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<blockquote data-quote="NMC" data-source="post: 5314089" data-attributes="member: 2790"><p>My experiences have been different, but I think these are still good points.</p><p></p><p>I first started playing Star Wars with modules from West End Games, and I think those were nicely integrated with the canon, so that probably colored my expectations. Even so, it was the novels and comics that aimed for plots bigger and better than those of the movies--such as Dark Empire and the entire New Jedi Order series--that reaffirmed my bias. In those, the events were so grandiose that what happened in the films seemed to be of little consequence, and that soured the experience for me.</p><p></p><p>In the same way, I think one can turn off players by not respecting the canon, but I've never had a player complain because a campaign did respect it.</p><p></p><p>It's a good point, though, that most players expect epic moments. The trick, of course, is to provide those moments without outdoing the films. A good examples of this is the old adventure Black Ice, where the heroes have a chance to take on a Torpedo Sphere that is attacking their base. While not quite as big as either of the Death Star engagements, that still provided a really cool moment. Another example is Strike Force Shantipole, where the heroes can save the prototype B-Wing fighter from falling into Imperial hands, thus contributing to the accomplishments of the Alliance as a whole.</p><p></p><p>-Nate</p></blockquote><p></p>
[QUOTE="NMC, post: 5314089, member: 2790"] My experiences have been different, but I think these are still good points. I first started playing Star Wars with modules from West End Games, and I think those were nicely integrated with the canon, so that probably colored my expectations. Even so, it was the novels and comics that aimed for plots bigger and better than those of the movies--such as Dark Empire and the entire New Jedi Order series--that reaffirmed my bias. In those, the events were so grandiose that what happened in the films seemed to be of little consequence, and that soured the experience for me. In the same way, I think one can turn off players by not respecting the canon, but I've never had a player complain because a campaign did respect it. It's a good point, though, that most players expect epic moments. The trick, of course, is to provide those moments without outdoing the films. A good examples of this is the old adventure Black Ice, where the heroes have a chance to take on a Torpedo Sphere that is attacking their base. While not quite as big as either of the Death Star engagements, that still provided a really cool moment. Another example is Strike Force Shantipole, where the heroes can save the prototype B-Wing fighter from falling into Imperial hands, thus contributing to the accomplishments of the Alliance as a whole. -Nate [/QUOTE]
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