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Star Wars - Interlude IV: The Detritus of Destiny (CLOSED)
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<blockquote data-quote="perrinmiller" data-source="post: 6824564" data-attributes="member: 88649"><p>I have played a few PbP EoE games off-site. Here's my application:</p><p></p><p>[sblock=Mack Granger]Species: Human Male</p><p>Career: Hired Gun</p><p>Specialization: Mercenary Soldier</p><p></p><p>Personality: </p><p>Calm and collected, analytical and capable of keeping his thoughts to himself. However, he can be very vocal about things that irk him and he is not afraid to speak his mind. He is conservative in his thinking and practical. He is confident in his abilities but does not flaunt them. When he feels something is worthy, he will be devoted and loyal to that cause and the people associated with it.</p><p></p><p>Background:</p><p>Mack Granger was born in the Outer Rim on Roon, his family owning a small manufacturing and shipping company that dealt with small sub contracts for manufacturing high tech items and droid components. </p><p></p><p>Mack’s personal feelings leaned more towards direct action rather than trying to appease the Imperial agents and authorities while maintaining good relations with those of the Alliance. However, many of his boyhood friends were always planning to join the Alliance forces and he pretty much thought he would too, eventually. Initially, his father did his best to discourage the notions and keep his son safe. </p><p></p><p>Roon remained withdrawn from the New Order until 15 years before the Battle of Yavin, when Koong, governor of the Tawntoom province, contacted Admiral Terrinald Screed. It was after Screed's interest in Roon that the planet finally began to become drawn into galactic affairs once more. Once that happened, Mack’s father changed his mind and threw his support to the Rebels and let his son pursue his destiny.</p><p></p><p>After helping the handful of off-world Rebel groups operating in the system in their efforts to aid the local resistance in the Umboo province, a part of the planet known to have long opposed outside authority, Mack became involved in the periphery. Still too young to really be allowed to join up the teenage boy did his part and caught the attention of some of the seasoned operatives from off-world. He was able to learn some things from them and when the time came, Mack was introduced to the right recruiters. He left Roon to officially join the Rebel Alliance once he was old enough. </p><p></p><p>After training, Mack’s cell was sent to stir up trouble in Bothan space. Unfortunately, his first assignment ended in disaster. After a few raid and destroy operations, the controlling handlers were given false information and Mack’s team walked into a trap. Imperial security tried to snap up the handlers and spies, but most were killed in the fighting or committed suicide. The soldiers and operatives carrying out the operations with Mack fought their way out of the ambush, but only a few actually made it to scatter to other systems and start over in the fight.</p><p></p><p>In a system bordering Hutt Space, Mack accidentally encountered to scheme run by the Hutts to extort money from an Alliance sympathetic business owner. The Rodian and Quarren thugs were on one of the lesser Hutt Lord’s payrolls, but Mack doesn’t know which one. At the time it did not matter, he took them out anyway. He learned of the price on his head a few months later when an inept bounty hunter tried to collect. After catching a departing transport heading off planet, he found work on a tramp salvage ship as the security officer. </p><p></p><p>[sblock=About myself] 1. Experience with EoE: I have played a good handful of games using these rules, starting back when it was still in Beta. All my experience is in PbP.</p><p></p><p>2. Experience with PbP: I have somewhere around 50-60K posts under my belt in the last 5 years, if I were to count them all up from the handful of sites I play at. I also GM a fair number of games as well. With attrition being the bane of most PbP games, this illustrates that I am not going to just disappear.</p><p></p><p>3. Frequency of Posting: On a normal basis, I can post once per day, 6-7 days a week. I generally do not post more than once a day on principle, allowing others a chance to reply or react during their daily routine as well. I also let people know when I am not available from more than 36-48 hours.</p><p></p><p>4. My philosophy as a PbP player: I enjoy writing posts and playing the game, having a good time when others are entertained and having fun posting in response as well. I treat every post IC like it is a scene of a TV show and describe my character's actions; there is always something for my character to do and probably say. Just because my character is in combat, there is no reason to stop role-playing. Any day I can post in reply to what other players have written is a good day.</p><p></p><p>I tend to write my character doing things and interacting with the environment as set up by the GM, letting the GM focus on providing results/changes of scenery and NPC reactions. I can run with what a GM gives me, without needing to hand held constantly. However I know when to pause to let the GM provide results or offering the courtesy to let other player get a chance to participate. I like groups that can develop teamwork and chemistry, where everyone has a role and opportunities to shine. I also believe communication OOC is important for scene advancement and coordinating other things in gameplay.</p><p></p><p>Recently, I have come to value the interactive side of PbP gaming. This is what sustains a game over the long haul, writers that are interested in responding to each other in character while the plot progresses around them. The focus on characterization on equal footing as plot progression is what brings the players fully into the story to make an engaging tale.