Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Star Wars Saga: The Dawn of Defiance [OOC Thread]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="perrinmiller" data-source="post: 5149258" data-attributes="member: 88649"><p>I am not smiling. </p><p> </p><p><span style="color: #33cccc"><span style="font-family: 'Verdana'"><span style="color: white">Sorry I was a little busy this weekend, barely able to keep up on the required posts. Otherwise I would have brought this up earlier; as I needed to go back re-read my posts to be sure. I was also originally thinking to PM this, but I changed my mind because I don’t think I am alone on this. I have taken great care on drafting this to try to keep from being misunderstood. I am grateful for being allowed to play and I have been having a good time. So at the risk of ticking the GM off and killing the game I am going to post it all.</span></span></span></p><p> </p><p><span style="color: #33cccc"><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/rant.png" class="smilie" loading="lazy" alt=":rant:" title="Rant :rant:" data-shortname=":rant:" /> Possum: I am having a SERIOUS problem with how this combat got started. At first I was thinking to just go with it, figuring we are not hostile yet and the bad guys are going to mow down Switch’s guards. But now as events unfold AND I have had more time, I am more than a little upset. It would appear to me Mack’s actions were ignored and the campaign script was strictly followed to the letter instead. I believe draconian is the appropriate word. It is quite clear that the events leading up to rolling Inititiative are straight from the campaign material. To me this is an RPG not a board game, the GM has to be flexible on the situation and likewise position himself inside the game at times (like the players do) to look around react according to the scene.</span></span></span></p><p> </p><p><span style="color: #33cccc"><span style="font-family: 'Verdana'"><span style="color: white"><span style="color: #33cccc"><span style="font-family: 'Verdana'"><span style="color: white">In my mind Mack has been holding rear guard this entire time, mainly watchful of the Gamorreans at first. However I did not re-post he was continuing to cover the doorway either, just assumed that I did not need to. His conversations were not changing this, the spotting of Switch’s guards only made him more paranoid, not less</span></span></span></span></span></span></p><p> <span style="color: #33cccc"><span style="font-family: 'Verdana'"><span style="color: white"></span></span></span></p><p><span style="color: #33cccc"><span style="font-family: 'Verdana'"><span style="color: white"><a href="http://www.enworld.org/forum/5146930-post122.html" target="_blank">http://www.enworld.org/forum/5146930-post122.html</a></span></span></span></p><p> <span style="color: #33cccc"><span style="font-family: 'Verdana'"><span style="color: white"></span></span></span></p><p><span style="color: #33cccc"><span style="font-family: 'Verdana'"><span style="color: white">So essentially Mack has a ready weapon facing the doorway before Ganga shows up. You never said the door was closed behind us. Then two blaster bolts kill a Gamorrean in his plain view. Combat should have started then. 7 armed guys, having just killed someone in front of Mack, are NOT simply coming through that doorway without him having the opportunity to pull the trigger. Again he is essentially in a ready action state and probably more aware of them, possibly having a surprise round if the are not in view yet. The doorway's a chokepoint and they cannot realistically all get through the doorway in 6 seconds, let alone spread out a mere 10 feet away while Mack sits there holding his ‘johnson’ with a stupid grin on his face. In my mind you have given the bad guys 2 free rounds before we rolled Initiative even. It is even possible that Mack would have seen or heard some of them approach even before they shot the guard unless they all rolled Stealth Checks better than 16.</span></span></span></p><p> </p><p><span style="color: #33cccc"><span style="font-family: 'Verdana'"><span style="color: white">If the door is in fact closed, then it should have been posted earlier because Mack has been watching the Gomorreans while guarding the group’s backsides. Again I don’t think the player’s posts are being read carefully. Sloor’s missed Gather Information checks support this as well.</span></span></span></p><p> </p><p><span style="color: #33cccc"><span style="font-family: 'Verdana'"><span style="color: white"><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> If you do decide to rule that the door is in fact closed, then combat should have still started before it was opened. Our characters would not have just stood around after hearing blaster fire. At minimum we would have dispersed to cover and drawn weapons. It is grossly unfair leaving the heroes stuck in the middle of the room, with potentially their weapons still holstered while armed hostiles saunter into the room. I would have overlooked Mack’s being on watch having no bearing on the coming encounter if we were being allowed to have weapons out and start pretty much wherever we wanted in the room (within 6 sq of the center). If he didn’t have his weapon already in hand, his only choice of action would have been to draw it and move to cover or shoot from the middle of the room (not bloody likely). Basically giving the bad guys free reign in round 1 as well since in SWSE you cannot draw a weapon while moving and it is not a Swift Action either unless you have Quick Draw.