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Star Wars Saga: The Dawn of Defiance [OOC Thread]
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<blockquote data-quote="perrinmiller" data-source="post: 6071770" data-attributes="member: 88649"><p>Binder, I’m afraid we did explain our points very well. </p><p></p><p>The point is the clutter and crutches used to keep multiple scenes together in one thread are causing issues and not moving things along faster. This is the exact opposite of their purpose. Because, if things were moving along, I would be playing Sonja and not Mack. </p><p></p><p>You know that without those quotes, OOC explanations, and cues for response, it would be too confusing. The change is to eliminate the confusion completely AND not use those crutches, at all. We all should just write our posts so we don't NEED the quotes or the OOC explanations and prompts for other people. This should actually improve role-playing and writing for all concerned. </p><p></p><p>That means everyone would be writing and posting in the here and now of the scene. No retcon to go back. Everyone uses the narration to place their character in the scene and moves them around. When the scene moves on, it moves on.</p><p></p><p>If the party splits up, then a post header to indicate where they are is all that is needed during the separation. But the characters cannot be in two places at once and time runs concurrently for both groups.</p><p></p><p>Everything that is in a side-scene that is truly important could be dealt with at its appropriate time and not as a side scene. Being important, then it deserves a mainstream scene later on with all our characters present and participating. And it should be relevant to upcoming scenes to follow shortly, not scenes that we will not get to until 4-5 months down the road.</p><p></p><p>If we keep trying to solve plot issues 2-3 steps ahead, most likely things will be changed by the scenes in between. What is happening now is we keep beating dead horses and repeating topics of conversation after a few months. Pretty much because everyone forgets things that happened 3-4 months before and the IC thread is a chaotic mess and hard to read.</p><p></p><p>While there are players that need those techniques you developed, Binder, this group does not. All of the stalling you see in our game is caused by the IC thread being confusing and hard to read. Trying to go back and find important information amidst the continually beating of dead horses and repetitive character discussions is not fun and too time consuming. </p><p></p><p>By not using those OOC cues and sticking with a focus on the current scene, it should keep everyone more engaged and not take anything away from the game itself.</p><p></p><p>By making things better for all concerned, I believe some of us will write more content and post more often as they have increased enjoyment and excitement as things progress.</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 6071770, member: 88649"] Binder, I’m afraid we did explain our points very well. The point is the clutter and crutches used to keep multiple scenes together in one thread are causing issues and not moving things along faster. This is the exact opposite of their purpose. Because, if things were moving along, I would be playing Sonja and not Mack. You know that without those quotes, OOC explanations, and cues for response, it would be too confusing. The change is to eliminate the confusion completely AND not use those crutches, at all. We all should just write our posts so we don't NEED the quotes or the OOC explanations and prompts for other people. This should actually improve role-playing and writing for all concerned. That means everyone would be writing and posting in the here and now of the scene. No retcon to go back. Everyone uses the narration to place their character in the scene and moves them around. When the scene moves on, it moves on. If the party splits up, then a post header to indicate where they are is all that is needed during the separation. But the characters cannot be in two places at once and time runs concurrently for both groups. Everything that is in a side-scene that is truly important could be dealt with at its appropriate time and not as a side scene. Being important, then it deserves a mainstream scene later on with all our characters present and participating. And it should be relevant to upcoming scenes to follow shortly, not scenes that we will not get to until 4-5 months down the road. If we keep trying to solve plot issues 2-3 steps ahead, most likely things will be changed by the scenes in between. What is happening now is we keep beating dead horses and repeating topics of conversation after a few months. Pretty much because everyone forgets things that happened 3-4 months before and the IC thread is a chaotic mess and hard to read. While there are players that need those techniques you developed, Binder, this group does not. All of the stalling you see in our game is caused by the IC thread being confusing and hard to read. Trying to go back and find important information amidst the continually beating of dead horses and repetitive character discussions is not fun and too time consuming. By not using those OOC cues and sticking with a focus on the current scene, it should keep everyone more engaged and not take anything away from the game itself. By making things better for all concerned, I believe some of us will write more content and post more often as they have increased enjoyment and excitement as things progress. [/QUOTE]
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