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Star Wars Saga: The Dawn of Defiance [OOC Thread]
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<blockquote data-quote="Binder Fred" data-source="post: 6070180" data-attributes="member: 63746"><p>And... I'm back home from the holiday visits.</p><p></p><p>Frankly, what you guys are saying makes no sense to me. 1. The split time-line system is specifically geared to save time and avoid players doing nothing. By it's very definition it allows people to advance all threads simultaneously without holding up 'later' threads (finishing up the Sloor-Okeefe threads while later Mess Hall and Cargo Hold threads continue, for example). If we were roleplaying threads sequentially, we would technically still be at the end of the Sloor-OKeefe discussion! 2. The only time I can recall players being idle when they had opportunity to post is when Perrin specifically requested that the system not be used just now. 3. Granted that the same scenes are roleplayed, the proposed 'new' system has no mechanism to speed things up in any way, shape or form. Quite the reverse, as perticular conversations stall out waiting for input from this or that player, 'trapping' a character that would otherwise be able to advance the plot elsewhere.</p><p></p><p>What I'm hearing, therefore, is that the proposition's goal is actually to cut out 'extra' scenes (very much in quotation marks) and limit roleplaying to things that are directly related to advancing the main plot. That would be such a loss, IMHO, but is this correct?</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6070180, member: 63746"] And... I'm back home from the holiday visits. Frankly, what you guys are saying makes no sense to me. 1. The split time-line system is specifically geared to save time and avoid players doing nothing. By it's very definition it allows people to advance all threads simultaneously without holding up 'later' threads (finishing up the Sloor-Okeefe threads while later Mess Hall and Cargo Hold threads continue, for example). If we were roleplaying threads sequentially, we would technically still be at the end of the Sloor-OKeefe discussion! 2. The only time I can recall players being idle when they had opportunity to post is when Perrin specifically requested that the system not be used just now. 3. Granted that the same scenes are roleplayed, the proposed 'new' system has no mechanism to speed things up in any way, shape or form. Quite the reverse, as perticular conversations stall out waiting for input from this or that player, 'trapping' a character that would otherwise be able to advance the plot elsewhere. What I'm hearing, therefore, is that the proposition's goal is actually to cut out 'extra' scenes (very much in quotation marks) and limit roleplaying to things that are directly related to advancing the main plot. That would be such a loss, IMHO, but is this correct? [/QUOTE]
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