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Star Wars Saga: The Dawn of Defiance [OOC Thread]
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<blockquote data-quote="Binder Fred" data-source="post: 6072029" data-attributes="member: 63746"><p>There have been no repetitive conversations or beating of any dead horses. If we return to a topic (the nature/extent of the Sarlacc project, for example), it's because 1. it's important to at least two of us and 2. it hasn't been solved to everyone/anyone's satisfaction the first time(s) around. It has nothing to do with not remembering the previous conversation. I keep a log of all my games, including this one, and I can tell you that it reads very nicely indeed, with none of your imaginary repetitive discussions. </p><p></p><p>To be frank, I think part of that problem is that you simply have too many concurrrently ongoing games (30+ in three years?). It seems only fair/appropriate that you trim down on your own split-timelines, since I must trim down on mine. Don't let me be the only one that has to make compromises. That also is not very fun.</p><p></p><p></p><p>You and I both know this is not going to happen. Scenes are either played when the need for them emerges or they are not played at all. </p><p></p><p>I also disagree on two of your base concepts: "important enough" (who decides this? I, for example, obviously decided that all the scenes Sloor roleplayed were important enough to pour my precious time and creative energy into. Most importantly, it's in the very nature of roleplaying with actual <em>people</em> that you *cannot* predict when something one considers secondary will turn into something bigger/completely un-expected (read the scene just past sometimes if you want a rather telling example))... Just out morbid curiosity, which ones of the scenes we've roleplayed since the begining of this game would you consider "not important enough" to bother with? </p><p></p><p>Secondly, "when the scene moves on" (again, who decides this? Mack obviously decided the mess hall scene was over. He was, rather obviously too, quite mistaken). </p><p></p><p>Three, some scene simply will not work with all characters present.</p><p></p><p>In conclusion, no, I do not think forcing the group to wander around like a glued-together committee is a good idea. I will keep things in the present as much as possible (with the possible exception of reaction shots and side-line commentaries (like during the Verana-Varth briefing at the beginning of the present chapter, for example)) since that seems to be the will of the majority, but Sloor *will* continue to react to things organically. What I specifically seek in PbP is the freedom to play my characters to their fullest, the freedom to build a 'novel-worthy' story with three to five other thinking/feeling individuals. I will not give that up without a fight as, without that freedom, there is no point for me. I might as well spend my not-that-plentiful free time playing MMORPGs.</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6072029, member: 63746"] There have been no repetitive conversations or beating of any dead horses. If we return to a topic (the nature/extent of the Sarlacc project, for example), it's because 1. it's important to at least two of us and 2. it hasn't been solved to everyone/anyone's satisfaction the first time(s) around. It has nothing to do with not remembering the previous conversation. I keep a log of all my games, including this one, and I can tell you that it reads very nicely indeed, with none of your imaginary repetitive discussions. To be frank, I think part of that problem is that you simply have too many concurrrently ongoing games (30+ in three years?). It seems only fair/appropriate that you trim down on your own split-timelines, since I must trim down on mine. Don't let me be the only one that has to make compromises. That also is not very fun. You and I both know this is not going to happen. Scenes are either played when the need for them emerges or they are not played at all. I also disagree on two of your base concepts: "important enough" (who decides this? I, for example, obviously decided that all the scenes Sloor roleplayed were important enough to pour my precious time and creative energy into. Most importantly, it's in the very nature of roleplaying with actual [I]people[/I] that you *cannot* predict when something one considers secondary will turn into something bigger/completely un-expected (read the scene just past sometimes if you want a rather telling example))... Just out morbid curiosity, which ones of the scenes we've roleplayed since the begining of this game would you consider "not important enough" to bother with? Secondly, "when the scene moves on" (again, who decides this? Mack obviously decided the mess hall scene was over. He was, rather obviously too, quite mistaken). Three, some scene simply will not work with all characters present. In conclusion, no, I do not think forcing the group to wander around like a glued-together committee is a good idea. I will keep things in the present as much as possible (with the possible exception of reaction shots and side-line commentaries (like during the Verana-Varth briefing at the beginning of the present chapter, for example)) since that seems to be the will of the majority, but Sloor *will* continue to react to things organically. What I specifically seek in PbP is the freedom to play my characters to their fullest, the freedom to build a 'novel-worthy' story with three to five other thinking/feeling individuals. I will not give that up without a fight as, without that freedom, there is no point for me. I might as well spend my not-that-plentiful free time playing MMORPGs. [/QUOTE]
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Star Wars Saga: The Dawn of Defiance [OOC Thread]
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