</span></span></span></p><p> </p><p><span style="color: #33cccc"><span style="font-family: 'Verdana'"><span style="color: white">Now after all this, you have the bad guys target the PCs, completely ignoring the enemy right in front of them. And due to some unlucky dice rolls I have to use my precious ‘get out of jail free card’ just to stay alive?!?! Of course being hit by a natural 20 is just bad news even if Mack had Improved Cover. But if the bad guys had to survive an auto-fire burst to get into the room to even see Mack, that 20 would have been directed at one of Switch’s guards in front of the doorway instead. </span></span></span></p><p> </p><p><span style="color: #33cccc"><span style="font-family: 'Verdana'"><span style="color: white">If you do actually read all of this closely and ignore it anyway, well, I’ll spend a Force Point to prevent death, dropping to 0hp and be unconscious.</span></span></span></p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5149258, member: 88649"] I am not smiling. [COLOR=#33cccc][FONT=Verdana][COLOR=white]Sorry I was a little busy this weekend, barely able to keep up on the required posts. Otherwise I would have brought this up earlier; as I needed to go back re-read my posts to be sure. I was also originally thinking to PM this, but I changed my mind because I don’t think I am alone on this. I have taken great care on drafting this to try to keep from being misunderstood. I am grateful for being allowed to play and I have been having a good time. So at the risk of ticking the GM off and killing the game I am going to post it all.[/COLOR][/FONT][/COLOR] [COLOR=#33cccc][FONT=Verdana][COLOR=white]:rant: Possum: I am having a SERIOUS problem with how this combat got started. At first I was thinking to just go with it, figuring we are not hostile yet and the bad guys are going to mow down Switch’s guards. But now as events unfold AND I have had more time, I am more than a little upset. It would appear to me Mack’s actions were ignored and the campaign script was strictly followed to the letter instead. I believe draconian is the appropriate word. It is quite clear that the events leading up to rolling Inititiative are straight from the campaign material. To me this is an RPG not a board game, the GM has to be flexible on the situation and likewise position himself inside the game at times (like the players do) to look around react according to the scene.[/COLOR][/FONT][/COLOR] [COLOR=#33cccc][FONT=Verdana][COLOR=white][COLOR=#33cccc][FONT=Verdana][COLOR=white]In my mind Mack has been holding rear guard this entire time, mainly watchful of the Gamorreans at first. However I did not re-post he was continuing to cover the doorway either, just assumed that I did not need to. His conversations were not changing this, the spotting of Switch’s guards only made him more paranoid, not less[/COLOR][/FONT][/COLOR] [URL]http://www.enworld.org/forum/5146930-post122.html[/URL] So essentially Mack has a ready weapon facing the doorway before Ganga shows up. You never said the door was closed behind us. Then two blaster bolts kill a Gamorrean in his plain view. Combat should have started then. 7 armed guys, having just killed someone in front of Mack, are NOT simply coming through that doorway without him having the opportunity to pull the trigger. Again he is essentially in a ready action state and probably more aware of them, possibly having a surprise round if the are not in view yet. The doorway's a chokepoint and they cannot realistically all get through the doorway in 6 seconds, let alone spread out a mere 10 feet away while Mack sits there holding his ‘johnson’ with a stupid grin on his face. In my mind you have given the bad guys 2 free rounds before we rolled Initiative even. It is even possible that Mack would have seen or heard some of them approach even before they shot the guard unless they all rolled Stealth Checks better than 16.[/COLOR][/FONT][/COLOR] [COLOR=#33cccc][FONT=Verdana][COLOR=white]If the door is in fact closed, then it should have been posted earlier because Mack has been watching the Gomorreans while guarding the group’s backsides. Again I don’t think the player’s posts are being read carefully. Sloor’s missed Gather Information checks support this as well.[/COLOR][/FONT][/COLOR] [COLOR=#33cccc][FONT=Verdana][COLOR=white]:( If you do decide to rule that the door is in fact closed, then combat should have still started before it was opened. Our characters would not have just stood around after hearing blaster fire. At minimum we would have dispersed to cover and drawn weapons. It is grossly unfair leaving the heroes stuck in the middle of the room, with potentially their weapons still holstered while armed hostiles saunter into the room. I would have overlooked Mack’s being on watch having no bearing on the coming encounter if we were being allowed to have weapons out and start pretty much wherever we wanted in the room (within 6 sq of the center). If he didn’t have his weapon already in hand, his only choice of action would have been to draw it and move to cover or shoot from the middle of the room (not bloody likely). Basically giving the bad guys free reign in round 1 as well since in SWSE you cannot draw a weapon while moving and it is not a Swift Action either unless you have Quick Draw.[/COLOR][/FONT][/COLOR] [COLOR=#33cccc][FONT=Verdana][COLOR=white]Now after all this, you have the bad guys target the PCs, completely ignoring the enemy right in front of them. And due to some unlucky dice rolls I have to use my precious ‘get out of jail free card’ just to stay alive?!?! Of course being hit by a natural 20 is just bad news even if Mack had Improved Cover. But if the bad guys had to survive an auto-fire burst to get into the room to even see Mack, that 20 would have been directed at one of Switch’s guards in front of the doorway instead. [/COLOR][/FONT][/COLOR] [COLOR=#33cccc][FONT=Verdana][COLOR=white]If you do actually read all of this closely and ignore it anyway, well, I’ll spend a Force Point to prevent death, dropping to 0hp and be unconscious.[/COLOR][/FONT][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Star Wars Saga: The Dawn of Defiance [OOC Thread]
Top