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Star Wars Saga/D&D 5th Hybrid [OOC/Rolls]
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<blockquote data-quote="Binder Fred" data-source="post: 6828827" data-attributes="member: 63746"><p>Here's Gand's sheet for comments. Combined two "free" comlinks into one that has video and sold off a "free" power pack I didn't need. Left to do = pick two extra languages.</p><p></p><p>Re languages I was thinking more along the lines of being able to decipher/translate dead languages rather than actually being able to speak them? I took a datacard on dead languages to reflect that. Should I take a "Dead Languages" or "Deciphering" language slot as well?</p><p></p><p>[sblock=This Gand]Neutral medium-sized Gand Soldier/Tech Sage 1 </p><p>Force 5/5 (1d4+1 to a roll)</p><p>Init +3 </p><p>Passive perception 19 visual (otherwise 14)</p><p>Languages: Gand, Basic, Binary, 2 others</p><p>Species Trait: Exoskeleton (+1 AC), Compound Eyes (Avd visual), Oxygen sensitivity (As Kel Dor)</p><p>-----------------------------</p><p>Defenses Ref 20 (10+1 Exoskel+1 Soldier+5 armor+3 Dex), Fort 15/17 with armor (Advantage vs gas), Will 14</p><p>Hp 31; Threshold 15/17 with armor; Second Wind 1d10 (Unused)</p><p>-----------------------------</p><p>Proficiency bonus +2</p><p>Speed 12</p><p>Melee +2/+5 Finesse (Machete 1d6+3, Finesse, Light)</p><p>Ranged +5 (Heavy Blaster 3d8+3, 50/50 rounds, range 40/160)</p><p>-----------------------------</p><p>Str 10, Dex 16, Con 12, Int 15, Wis 15, Cha 10 </p><p><strong>Talents: </strong>Devastating Attack (-5 dam threshold), Researcher (If you don't know, you know where to find it)</p><p><strong>Feats:</strong> Armor prof (Light, Medium), WP (Simple, Martial, Pistols, Rifles, Advanced melee), Tool (Explosives), Pistoleer (No disadv at close range; If Attack, can attack as Bonus)</p><p><strong>Skills:</strong> Perception +4 (Adv visual), Survival +4, Galactic Lore +4, Computer Use +4</p><p></p><p><strong>Possessions:</strong> Dusty poncho with pointed hood (All-temp cloak (100 cr)), Scout trooper armor in dark green, Ammonia breather + Vocoder, Short-range comlink watch with video, Heavy blaster on right hip, Machete/scimitar on left hip, Utility belt (3-days supply of food rations, a medpac, 2 spare energy cell, a glow rod, a liquid cable dispenser with small grapple hook, a couple of empty pouches), A datapad with 10 datacards (see below) and holorecorder cpability (100 cr), a set of common clothes, a credstik with 25 credits.</p><p></p><p>Datacards (Adv on Wis or Int rolls in): </p><p>1. Galactic Lore</p><p>2. Dead languages</p><p>3. Ultimate Alien Anthology</p><p>4. Xenobio and Botanical Almanac (AKA Nature)</p><p>5. First aid/Medicine</p><p>6. Chemistry and chemical compounds</p><p>7. Physics of Space and Time</p><p>8. Vehicle maintenance/mechanics</p><p>9. Dathomir compendium (including topo maps)</p><p>10. Speaking Rancor[/sblock]</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6828827, member: 63746"] Here's Gand's sheet for comments. Combined two "free" comlinks into one that has video and sold off a "free" power pack I didn't need. Left to do = pick two extra languages. Re languages I was thinking more along the lines of being able to decipher/translate dead languages rather than actually being able to speak them? I took a datacard on dead languages to reflect that. Should I take a "Dead Languages" or "Deciphering" language slot as well? [sblock=This Gand]Neutral medium-sized Gand Soldier/Tech Sage 1 Force 5/5 (1d4+1 to a roll) Init +3 Passive perception 19 visual (otherwise 14) Languages: Gand, Basic, Binary, 2 others Species Trait: Exoskeleton (+1 AC), Compound Eyes (Avd visual), Oxygen sensitivity (As Kel Dor) ----------------------------- Defenses Ref 20 (10+1 Exoskel+1 Soldier+5 armor+3 Dex), Fort 15/17 with armor (Advantage vs gas), Will 14 Hp 31; Threshold 15/17 with armor; Second Wind 1d10 (Unused) ----------------------------- Proficiency bonus +2 Speed 12 Melee +2/+5 Finesse (Machete 1d6+3, Finesse, Light) Ranged +5 (Heavy Blaster 3d8+3, 50/50 rounds, range 40/160) ----------------------------- Str 10, Dex 16, Con 12, Int 15, Wis 15, Cha 10 [B]Talents: [/B]Devastating Attack (-5 dam threshold), Researcher (If you don't know, you know where to find it) [B]Feats:[/B] Armor prof (Light, Medium), WP (Simple, Martial, Pistols, Rifles, Advanced melee), Tool (Explosives), Pistoleer (No disadv at close range; If Attack, can attack as Bonus) [B]Skills:[/B] Perception +4 (Adv visual), Survival +4, Galactic Lore +4, Computer Use +4 [B]Possessions:[/B] Dusty poncho with pointed hood (All-temp cloak (100 cr)), Scout trooper armor in dark green, Ammonia breather + Vocoder, Short-range comlink watch with video, Heavy blaster on right hip, Machete/scimitar on left hip, Utility belt (3-days supply of food rations, a medpac, 2 spare energy cell, a glow rod, a liquid cable dispenser with small grapple hook, a couple of empty pouches), A datapad with 10 datacards (see below) and holorecorder cpability (100 cr), a set of common clothes, a credstik with 25 credits. Datacards (Adv on Wis or Int rolls in): 1. Galactic Lore 2. Dead languages 3. Ultimate Alien Anthology 4. Xenobio and Botanical Almanac (AKA Nature) 5. First aid/Medicine 6. Chemistry and chemical compounds 7. Physics of Space and Time 8. Vehicle maintenance/mechanics 9. Dathomir compendium (including topo maps) 10. Speaking Rancor[/sblock] [/QUOTE]
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