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Star Wars Saga: The Dawn of Defiance [OOC Thread]
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<blockquote data-quote="Binder Fred" data-source="post: 5127083" data-attributes="member: 63746"><p><em><Oops, Possum posted while I was writting this. Still mostly relevant, I think.</em></p><p></p><p>Uh, skipping straight to round 2 without letting anybody else act (Mara and delaying Mack just to name those, but also Mir and the Informants) and not letting people lower down the initiative adjust their actions based on new information (pending Perception roll and all) is just as wrong as acting twice in the same round (though I see Perrimiller's point, the GM *had* called for actions round by round at this point). I'm sorry Nebten, but the simple fact is that you jumped the gun. Let's just move past it and make sure it's less likely to happen again, alright?</p><p></p><p><strong>Possum</strong>, why do you favor individual initiative rolls? I'm sure you know about the grouped initiative system used in some of the other PbP games, so I'm assuming there's some mechanichal aspect you perticularly favor about this system, or some disadvantage of the other system you perticularly dislike. I'm just wondering if there isn't a way to still *get* that advantage while gaining some posting flexibility. The current initiative order, for example, calls for four seperate GM posts per round (three for the NPCs, one global post to wrap up the round). That's... less than ideal.</p><p></p><p>Just to be clear for now, Possum has specifically stated the order of things and we are NOT in round 2 and Mir and Sloor have NOT acted yet in any way (see the updated map <a href="http://www.enworld.org/forum/playing-game/273475-hayabusas-dawn-defiance-chapter-i-traitors-gambit-2.html#post5126315" target="_blank">here</a>).</p><p></p><p>0. Everyone states their starting position within the startting grid. This is not an action, just a start-of-combat situation</p><p>1. Keyton steps forth, free talk ensues, Keyton draws his weapon</p><p>2. Mack Fires</p><p>3. Strormtrooper respond agressively</p><p>4: Informants <---- are up</p><p>5. Mir</p><p>6. Mara</p><p>7. Sloor</p><p></p><p><strong>Perrinmiller:</strong> As long as the weapon is not actually in your hands, then drawing a weapon is Drawing a Weapon. In most games you actually get a speed bonus for having a weapon in a holster -- which makes sense considering that that's what they are designed for: easy retrieval of your weapon. In Saga, "Larger weapons are usually carried on shoulder straps, hangers or baldrics that cost as much as a hip holster." (Hoster description, p.140)</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 5127083, member: 63746"] [I]<Oops, Possum posted while I was writting this. Still mostly relevant, I think.[/I] Uh, skipping straight to round 2 without letting anybody else act (Mara and delaying Mack just to name those, but also Mir and the Informants) and not letting people lower down the initiative adjust their actions based on new information (pending Perception roll and all) is just as wrong as acting twice in the same round (though I see Perrimiller's point, the GM *had* called for actions round by round at this point). I'm sorry Nebten, but the simple fact is that you jumped the gun. Let's just move past it and make sure it's less likely to happen again, alright? [B]Possum[/B], why do you favor individual initiative rolls? I'm sure you know about the grouped initiative system used in some of the other PbP games, so I'm assuming there's some mechanichal aspect you perticularly favor about this system, or some disadvantage of the other system you perticularly dislike. I'm just wondering if there isn't a way to still *get* that advantage while gaining some posting flexibility. The current initiative order, for example, calls for four seperate GM posts per round (three for the NPCs, one global post to wrap up the round). That's... less than ideal. Just to be clear for now, Possum has specifically stated the order of things and we are NOT in round 2 and Mir and Sloor have NOT acted yet in any way (see the updated map [URL="http://www.enworld.org/forum/playing-game/273475-hayabusas-dawn-defiance-chapter-i-traitors-gambit-2.html#post5126315"]here[/URL]). 0. Everyone states their starting position within the startting grid. This is not an action, just a start-of-combat situation 1. Keyton steps forth, free talk ensues, Keyton draws his weapon 2. Mack Fires 3. Strormtrooper respond agressively 4: Informants <---- are up 5. Mir 6. Mara 7. Sloor [B]Perrinmiller:[/B] As long as the weapon is not actually in your hands, then drawing a weapon is Drawing a Weapon. In most games you actually get a speed bonus for having a weapon in a holster -- which makes sense considering that that's what they are designed for: easy retrieval of your weapon. In Saga, "Larger weapons are usually carried on shoulder straps, hangers or baldrics that cost as much as a hip holster." (Hoster description, p.140) [/QUOTE]
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Star Wars Saga: The Dawn of Defiance [OOC Thread]
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