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Star Wars Saga/D&D 5th Hybrid [OOC/Rolls]
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<blockquote data-quote="GreenKarl" data-source="post: 6839546" data-attributes="member: 6801242"><p>OK so there are two main ways for you to create a Duel Wielding Jedi (IMO)... </p><p></p><p>The first is to go the DEX/Finesse/Acrobatic rout and be Human. With your two feats you would take should be <strong>Duel Weapon</strong> (which grants yo a +1 to your Reflex Defense when you use to melee weapons, and <strong>Duel Weapon Master</strong> (requires a DEX 15+ and Duel Weapon), which allows you to apply your ability modifier to damage with your off-hand attack. As per normal D&D 5th, you can wield two light weapons, one in each hand and use a Bonus Action to make an attack with your Off-Hand, but your off-hand weapon does not get to add your Ability modifier to the damage. With a 16 DEX your attacks would be +5 to hit and both attacks would do 2d8+3 energy & slashing damage. </p><p></p><p>The other idea for a duel wielder I like a the big damage STR route. As the lightersaber is a light weapon you can use one in each hand and attack with your off hand as the bonus action. You don't need Duel Weapon to do this. Instead your two feats should be <strong>Power Attack</strong> (minimum STR 13+) which allows you to lower your chance to hit by up to your proficiency bonus and add twice that amount to melee weapon damage (at this level for a -2 to hit you gain +4 to all damage for the rest of the round). Your second feat should (might?) be <strong>Weapon Focus</strong> that grants +1 to your attack rolls with one weapon group, this one being lightsabers. The reason is that it is required to take the Talent (1st level Jedi) <strong>Weapon Specialization</strong> that does +2 damage with all lightersaber attacks. This way with a STR 16 your attacks would be +6 to hit, and damage with your main weapon would be 2d8+5, and your off-hand 2d8+2. If you power attacks that round, your to hit bonus would be +4 to hit and damage would be with your main weapon 2d8+9 and your off-hand 2d8+6. </p><p></p><p>I will write up some more in a bit here...</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6839546, member: 6801242"] OK so there are two main ways for you to create a Duel Wielding Jedi (IMO)... The first is to go the DEX/Finesse/Acrobatic rout and be Human. With your two feats you would take should be [B]Duel Weapon[/B] (which grants yo a +1 to your Reflex Defense when you use to melee weapons, and [B]Duel Weapon Master[/B] (requires a DEX 15+ and Duel Weapon), which allows you to apply your ability modifier to damage with your off-hand attack. As per normal D&D 5th, you can wield two light weapons, one in each hand and use a Bonus Action to make an attack with your Off-Hand, but your off-hand weapon does not get to add your Ability modifier to the damage. With a 16 DEX your attacks would be +5 to hit and both attacks would do 2d8+3 energy & slashing damage. The other idea for a duel wielder I like a the big damage STR route. As the lightersaber is a light weapon you can use one in each hand and attack with your off hand as the bonus action. You don't need Duel Weapon to do this. Instead your two feats should be [b]Power Attack[/b] (minimum STR 13+) which allows you to lower your chance to hit by up to your proficiency bonus and add twice that amount to melee weapon damage (at this level for a -2 to hit you gain +4 to all damage for the rest of the round). Your second feat should (might?) be [B]Weapon Focus[/B] that grants +1 to your attack rolls with one weapon group, this one being lightsabers. The reason is that it is required to take the Talent (1st level Jedi) [B]Weapon Specialization[/B] that does +2 damage with all lightersaber attacks. This way with a STR 16 your attacks would be +6 to hit, and damage with your main weapon would be 2d8+5, and your off-hand 2d8+2. If you power attacks that round, your to hit bonus would be +4 to hit and damage would be with your main weapon 2d8+9 and your off-hand 2d8+6. I will write up some more in a bit here... [/QUOTE]
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