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Star Wars - Interlude IV: The Detritus of Destiny (CLOSED)
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<blockquote data-quote="Forged Fury" data-source="post: 6824096" data-attributes="member: 95059"><p style="text-align: center"></p> <p style="text-align: center">[ATTACH]74596[/ATTACH]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong><span style="font-family: 'book antiqua'"><span style="font-size: 18px">Interlude IV: The Detritus of Destiny</span></span></strong></p> <p style="text-align: center"><strong><span style="font-family: 'book antiqua'"><span style="font-size: 18px"></span></span></strong></p> <p style="text-align: center"></p><p><span style="font-size: 15px">Nearly twenty years after the formation of the Galactic Empire, the Outer Rim remains one of the few places in the known Galaxy offering some degree of freedom from the yoke of Imperial control. This relative freedom has attracted all manner of scoundrels, criminals, and fugitives to the various planets comprising the Outer Rim. While the Empire is largely unrepresented, the region does not lack in those exercising oppressive control. From Hutt crime lords to spice syndicates, most areas of the Outer Rim fall under the sphere of influence of someone with the power to back up their claim. In the shadows of these criminal enterprises, the resourceful and crafty eke out a desperate existence. While life isn't great, it's better than the alternative. As a crew member on the <em>Secondhand Sarlacc</em>, a decommissioned space tug converted into a salvage ship, you count yourself among the free and desperate. Working for the Aqualish parts dealer Rumko Wun, the crew of the <em>Sarlacc</em> travel the space lanes, searching out salvage sites in the Outer Rim and returning with their finds to Wun's workshop.</span></p><p></p><p style="text-align: center">[ATTACH]74597[/ATTACH]</p><p></p><p><span style="font-size: 15px">Even living in the Outer Rim, it's difficult to not hear news from the rest of the galaxy. The skirmishing between the Rebellion and the Galactic Empire has grown from a simmer to a boil. Rumor has it that the Rebels recently achieved a stunning victory or engaged in an unconscionable act of terrorism... depending on the source of the rumor. </span></p><p></p><p>[HR][/HR]</p><p></p><p><strong>Overview:</strong> The Detritus of Destiny is a Star Wars: Edge of the Empire game. This will be my first time GMing an EoE game and I am new to the system. With that said, I've got a fairly good grasp of the rules and given the narrative nature of the game, I'm pretty confident about my ability to run a pretty fun game. The game itself will start off with a set piece, but will otherwise be a sandbox, with the party directing the action and calling the shots.</p><p></p><p><strong>The Game:</strong> If you're unfamiliar with Star Wars: Edge of the Empire, it is an RPG from Fantasy Flight Games designed as a cooperative narrative game, with the dice rolls providing a reference point for describing a character's actions. The dice themselves are an interesting concept and will require a bit of accommodation for the game to work as a PbP on EnWorld. The way it will work is the player will describe the actions they would like their character to take. Once described, the GM will roll using an online roller and post the results, at which point the player will post in the IC thread. If you're unfamiliar with the game, FFG has a downloadable introductory adventure available called <a href="https://images-cdn.fantasyflightgames.com/filer_public/18/ff/18ff8afe-bf19-47a3-97e5-a313ded3d6b3/under_a_black_sun_lores.pdf" target="_blank">Under A Black Sun</a>. The first part of the adventure document describes how the game is played, which is a nice introduction. Players unfamiliar with the game are more than welcome to submit a character and learn how to play along with the GM.</p><p></p><p><strong>Character Creation:</strong></p><p>- Characters will be standard starting characters. The only material allowed will be the Edge of the Empire Core Book. I'm willing to allow species from other books on a case-by-case basis.</p><p>- One house rule I am implementing will be to allow increasing Characteristics after character creation through XP expenditure. This will be a limited capability and will trigger each time the character spends a total of 100 XP on skills, talents, new specializations, and/or force powers. Once that threshold has been reached, the character will be allowed to increase a characteristic using the standard rules at character creation. That expenditure will not count toward the next 100 XP threshold. This rule is being included to encourage players to spend starting XP on other options aside from characteristics.</p><p>- If you are unfamiliar with the game, I am more than happy to help you build your character based on a submitted concept.</p><p></p><p><strong>Timing Considerations:</strong></p><p>- The game system as written recognizes game sessions as a unit of measurement by which certain abilities are refreshed. Since PbPs are essentially one long continuous session, this game will use the rule that two scenes/encounters will equal one session. The GM will keep track of sessions/encounters in the titles of posts.</p><p>- The game will use a modified initiative approach, as RAW initiative is pretty clunky for PbP.</p><p></p><p><strong>Submissions:</strong></p><p>- If you're interested in participating, please post a character concept below; this will not necessarily be a first-come, first-served game. </p><p>- If you want to write up a complete character, you are welcome to do so, but I only need a concept in order to select characters. </p><p>- I am looking for 3-4 characters for the game. </p><p>- The pace will be somewhat leisurely, but I would appreciate daily postings, either IC or OOC in order to keep the game moving.</p><p>- Submissions will close on February 22nd, 2016.</p><p></p><p>Please let me know if you have any questions and thanks for considering this game.</p><p></p><p>-Forged_Fury</p></blockquote><p></p>
