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Star Wars Saga/D&D 5th Hybrid [OOC/Rolls]
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<blockquote data-quote="Sezarious" data-source="post: 7414887" data-attributes="member: 6792106"><p>[MENTION=94558]binder[/MENTION] Sorry i never got back Binder. That's cool. I thought you knew more than the average.</p><p> [MENTION=6801242]GreenKarl[/MENTION] don't downplay those circumstances! It's easy to bla bla away depression and other things. Plus, it's way more difficult to maintain a game as a GM than as a player. Plus you originally warned that we were playtesting your rules, so we had to be prepared for something, which might not have lasted forever.</p><p></p><p>This game was the longest pbp i've ever played, the longest game in general actually, well aside from living pathfinder, but the burden of dming there is spread out over multiple dms with that setup, so Even if an individual game dies, the characters simply return to the base thread.</p><p></p><p>It's not easy for me to see all the changes you've made, but i've noticed little things, like save bonuses increaseing at certain increments, which i like. It looks like you've streamlined the rules here and there too.</p><p></p><p>The changes i can see are more like a subtle tightening of the rules yeah? Plus the structure is even tidier than before. It looks good enough for pdf format haha! </p><p></p><p>You should pitch this to Wizards. It's lightyears better than Edge of the Empire, which I feel only had some success because it used gimicky mechanics that were fun to play with until the honeymoon period ended.</p><p></p><p>By comparison, your adaptation is clean, creative and uses rules all from the same company over different editions. So legally, if they wanted to roll it out, legally they could.</p><p></p><p>Otherwise, if worrying about the legalities of that would be too much, at the very least I think you have the capacity to produce your own system and kickstart it. It's very cool the way you chipped away over time.</p></blockquote><p></p>
[QUOTE="Sezarious, post: 7414887, member: 6792106"] [MENTION=94558]binder[/MENTION] Sorry i never got back Binder. That's cool. I thought you knew more than the average. [MENTION=6801242]GreenKarl[/MENTION] don't downplay those circumstances! It's easy to bla bla away depression and other things. Plus, it's way more difficult to maintain a game as a GM than as a player. Plus you originally warned that we were playtesting your rules, so we had to be prepared for something, which might not have lasted forever. This game was the longest pbp i've ever played, the longest game in general actually, well aside from living pathfinder, but the burden of dming there is spread out over multiple dms with that setup, so Even if an individual game dies, the characters simply return to the base thread. It's not easy for me to see all the changes you've made, but i've noticed little things, like save bonuses increaseing at certain increments, which i like. It looks like you've streamlined the rules here and there too. The changes i can see are more like a subtle tightening of the rules yeah? Plus the structure is even tidier than before. It looks good enough for pdf format haha! You should pitch this to Wizards. It's lightyears better than Edge of the Empire, which I feel only had some success because it used gimicky mechanics that were fun to play with until the honeymoon period ended. By comparison, your adaptation is clean, creative and uses rules all from the same company over different editions. So legally, if they wanted to roll it out, legally they could. Otherwise, if worrying about the legalities of that would be too much, at the very least I think you have the capacity to produce your own system and kickstart it. It's very cool the way you chipped away over time. [/QUOTE]
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