Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Star Wars Saga, the Good, the Bad, and the Ugly
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Twowolves" data-source="post: 3572660" data-attributes="member: 18093"><p>I've been reading over the book for a few days now, and here are my thoughts:</p><p></p><p>1)They streamlined the rules, so that's a good thing, right? I mean, it's simpler, isn't it?</p><p>Not really. Because it's about 75% the same as the SWRCR, at first glance, you can overlook a lot of the changes and thereby think it's 90% the same. In other words, upon first glance, so many mechanical things are the same, you miss the subtle differences that make a big impact. Some sort of conversion document needs to be forthcoming as a web enhancement, pointing out exactly what's changed, a la 3.0 to 3.5 conversion.</p><p></p><p>2) No crafting. While they did sorta fold some Tech Specialist abilities into the scoundrel and scout classes, there is no way to mastercraft anything. Some people think it's a good thing, but it's still a big gap IMO.</p><p></p><p>3) Vehicles and Starships. I understand this is the core rulebook, and I do like the new approach they took to vehicle combat, but the examples are very sparse. The starships not so bad, but there is only one speeder (luke's sandspeeder), one capital class ship (Star Destroyer), one speeder bike (the scout bike from RotJ), etc etc etc. Leaving room for forthcoming sourcebooks is good, but the "out of the box" selection is extremely lacking. Which brings me to...</p><p></p><p>4) Equipment. Really no different than the RCR, but the equipment chapter is slim. And on top of that, the ranges for weapons takes a step back in Saga. Previously, you had a base range, and for every multiple of that base, you took a -2 to hit, with a cap of 10 range increments. Now, all weapons have Point Blank, Short, Medium, and Long. How far each category is varies for each weapon, but the penalty is static for each range. </p><p></p><p>There were lots of things I like about Saga, but in lots of places, they stripped out detail that I felt should have been left in. I mean, if you are going to include Attacks of Opportunity, reach, and some of the other more complicated rules, why take out some of the other features, like the galactic map and astrogation travel times (now it's 1d6 days times youre hyperdrive rating, no matter how far away the destination)? And now area of effect attacks can't deviate, <u>ALWAYS </u> doing at least half damage (barring Evasion, of course)? Huh?</p><p></p><p>I'm sure I'll dig up more as I read it more. In the end, it seems like they stripped out a lot of detail, detail I'm sure will be slowly added back in as new suppliments are released.</p></blockquote><p></p>
[QUOTE="Twowolves, post: 3572660, member: 18093"] I've been reading over the book for a few days now, and here are my thoughts: 1)They streamlined the rules, so that's a good thing, right? I mean, it's simpler, isn't it? Not really. Because it's about 75% the same as the SWRCR, at first glance, you can overlook a lot of the changes and thereby think it's 90% the same. In other words, upon first glance, so many mechanical things are the same, you miss the subtle differences that make a big impact. Some sort of conversion document needs to be forthcoming as a web enhancement, pointing out exactly what's changed, a la 3.0 to 3.5 conversion. 2) No crafting. While they did sorta fold some Tech Specialist abilities into the scoundrel and scout classes, there is no way to mastercraft anything. Some people think it's a good thing, but it's still a big gap IMO. 3) Vehicles and Starships. I understand this is the core rulebook, and I do like the new approach they took to vehicle combat, but the examples are very sparse. The starships not so bad, but there is only one speeder (luke's sandspeeder), one capital class ship (Star Destroyer), one speeder bike (the scout bike from RotJ), etc etc etc. Leaving room for forthcoming sourcebooks is good, but the "out of the box" selection is extremely lacking. Which brings me to... 4) Equipment. Really no different than the RCR, but the equipment chapter is slim. And on top of that, the ranges for weapons takes a step back in Saga. Previously, you had a base range, and for every multiple of that base, you took a -2 to hit, with a cap of 10 range increments. Now, all weapons have Point Blank, Short, Medium, and Long. How far each category is varies for each weapon, but the penalty is static for each range. There were lots of things I like about Saga, but in lots of places, they stripped out detail that I felt should have been left in. I mean, if you are going to include Attacks of Opportunity, reach, and some of the other more complicated rules, why take out some of the other features, like the galactic map and astrogation travel times (now it's 1d6 days times youre hyperdrive rating, no matter how far away the destination)? And now area of effect attacks can't deviate, [U]ALWAYS [/U] doing at least half damage (barring Evasion, of course)? Huh? I'm sure I'll dig up more as I read it more. In the end, it seems like they stripped out a lot of detail, detail I'm sure will be slowly added back in as new suppliments are released. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Star Wars Saga, the Good, the Bad, and the Ugly
Top