[QUOTE="Forged Fury, post: 6824096, member: 95059"] [CENTER] [ATTACH=CONFIG]74596._xfImport[/ATTACH] [B][FONT=book antiqua][SIZE=5]Interlude IV: The Detritus of Destiny [/SIZE][/FONT][/B] [/CENTER] [SIZE=4]Nearly twenty years after the formation of the Galactic Empire, the Outer Rim remains one of the few places in the known Galaxy offering some degree of freedom from the yoke of Imperial control. This relative freedom has attracted all manner of scoundrels, criminals, and fugitives to the various planets comprising the Outer Rim. While the Empire is largely unrepresented, the region does not lack in those exercising oppressive control. From Hutt crime lords to spice syndicates, most areas of the Outer Rim fall under the sphere of influence of someone with the power to back up their claim. In the shadows of these criminal enterprises, the resourceful and crafty eke out a desperate existence. While life isn't great, it's better than the alternative. As a crew member on the [I]Secondhand Sarlacc[/I], a decommissioned space tug converted into a salvage ship, you count yourself among the free and desperate. Working for the Aqualish parts dealer Rumko Wun, the crew of the [I]Sarlacc[/I] travel the space lanes, searching out salvage sites in the Outer Rim and returning with their finds to Wun's workshop.[/SIZE] [CENTER][ATTACH=CONFIG]74597._xfImport[/ATTACH][/CENTER] [SIZE=4]Even living in the Outer Rim, it's difficult to not hear news from the rest of the galaxy. The skirmishing between the Rebellion and the Galactic Empire has grown from a simmer to a boil. Rumor has it that the Rebels recently achieved a stunning victory or engaged in an unconscionable act of terrorism... depending on the source of the rumor. [/SIZE] [HR][/HR] [B]Overview:[/B] The Detritus of Destiny is a Star Wars: Edge of the Empire game. This will be my first time GMing an EoE game and I am new to the system. With that said, I've got a fairly good grasp of the rules and given the narrative nature of the game, I'm pretty confident about my ability to run a pretty fun game. The game itself will start off with a set piece, but will otherwise be a sandbox, with the party directing the action and calling the shots. [B]The Game:[/B] If you're unfamiliar with Star Wars: Edge of the Empire, it is an RPG from Fantasy Flight Games designed as a cooperative narrative game, with the dice rolls providing a reference point for describing a character's actions. The dice themselves are an interesting concept and will require a bit of accommodation for the game to work as a PbP on EnWorld. The way it will work is the player will describe the actions they would like their character to take. Once described, the GM will roll using an online roller and post the results, at which point the player will post in the IC thread. If you're unfamiliar with the game, FFG has a downloadable introductory adventure available called [URL="https://images-cdn.fantasyflightgames.com/filer_public/18/ff/18ff8afe-bf19-47a3-97e5-a313ded3d6b3/under_a_black_sun_lores.pdf"]Under A Black Sun[/URL]. The first part of the adventure document describes how the game is played, which is a nice introduction. Players unfamiliar with the game are more than welcome to submit a character and learn how to play along with the GM. [B]Character Creation:[/B] - Characters will be standard starting characters. The only material allowed will be the Edge of the Empire Core Book. I'm willing to allow species from other books on a case-by-case basis. - One house rule I am implementing will be to allow increasing Characteristics after character creation through XP expenditure. This will be a limited capability and will trigger each time the character spends a total of 100 XP on skills, talents, new specializations, and/or force powers. Once that threshold has been reached, the character will be allowed to increase a characteristic using the standard rules at character creation. That expenditure will not count toward the next 100 XP threshold. This rule is being included to encourage players to spend starting XP on other options aside from characteristics. - If you are unfamiliar with the game, I am more than happy to help you build your character based on a submitted concept. [B]Timing Considerations:[/B] - The game system as written recognizes game sessions as a unit of measurement by which certain abilities are refreshed. Since PbPs are essentially one long continuous session, this game will use the rule that two scenes/encounters will equal one session. The GM will keep track of sessions/encounters in the titles of posts. - The game will use a modified initiative approach, as RAW initiative is pretty clunky for PbP. [B]Submissions:[/B] - If you're interested in participating, please post a character concept below; this will not necessarily be a first-come, first-served game. - If you want to write up a complete character, you are welcome to do so, but I only need a concept in order to select characters. - I am looking for 3-4 characters for the game. - The pace will be somewhat leisurely, but I would appreciate daily postings, either IC or OOC in order to keep the game moving. - Submissions will close on February 22nd, 2016. Please let me know if you have any questions and thanks for considering this game. -Forged_Fury [/QUOTE]
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