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Star Wars Jedi - D&D 5e Character Build
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<blockquote data-quote="Redthistle" data-source="post: 6403370" data-attributes="member: 6778305"><p>Some more thoughts, as I work on other builds for this:</p><p></p><p>1) I imagine we would not want to call them Jedi in a D&D game, although its up to the DM as usual. For the nonce, I'm going to title them in honor of the registered user who started this thread: the Miklongi.</p><p></p><p>2) For a bit, I was also thinking of renaming the Force, but since force is one of the lightsaber's damage types, I realized that was pretty dumb. </p><p></p><p>3) Mr. Long did not include one legendary aspect of lightsabers, and I assume it was partly for this reason: putting a weapon equivalent to a vorpal sword in its ability to lop off body parts into the hands of a 1st level apprentice is kind of overpowered. Assuming vorpal swords do become available in future 5e supplements, it seems to me that until then it should not be added to the weapon's description. If vorpal weapons do join 5e, perhaps only the final lightsaber feat (master-level) would be capable of that feature.</p><p></p><p>4) The dark side. Are they out there? Does it seem reasonable to think they would be? I would think so. But I don't want to go there. It scares me.</p><p></p><p>5) Eldritch Knight, if a Jedi were to choose that Martial Archetype. The description in the PHB assigns the type of spells to the wizard class. Basing the linked spell-type on the sorcerer or warlock classes seems closer to the essence of the Jedi. I would just make that the player's choice. If someone does decide to make a dark-sider, aside from lightsaber damage, I think any damaging Eldritch Knight spells would deliver its damage by combining the force and shadow types (see Tormyr's reply re splitting damage dice above).</p><p></p><p>Well, that's it for now. Ciao!</p></blockquote><p></p>
[QUOTE="Redthistle, post: 6403370, member: 6778305"] Some more thoughts, as I work on other builds for this: 1) I imagine we would not want to call them Jedi in a D&D game, although its up to the DM as usual. For the nonce, I'm going to title them in honor of the registered user who started this thread: the Miklongi. 2) For a bit, I was also thinking of renaming the Force, but since force is one of the lightsaber's damage types, I realized that was pretty dumb. 3) Mr. Long did not include one legendary aspect of lightsabers, and I assume it was partly for this reason: putting a weapon equivalent to a vorpal sword in its ability to lop off body parts into the hands of a 1st level apprentice is kind of overpowered. Assuming vorpal swords do become available in future 5e supplements, it seems to me that until then it should not be added to the weapon's description. If vorpal weapons do join 5e, perhaps only the final lightsaber feat (master-level) would be capable of that feature. 4) The dark side. Are they out there? Does it seem reasonable to think they would be? I would think so. But I don't want to go there. It scares me. 5) Eldritch Knight, if a Jedi were to choose that Martial Archetype. The description in the PHB assigns the type of spells to the wizard class. Basing the linked spell-type on the sorcerer or warlock classes seems closer to the essence of the Jedi. I would just make that the player's choice. If someone does decide to make a dark-sider, aside from lightsaber damage, I think any damaging Eldritch Knight spells would deliver its damage by combining the force and shadow types (see Tormyr's reply re splitting damage dice above). Well, that's it for now. Ciao! [/QUOTE]
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