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Star Wars Saga: The Dawn of Defiance [OOC Thread]
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<blockquote data-quote="perrinmiller" data-source="post: 5718554" data-attributes="member: 88649"><p>Skill Summary of Party Skills:</p><p>Sloor: Deception +9, Gather Info +9, Persuasion +9</p><p>TB: Treat Injury +14 w/ Surgical Expertise</p><p>Mir: Know Gal Lore +8, Survival +8</p><p>Mack: Know Tactics +7, Mechanics +9 (w/ visor), Use Computer +9 (w/ visor)</p><p></p><p>Sonja: Either Know Tactics +7 or Piloting +8, depending on the new character builds.</p><p></p><p>If possum okays five (we are just waiting on him to say "yes" I think) then we could use some more knowledge skills too perhaps.</p><p></p><p>I like the ideas of a noble and soldier techie, both geared towards range combat, if those are what you guys want to play. Noble with Wealth can mean mucho good equipment. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> Having another character with good persuasion wouldn't hurt either.</p><p></p><p>I am mulling over ideas for Sonja and Mack. I think with a good story, Mack's departure will add some more depth to Sloor. Sonja's background could easily have her on location and a previous participant in Darga's Arena. Maybe she needs rescuing from slavery and Mack dies in a brave, yet stupid attempt to save her, trading his life for her freedom leaving girl in Sloor's debt of honor in his memory. Then the besalisk can be a father figure if he is so concerned about the kids. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>re: other issue. It was hard to tell, I thought Mack did not have LOS so I readied an attack for maximum chance of success. In hindsight, I should have tossed a grenade to go for both. Even with the range penalty, I think my chances were better. <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5718554, member: 88649"] Skill Summary of Party Skills: Sloor: Deception +9, Gather Info +9, Persuasion +9 TB: Treat Injury +14 w/ Surgical Expertise Mir: Know Gal Lore +8, Survival +8 Mack: Know Tactics +7, Mechanics +9 (w/ visor), Use Computer +9 (w/ visor) Sonja: Either Know Tactics +7 or Piloting +8, depending on the new character builds. If possum okays five (we are just waiting on him to say "yes" I think) then we could use some more knowledge skills too perhaps. I like the ideas of a noble and soldier techie, both geared towards range combat, if those are what you guys want to play. Noble with Wealth can mean mucho good equipment. :p Having another character with good persuasion wouldn't hurt either. I am mulling over ideas for Sonja and Mack. I think with a good story, Mack's departure will add some more depth to Sloor. Sonja's background could easily have her on location and a previous participant in Darga's Arena. Maybe she needs rescuing from slavery and Mack dies in a brave, yet stupid attempt to save her, trading his life for her freedom leaving girl in Sloor's debt of honor in his memory. Then the besalisk can be a father figure if he is so concerned about the kids. ;) re: other issue. It was hard to tell, I thought Mack did not have LOS so I readied an attack for maximum chance of success. In hindsight, I should have tossed a grenade to go for both. Even with the range penalty, I think my chances were better. :blush: [/QUOTE]
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Star Wars Saga: The Dawn of Defiance [OOC Thread]
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