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Star Wars Saga: The Dawn of Defiance [OOC Thread]
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<blockquote data-quote="Binder Fred" data-source="post: 5804991" data-attributes="member: 63746"><p>... This is what I meant by "get real". Sloor has just given Mack a hard look telling him to "Back off!". I rolled the dice specifically to give us guidelines to judge if it was a terror-of-the-ages, competent, easily ignored or even laughable attempt. I specified, twice, that it was up to you to judge how he reacted, meaning, in my book, that you certainly did not have to run away, but that the roll did indicate that Mack perceived the look and its emotional backing (a "success"). You chose, not to try to ignore the look, but to have Mack not percieve it at all. i.e. you chose NOT to roleplay the situation, hence my initial disapointed PM. To me the roll only quantifies the actions taken, it does not change them in any way: they remain exactly as described (a hard look by Sloor) and this is what your character should/should have reacted to. Why putting a roll next to it is such a big deal for you OOC I have no idea. I have personnaly been Charmed (the spell, which I did not enjoy, granted), and seduced and outwitted and scared away by social skill rolls before, both by PCs and NPCS. I did not consider them attacks when they came from one and normal social interactions when they came from the other. I guess our gaming experiences differ.</p><p></p><p>Now if you truly believe the proper IC response to a hard look is to shoot the other person dead, a nominal good friend at that, then I fear we have little to talk about. That's so far outside the realm of what I consider normal interpersonal relationships that it leaves me entirely... puzzled. Come on, don't tell me you shot every friend you ever had a disagreement with..? And don't tell me you never had (sometimes strong) disagreements with friends, cause I won't believe you. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Fred "case in point?"</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 5804991, member: 63746"] ... This is what I meant by "get real". Sloor has just given Mack a hard look telling him to "Back off!". I rolled the dice specifically to give us guidelines to judge if it was a terror-of-the-ages, competent, easily ignored or even laughable attempt. I specified, twice, that it was up to you to judge how he reacted, meaning, in my book, that you certainly did not have to run away, but that the roll did indicate that Mack perceived the look and its emotional backing (a "success"). You chose, not to try to ignore the look, but to have Mack not percieve it at all. i.e. you chose NOT to roleplay the situation, hence my initial disapointed PM. To me the roll only quantifies the actions taken, it does not change them in any way: they remain exactly as described (a hard look by Sloor) and this is what your character should/should have reacted to. Why putting a roll next to it is such a big deal for you OOC I have no idea. I have personnaly been Charmed (the spell, which I did not enjoy, granted), and seduced and outwitted and scared away by social skill rolls before, both by PCs and NPCS. I did not consider them attacks when they came from one and normal social interactions when they came from the other. I guess our gaming experiences differ. Now if you truly believe the proper IC response to a hard look is to shoot the other person dead, a nominal good friend at that, then I fear we have little to talk about. That's so far outside the realm of what I consider normal interpersonal relationships that it leaves me entirely... puzzled. Come on, don't tell me you shot every friend you ever had a disagreement with..? And don't tell me you never had (sometimes strong) disagreements with friends, cause I won't believe you. :) Fred "case in point?" [/QUOTE]
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