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<blockquote data-quote="Ankh-Morpork Guard" data-source="post: 4358594" data-attributes="member: 10079"><p><span style="font-size: 9px">Combat Info:</span>[sblock]All the TIEs are still out in Long range for the weapons, so a -10 to the attacks still.</p><p></p><p>With that in mind, Deurr's gets a 5 due to that penalty so no Force Point use there.</p><p></p><p>Will go ahead with Viria's attack, since they're technically still in range. Even with the penalty, she gets a 15, which JUST manages to hit. So shall assume that its T2 in the center taking said damage...which ends up being 50 damage. The DR drops that to 40, but that still beats it massive damage so not only does T2 take 40 damage, but its down one spot on the condition track.</p><p></p><p>That brings up the YT, which after moving as fast as it can again, is finally in range of the TIEs. And THAT ends the round.</p><p></p><p>4 rounds left for K2, 3 for safe range to jump.</p><p></p><p>Brings the TIEs up, which move/shoot again. 1, 2, and 3 all shoot at <em>Vortex</em>. Due to range penalties, all miss again. 4, 5, and 6 turn and head for the YT and shoot that way. 6 and 4 miss, but 5 crits. Disturbingly enough, that means one TIE takes out the YT's shields entirely, drops it one spot on the condition track, and does 71 damage to the freighter.</p><p></p><p>That brings you guys up again and uh...watch out for wayward 20s. </p><p></p><p>--------------------</p><p>--------------------</p><p>--Y----6-----1------</p><p>-------5-----2-----V</p><p>-------4-----3------</p><p>--------------------</p><p>--------------------</p><p>--------------------[/sblock]</p><p></p><p>Taking aim again, Deurr's fires off another shot from the shuttle's blaster cannons. Still, the TIEs managed to slip out of the way with little trouble. This, however, ends up putting the center-most of them right in line for Viria, with her shot connecting easily on its right wing panel and almost sending the entire starfighter into a spin before its pilot somehow managed to gain control of the craft.</p><p></p><p>Seemingly not noticing this damage, the TIE and two others continue forward, firing wildly and causing more green flashes to encompass the viewport before continuing onwards into nothing. The other three TIEs, however, spun around in reaction to the YT-2000's approach from behind, and from a quick glance at the sensors, they were firing and at least one shot connected squarely with the freighter...though there was nothing from the comm.</p><p></p><p>Within the cockpit, the Duros nodded to Istara as she got up, but instead chose to respond to Lia's words, <span style="color: RoyalBlue">"I just can't make that thing out...its too far for the sensors to pick up."</span></p><p></p><p>But looking closely, Lia was beginning to see its shape as more than just a dot in the sky beneath the wedge of the Star Destroyer. It was almost like a flying box and white against Yavin's orange backdrop...there were few ships that the Empire employed of even that basic description coupled with its size, meaning it was most likely an Imperial Assault Shuttle, commonly used in boarding ships and almost always fully loaded with stormtroopers.</p><p></p><p>When Istara was able to get a look at the panel above her and Kay, she found it difficult to accurately place exactly what it had been. The blaster bolt it had taken had severely damaged the section, and it still had that smell of burnt electronics and ozone. Despite that, though, with its location compared to other systems and what you could make of what was left, it was likely connected to either the sublight drives or the hyperdrive. The former was working, obviously, and K2 had not reported any problems while he was working on plotting the jump, so there was the distinct possibility it was simply a monitoring system rather than anything vital.</p></blockquote><p></p>
[QUOTE="Ankh-Morpork Guard, post: 4358594, member: 10079"] [size=1]Combat Info:[/size][sblock]All the TIEs are still out in Long range for the weapons, so a -10 to the attacks still. With that in mind, Deurr's gets a 5 due to that penalty so no Force Point use there. Will go ahead with Viria's attack, since they're technically still in range. Even with the penalty, she gets a 15, which JUST manages to hit. So shall assume that its T2 in the center taking said damage...which ends up being 50 damage. The DR drops that to 40, but that still beats it massive damage so not only does T2 take 40 damage, but its down one spot on the condition track. That brings up the YT, which after moving as fast as it can again, is finally in range of the TIEs. And THAT ends the round. 4 rounds left for K2, 3 for safe range to jump. Brings the TIEs up, which move/shoot again. 1, 2, and 3 all shoot at [i]Vortex[/i]. Due to range penalties, all miss again. 4, 5, and 6 turn and head for the YT and shoot that way. 6 and 4 miss, but 5 crits. Disturbingly enough, that means one TIE takes out the YT's shields entirely, drops it one spot on the condition track, and does 71 damage to the freighter. That brings you guys up again and uh...watch out for wayward 20s. -------------------- -------------------- --Y----6-----1------ -------5-----2-----V -------4-----3------ -------------------- -------------------- --------------------[/sblock] Taking aim again, Deurr's fires off another shot from the shuttle's blaster cannons. Still, the TIEs managed to slip out of the way with little trouble. This, however, ends up putting the center-most of them right in line for Viria, with her shot connecting easily on its right wing panel and almost sending the entire starfighter into a spin before its pilot somehow managed to gain control of the craft. Seemingly not noticing this damage, the TIE and two others continue forward, firing wildly and causing more green flashes to encompass the viewport before continuing onwards into nothing. The other three TIEs, however, spun around in reaction to the YT-2000's approach from behind, and from a quick glance at the sensors, they were firing and at least one shot connected squarely with the freighter...though there was nothing from the comm. Within the cockpit, the Duros nodded to Istara as she got up, but instead chose to respond to Lia's words, [color=RoyalBlue]"I just can't make that thing out...its too far for the sensors to pick up."[/color] But looking closely, Lia was beginning to see its shape as more than just a dot in the sky beneath the wedge of the Star Destroyer. It was almost like a flying box and white against Yavin's orange backdrop...there were few ships that the Empire employed of even that basic description coupled with its size, meaning it was most likely an Imperial Assault Shuttle, commonly used in boarding ships and almost always fully loaded with stormtroopers. When Istara was able to get a look at the panel above her and Kay, she found it difficult to accurately place exactly what it had been. The blaster bolt it had taken had severely damaged the section, and it still had that smell of burnt electronics and ozone. Despite that, though, with its location compared to other systems and what you could make of what was left, it was likely connected to either the sublight drives or the hyperdrive. The former was working, obviously, and K2 had not reported any problems while he was working on plotting the jump, so there was the distinct possibility it was simply a monitoring system rather than anything vital. [/QUOTE]
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