savage Coast, and in legendary Zyxl, the homeland of Hamesh the Pathfinder. But such are simply rumors and speculation.</p><p></p><p><span style="font-size: 18px">Disciple of the Mind</span></p><p>When you choose this tradition at 3rd level, you learn magical disciplines that harness the power of the mind. A discipline requires you to spend ki points each time you use it.</p><p></p><p>You know the <em>invisible hand</em> discipline and one other mental discipline of your choice, which are detailed in the "Mental Disciplines" section below. You learn one additional mental discipline of your choice at 6th, 11th, and 17th level.</p><p></p><p>Whenever you learn a new mental discipline, you can also replace one mental discipline that you already know with a different discipline.</p><p></p><p><em><strong>Casting Mental Spells</strong></em>. Pretty much all mental disciplines allow you to cast spells. See the Basic Rules for the general rules of spellcasting. To cast one of these spells, you use its casting time and other rules, but you don’t need to provide material components for it.</p><p></p><p><span style="font-size: 18px">Mental Disciplines</span></p><p>The mental disciplines are presented in alphabetical order. If a discipline requires a level, you must be that level in this class to learn the discipline.</p><p></p><p><em><strong>Abundant Leap:</strong></em> You can spend 2 ki points to cast <em>jump </em>on yourself.</p><p><em><strong>Compelling Words (6th level):</strong></em> You can spend 3 ki points to cast <em>suggestion</em>.</p><p><strong><em>Fury Born Strike:</em></strong> As an action, you can spend 2 ki points and choose a creature within 30 feet of you. That creature must make a Wisdom saving throw. On a failed save, the creature takes 3d10 psychic damage, plus an additional 1d10 psychic damage for each additional ki point you spend, and becomes stunned. On a successful save, the creature takes half as much damage and isn't stunned.</p><p><em><strong>Gliding Step (11th level):</strong></em> You can spend 5 ki points to cast <em>freedom of movement</em> on yourself.</p><p><em><strong>Hear the Music of the Spheres (17th level):</strong></em> You can spend 6 ki points to cast <em>commune</em>.</p><p><em><strong>Invisible Hand:</strong></em> You can cast <em>mage hand</em> at will, and the hand is automatically invisible, as the Arcane Trickster power. However, it is not sufficiently dextrous to perform legdermain.</p><p><em><strong>Mind over Matter (17th level):</strong></em> You can spend 6 ki points to cast <em>telekinesis</em>.</p><p><em><strong>Run Up The Walls (6th level):</strong></em> You can spend 3 ki points to cast <em>spider climb</em> on yourself.</p><p><em><strong>Speed of Thought (11th level):</strong></em> You can spend 4 ki points to cast <em>haste </em>on yourself.</p><p><em><strong>Steadfast Nerve:</strong></em> You can spend 2 ki points to cast <em>heroism </em>on yourself.</p><p><em><strong>Strike of Serenity* (11th level):</strong></em> You can spend 5 ki points to cast <em>staggering smite</em>.</p><p><em><strong>Water is as Glass (11th level):</strong></em> You can spend 4 ki points to cast <em>water walk</em> on yourself.</p><p><em><strong>Your Thoughts Betray You (6th level):</strong></em> You can spend 3 ki points to cast <em>detect thoughts</em>.</p><p>* Sometimes called Strike of Wrath.</p></blockquote><p></p>
[QUOTE="Davies, post: 8974070, member: 30538"] This is what I came up with a long time ago, on a forum far far away. [SIZE=6]The Way of the Mind[/SIZE] All monks draw on the hidden powers of the mind and spirit to enhance the body, but followers of this tradition do so in ways that defy imagination. Its techniques are known to strengthen the body, but also the perceptions and even the presence of the monk. The path these aescetic warriors follow typically leads them to one of two destinations -- either a cool detachment from worldly concerns, or a total embrace of every emotional impulse. In the Known World, this path is taught only at the Kenobe Monastery in the Soderfjord Jarldoms, established some seventy years ago by a companion of Hamesh the Pathfinder. Ostensibly devoted to the god Frey, the monastery has produced few true monks in its existence, but serves a vital role in guarding and protecting the caravan route that leads north from Jotunvalk Pass. The people of the Castellan Valley aren't often sure what to make of the monks of Kenobe, but are generally grateful for their assistance. Beyond the Known World, it is thought that this tradition has adherents in distant Jaibul, in the baronies of the eastern Savage Coast, and in legendary Zyxl, the homeland of Hamesh the Pathfinder. But such are simply rumors and speculation. [SIZE=5]Disciple of the Mind[/SIZE] When you choose this tradition at 3rd level, you learn magical disciplines that harness the power of the mind. A discipline requires you to spend ki points each time you use it. You know the [I]invisible hand[/I] discipline and one other mental discipline of your choice, which are detailed in the "Mental Disciplines" section below. You learn one additional mental discipline of your choice at 6th, 11th, and 17th level. Whenever you learn a new mental discipline, you can also replace one mental discipline that you already know with a different discipline. [I][B]Casting Mental Spells[/B][/I]. Pretty much all mental disciplines allow you to cast spells. See the Basic Rules for the general rules of spellcasting. To cast one of these spells, you use its casting time and other rules, but you don’t need to provide material components for it. [SIZE=5]Mental Disciplines[/SIZE] The mental disciplines are presented in alphabetical order. If a discipline requires a level, you must be that level in this class to learn the discipline. [I][B]Abundant Leap:[/B][/I] You can spend 2 ki points to cast [I]jump [/I]on yourself. [I][B]Compelling Words (6th level):[/B][/I] You can spend 3 ki points to cast [I]suggestion[/I]. [B][I]Fury Born Strike:[/I][/B] As an action, you can spend 2 ki points and choose a creature within 30 feet of you. That creature must make a Wisdom saving throw. On a failed save, the creature takes 3d10 psychic damage, plus an additional 1d10 psychic damage for each additional ki point you spend, and becomes stunned. On a successful save, the creature takes half as much damage and isn't stunned. [I][B]Gliding Step (11th level):[/B][/I] You can spend 5 ki points to cast [I]freedom of movement[/I] on yourself. [I][B]Hear the Music of the Spheres (17th level):[/B][/I] You can spend 6 ki points to cast [I]commune[/I]. [I][B]Invisible Hand:[/B][/I] You can cast [I]mage hand[/I] at will, and the hand is automatically invisible, as the Arcane Trickster power. However, it is not sufficiently dextrous to perform legdermain. [I][B]Mind over Matter (17th level):[/B][/I] You can spend 6 ki points to cast [I]telekinesis[/I]. [I][B]Run Up The Walls (6th level):[/B][/I] You can spend 3 ki points to cast [I]spider climb[/I] on yourself. [I][B]Speed of Thought (11th level):[/B][/I] You can spend 4 ki points to cast [I]haste [/I]on yourself. [I][B]Steadfast Nerve:[/B][/I] You can spend 2 ki points to cast [I]heroism [/I]on yourself. [I][B]Strike of Serenity* (11th level):[/B][/I] You can spend 5 ki points to cast [I]staggering smite[/I]. [I][B]Water is as Glass (11th level):[/B][/I] You can spend 4 ki points to cast [I]water walk[/I] on yourself. [I][B]Your Thoughts Betray You (6th level):[/B][/I] You can spend 3 ki points to cast [I]detect thoughts[/I]. * Sometimes called Strike of Wrath. [/QUOTE]
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