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 6824564, member: 88649"] I have played a few PbP EoE games off-site. Here's my application: [sblock=Mack Granger]Species: Human Male Career: Hired Gun Specialization: Mercenary Soldier Personality: Calm and collected, analytical and capable of keeping his thoughts to himself. However, he can be very vocal about things that irk him and he is not afraid to speak his mind. He is conservative in his thinking and practical. He is confident in his abilities but does not flaunt them. When he feels something is worthy, he will be devoted and loyal to that cause and the people associated with it. Background: Mack Granger was born in the Outer Rim on Roon, his family owning a small manufacturing and shipping company that dealt with small sub contracts for manufacturing high tech items and droid components. Mack’s personal feelings leaned more towards direct action rather than trying to appease the Imperial agents and authorities while maintaining good relations with those of the Alliance. However, many of his boyhood friends were always planning to join the Alliance forces and he pretty much thought he would too, eventually. Initially, his father did his best to discourage the notions and keep his son safe. Roon remained withdrawn from the New Order until 15 years before the Battle of Yavin, when Koong, governor of the Tawntoom province, contacted Admiral Terrinald Screed. It was after Screed's interest in Roon that the planet finally began to become drawn into galactic affairs once more. Once that happened, Mack’s father changed his mind and threw his support to the Rebels and let his son pursue his destiny. After helping the handful of off-world Rebel groups operating in the system in their efforts to aid the local resistance in the Umboo province, a part of the planet known to have long opposed outside authority, Mack became involved in the periphery. Still too young to really be allowed to join up the teenage boy did his part and caught the attention of some of the seasoned operatives from off-world. He was able to learn some things from them and when the time came, Mack was introduced to the right recruiters. He left Roon to officially join the Rebel Alliance once he was old enough. After training, Mack’s cell was sent to stir up trouble in Bothan space. Unfortunately, his first assignment ended in disaster. After a few raid and destroy operations, the controlling handlers were given false information and Mack’s team walked into a trap. Imperial security tried to snap up the handlers and spies, but most were killed in the fighting or committed suicide. The soldiers and operatives carrying out the operations with Mack fought their way out of the ambush, but only a few actually made it to scatter to other systems and start over in the fight. In a system bordering Hutt Space, Mack accidentally encountered to scheme run by the Hutts to extort money from an Alliance sympathetic business owner. The Rodian and Quarren thugs were on one of the lesser Hutt Lord’s payrolls, but Mack doesn’t know which one. At the time it did not matter, he took them out anyway. He learned of the price on his head a few months later when an inept bounty hunter tried to collect. After catching a departing transport heading off planet, he found work on a tramp salvage ship as the security officer. [sblock=About myself] 1. Experience with EoE: I have played a good handful of games using these rules, starting back when it was still in Beta. All my experience is in PbP. 2. Experience with PbP: I have somewhere around 50-60K posts under my belt in the last 5 years, if I were to count them all up from the handful of sites I play at. I also GM a fair number of games as well. With attrition being the bane of most PbP games, this illustrates that I am not going to just disappear. 3. Frequency of Posting: On a normal basis, I can post once per day, 6-7 days a week. I generally do not post more than once a day on principle, allowing others a chance to reply or react during their daily routine as well. I also let people know when I am not available from more than 36-48 hours. 4. My philosophy as a PbP player: I enjoy writing posts and playing the game, having a good time when others are entertained and having fun posting in response as well. I treat every post IC like it is a scene of a TV show and describe my character's actions; there is always something for my character to do and probably say. Just because my character is in combat, there is no reason to stop role-playing. Any day I can post in reply to what other players have written is a good day. I tend to write my character doing things and interacting with the environment as set up by the GM, letting the GM focus on providing results/changes of scenery and NPC reactions. I can run with what a GM gives me, without needing to hand held constantly. However I know when to pause to let the GM provide results or offering the courtesy to let other player get a chance to participate. I like groups that can develop teamwork and chemistry, where everyone has a role and opportunities to shine. I also believe communication OOC is important for scene advancement and coordinating other things in gameplay. Recently, I have come to value the interactive side of PbP gaming. This is what sustains a game over the long haul, writers that are interested in responding to each other in character while the plot progresses around them. The focus on characterization on equal footing as plot progression is what brings the players fully into the story to make an engaging tale.[/sblock][/sblock] [/QUOTE]
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