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Star Wars Saga: The Dawn of Defiance [OOC Thread]
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<blockquote data-quote="Binder Fred" data-source="post: 6072323" data-attributes="member: 63746"><p>You say the clutter and crutches are the problem and they are gone. Now you're advocating scene cutting, restricted discussions and not even thinking about plot issues that are not right in front of our faces (as that likely refers to "How do we get into Bespin?", I will point out that that *is* the very next thing we need to worry about after the corpsicle side-plot). Not immediately agreeing with you is not disrespect, nor is asking specific examples of how past situations would have been improved by your proposed guidelines, seeing as how 95%+ of our discussions already center on how to achieve the next plot point or, more recently, what the next plot point to be achieved should be. Since those are apparently not the focus of the discussion, could you state what is in one sentence or less, please? That would likely help things tremendously.</p><p></p><p>The problem as I see it, Perrin, is that you and I want different things from our games. The issues I focus on are therefore the issues that are important to my enjoyment of a PbP game, which are markedly different from yours. I do not count a game's success by how quickly it can get to the next plot point, for one. I count success on the quality of the story we build together getting there. Measures meant to drastically cut into the latter in favor of the former (bareboning a game) are therefore not likely to gain favor in my book. Why you seem to think your goals are the only ones that should be furthered, that they are the only ones that have an impact on our overall enjoyment of the game as a group, in short that a middle ground is something that should not even be attempted, sort of escapes me.</p><p></p><p>My message is clear: 1. In the "keep it in the present" rule you have what you say you want 2. My feeling is that you will not get more without fatally cutting into *my* enjoyment, which is just as important as yours, so please desist, and 3. By its very nature, the new system will give you simplicity; it will not give you speed, as either of us define it. I therefore deeply hope that the fruits of that simplicity will be enough for you and Songdragon, as I usually enjoy this game very much, and have for three years, *despite* the clutter and the crutches.</p><p></p><p>Your friend if you will still have me,¸</p><p>Fred.</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6072323, member: 63746"] You say the clutter and crutches are the problem and they are gone. Now you're advocating scene cutting, restricted discussions and not even thinking about plot issues that are not right in front of our faces (as that likely refers to "How do we get into Bespin?", I will point out that that *is* the very next thing we need to worry about after the corpsicle side-plot). Not immediately agreeing with you is not disrespect, nor is asking specific examples of how past situations would have been improved by your proposed guidelines, seeing as how 95%+ of our discussions already center on how to achieve the next plot point or, more recently, what the next plot point to be achieved should be. Since those are apparently not the focus of the discussion, could you state what is in one sentence or less, please? That would likely help things tremendously. The problem as I see it, Perrin, is that you and I want different things from our games. The issues I focus on are therefore the issues that are important to my enjoyment of a PbP game, which are markedly different from yours. I do not count a game's success by how quickly it can get to the next plot point, for one. I count success on the quality of the story we build together getting there. Measures meant to drastically cut into the latter in favor of the former (bareboning a game) are therefore not likely to gain favor in my book. Why you seem to think your goals are the only ones that should be furthered, that they are the only ones that have an impact on our overall enjoyment of the game as a group, in short that a middle ground is something that should not even be attempted, sort of escapes me. My message is clear: 1. In the "keep it in the present" rule you have what you say you want 2. My feeling is that you will not get more without fatally cutting into *my* enjoyment, which is just as important as yours, so please desist, and 3. By its very nature, the new system will give you simplicity; it will not give you speed, as either of us define it. I therefore deeply hope that the fruits of that simplicity will be enough for you and Songdragon, as I usually enjoy this game very much, and have for three years, *despite* the clutter and the crutches. Your friend if you will still have me,¸ Fred. [/QUOTE]
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