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Star Wars Saga: The Dawn of Defiance [OOC Thread]
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<blockquote data-quote="Binder Fred" data-source="post: 5164971" data-attributes="member: 63746"><p>I'll actually be slowing down quite a bit about two weeks from now. I'll be going out in the field then, where I'll likely have an internet connection but will be busy as all get out twelve hours in the day. That tends to cut down on my posting. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> </p><p> </p><p></p><p>Is it really that hard? I'm just substituting "aw" for "oh" sounds and "an" for "on" sounds.... I don't really see how I could make it simpler at this point either.... Hm, I think a character in "A Simple Dungeoncrawl" was having a similar problem, now that I think about it. He decided to post his text in "clear" in an sblock at the bottom of his posts (more work for me but hey). Would that be acceptable?</p><p></p><p></p><p>Nebten, I'm not angry about it, but your character has told mine to 'shut up, stop what you're doing and obey me or you can just leave'. Not once, but twice. Where was the team playing there? If, on the other hand, you mean team playing as in 'running around from battle to battle with no attempt to figure out why I'm doing it', then yes, I plead guilty to a total lack of that sort of thing. Perrin wanted a scene where we get to know each other better and I agree that the group doesn't know anything significant about each other at all at this point. This is what I'm delivering, if perhaps in too brutal a form (?).</p><p></p><p></p><p>I dropped a hint there in his ranting: Sloor is pissed off that supposed rebels who consider the Empire a Very Bad Thing or, worse, are apparently out to help a complete stranger out of the goodness of their heart, don't consider the people of *his* home worth helping or saving, or even mentionning, really (wether he thinks his home *needs* saving is another matter entirely <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />). So Sloor, like a big cat, cares about known places, familiar people, established contacts and prepared fall back options. He's a scoundrely dwarven defender! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p></p><p>Nor was Sloor while stormtroopers or chevin bandits were shooting at them (as I recall he was shielding Mir and Maya with his own body and taking down the main boss, respectively). It was, as a matter of fact, Keyton who started that last combat with a monetary offer to Switch! (and was greatly admired by Sloor for it, granted <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />). </p><p></p><p>(As an aside, it's been sort of up and down in Sloor's mind as far as Keyton is concerned. He did great in the 'bribing the guard' scene and most of the following conversation with Switch, and attempting to blackmail the droid into forgetting they owed him 200 credits was right up Sloor's alley ("'we're square or we don't help you fight these guys"), but then he'll do or say something that the besalisk cannot help but see as plain crazy (heroic behavior falling in that category) or downright counterproductive to things that don't affect him negatively, or are even to his financial advantage! (getting a decent fee off Maya, hostage ransom from Ganga). It would no doubt help, a lot, if any of us *knew* Keyton was a Jedi and that some of his behavior can therefore be explained by perceiving things others can't. Might be a good idea to have that revealed in some way, at some point...)</p><p></p><p>Why you, personnaly, think salvaging loot from your adversaries, a roleplaying mainstay, is a bad thing when specifically not in combat situations though, I have no idea. I have the impression - correct me if I'm wrong, always hard to see virtual expressions and such - that it's not the looting activities per se that you object to but the time they "take away" from getting to the next combat scene. For me pbp games are there specifically for the roleplaying fun, both during and between combats, and story-goal advancement is secondary at best. YMMV, of course, but that's unlikely to change.</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 5164971, member: 63746"] I'll actually be slowing down quite a bit about two weeks from now. I'll be going out in the field then, where I'll likely have an internet connection but will be busy as all get out twelve hours in the day. That tends to cut down on my posting. :) Is it really that hard? I'm just substituting "aw" for "oh" sounds and "an" for "on" sounds.... I don't really see how I could make it simpler at this point either.... Hm, I think a character in "A Simple Dungeoncrawl" was having a similar problem, now that I think about it. He decided to post his text in "clear" in an sblock at the bottom of his posts (more work for me but hey). Would that be acceptable? Nebten, I'm not angry about it, but your character has told mine to 'shut up, stop what you're doing and obey me or you can just leave'. Not once, but twice. Where was the team playing there? If, on the other hand, you mean team playing as in 'running around from battle to battle with no attempt to figure out why I'm doing it', then yes, I plead guilty to a total lack of that sort of thing. Perrin wanted a scene where we get to know each other better and I agree that the group doesn't know anything significant about each other at all at this point. This is what I'm delivering, if perhaps in too brutal a form (?). I dropped a hint there in his ranting: Sloor is pissed off that supposed rebels who consider the Empire a Very Bad Thing or, worse, are apparently out to help a complete stranger out of the goodness of their heart, don't consider the people of *his* home worth helping or saving, or even mentionning, really (wether he thinks his home *needs* saving is another matter entirely :D). So Sloor, like a big cat, cares about known places, familiar people, established contacts and prepared fall back options. He's a scoundrely dwarven defender! ;) Nor was Sloor while stormtroopers or chevin bandits were shooting at them (as I recall he was shielding Mir and Maya with his own body and taking down the main boss, respectively). It was, as a matter of fact, Keyton who started that last combat with a monetary offer to Switch! (and was greatly admired by Sloor for it, granted ;)). (As an aside, it's been sort of up and down in Sloor's mind as far as Keyton is concerned. He did great in the 'bribing the guard' scene and most of the following conversation with Switch, and attempting to blackmail the droid into forgetting they owed him 200 credits was right up Sloor's alley ("'we're square or we don't help you fight these guys"), but then he'll do or say something that the besalisk cannot help but see as plain crazy (heroic behavior falling in that category) or downright counterproductive to things that don't affect him negatively, or are even to his financial advantage! (getting a decent fee off Maya, hostage ransom from Ganga). It would no doubt help, a lot, if any of us *knew* Keyton was a Jedi and that some of his behavior can therefore be explained by perceiving things others can't. Might be a good idea to have that revealed in some way, at some point...) Why you, personnaly, think salvaging loot from your adversaries, a roleplaying mainstay, is a bad thing when specifically not in combat situations though, I have no idea. I have the impression - correct me if I'm wrong, always hard to see virtual expressions and such - that it's not the looting activities per se that you object to but the time they "take away" from getting to the next combat scene. For me pbp games are there specifically for the roleplaying fun, both during and between combats, and story-goal advancement is secondary at best. YMMV, of course, but that's unlikely to change. [/QUOTE]
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