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Star Wars Jedi - D&D 5e Character Build
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<blockquote data-quote="Tormyr" data-source="post: 6403384" data-attributes="member: 6776887"><p>Here are some of my thoughts on this.</p><p></p><p>1. I imagined this being a drop in replacement for Star Wars D20. Have spells be The Force. Martial weapons and heavy armor has a cortosis weave. The simple reskinning would potentially work in an era with a lot of force users, or a way to make the PCs special. Replace crossbows with blasters, etc.</p><p></p><p>2. If spells are the force, you can just reskin magic as the force. Just drop all material components that don't have a cost (the materials with a cost become components to focus on or transmute with the force.</p><p></p><p>3. In the old Star Wars card game from decipher, there was a card that let non jedi use a lightsaber, but it was dangerous to them. They had the ability to injure themselves. You could add a critical fumble for those not proficient in lightsabers. Since dropping someone to 0hp is the "killing blow," you could add a decapitation at 0 hp, but that might make the game less family friendly.</p><p></p><p>4. I imagine the Necromancy or the Death domain in the DMG would blend well with the dark side, or any of the evil alignments would provide a jedi with dark side leanings.</p><p></p><p>5. The eldritch knight is a great concept for an all around jedi. But lots of others would work as well. I think that most force abilities outside of spellcasting would work through feats (proficiency in an additional skills or tools through the force). A force sensitive rogue could learn how to use the force to aid intuition in use of thieves tools to gain expertise on its proficiency, etc.)</p><p></p><p>While this reskin with minimal conversion would be easier, it would tweak some of the flavor of the Star Wars universe. There is arguably more use of the force. Deities are dropped. Monks, Druids, Paladins, Eldritch Knights, Wizards, Sorcerers, Clerics, Arcane Tricksters and Rangers are all force sensitive/force trained/Jedi/Sith to some extent or another. Warlocks gain their force sensitivity from a gift from a dark benefactor? If everyone is willing to not be sticklers for "how things should be" in the star wars universe, it could be a relatively simple conversion.</p><p></p><p>My 7 year old daughter would love this. After starting her on First Fable, she liked it, but after haveing watched the entire Clone Wars cartoon, she told me in no uncertain terms that she wanted to be a Jedi. I could see picking up a Star Wars RPG adventure and having a relatively straightforward conversion to 5e without having to buy the Star Wars RPG source books.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6403384, member: 6776887"] Here are some of my thoughts on this. 1. I imagined this being a drop in replacement for Star Wars D20. Have spells be The Force. Martial weapons and heavy armor has a cortosis weave. The simple reskinning would potentially work in an era with a lot of force users, or a way to make the PCs special. Replace crossbows with blasters, etc. 2. If spells are the force, you can just reskin magic as the force. Just drop all material components that don't have a cost (the materials with a cost become components to focus on or transmute with the force. 3. In the old Star Wars card game from decipher, there was a card that let non jedi use a lightsaber, but it was dangerous to them. They had the ability to injure themselves. You could add a critical fumble for those not proficient in lightsabers. Since dropping someone to 0hp is the "killing blow," you could add a decapitation at 0 hp, but that might make the game less family friendly. 4. I imagine the Necromancy or the Death domain in the DMG would blend well with the dark side, or any of the evil alignments would provide a jedi with dark side leanings. 5. The eldritch knight is a great concept for an all around jedi. But lots of others would work as well. I think that most force abilities outside of spellcasting would work through feats (proficiency in an additional skills or tools through the force). A force sensitive rogue could learn how to use the force to aid intuition in use of thieves tools to gain expertise on its proficiency, etc.) While this reskin with minimal conversion would be easier, it would tweak some of the flavor of the Star Wars universe. There is arguably more use of the force. Deities are dropped. Monks, Druids, Paladins, Eldritch Knights, Wizards, Sorcerers, Clerics, Arcane Tricksters and Rangers are all force sensitive/force trained/Jedi/Sith to some extent or another. Warlocks gain their force sensitivity from a gift from a dark benefactor? If everyone is willing to not be sticklers for "how things should be" in the star wars universe, it could be a relatively simple conversion. My 7 year old daughter would love this. After starting her on First Fable, she liked it, but after haveing watched the entire Clone Wars cartoon, she told me in no uncertain terms that she wanted to be a Jedi. I could see picking up a Star Wars RPG adventure and having a relatively straightforward conversion to 5e without having to buy the Star Wars RPG source books. [/QUOTE]
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