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Star Wars: Tales of the Jedi (OOC Thread)
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<blockquote data-quote="Voda Vosa" data-source="post: 3449140" data-attributes="member: 51271"><p>Well heres my revised character, lvl4 force adept and lvl1 jedi consul. Hope its Ok</p><p></p><p></p><p></p><p>Voda Vosa</p><p></p><p>Male Kervaaki Force_Adept 4 / Jedi_Consular 1</p><p></p><p>Strength 10 (+0)</p><p>Dexterity 13 (+1)</p><p>Constitution 14 (+2)</p><p>Intelligence 16 (+3)</p><p>Wisdom 18 (+4)</p><p>Charisma 6 (-2)</p><p> </p><p>Size: Medium</p><p>Height: 2.1 meters</p><p>Weight: 111 kg</p><p>Skin: Gray</p><p>Eyes: Black</p><p>Hair: None</p><p></p><p>Total Vitality Points: 32</p><p>Total Wound Points: 14</p><p></p><p>Speed: 10 meters / round</p><p></p><p>Defense: 19 = 10 + 7 [base] +1 [dexterity] +1 [race]</p><p></p><p> Touch AC: 18</p><p> Flat-footed: 17</p><p></p><p>Initiative modifier: +1 = +1 [dexterity]</p><p>Fortitude save: +6 = 4 [base] +2 [constitution]</p><p>Reflex save: +4 = 3 [base] +1 [dexterity]</p><p>Will save: +10 = 6 [base] +4 [wisdom]</p><p>Attack (handheld): +3 = 3 [base]</p><p>Attack (unarmed): +3 = 3 [base]</p><p>Attack (missile): +4 = 3 [base] +1 [dexterity]</p><p>Grapple check: +3 = 3 [base]</p><p></p><p>Languages: Speak basic</p><p>Read/write basic</p><p>Speak Kervaaki</p><p>Read/writeKervaaki</p><p></p><p>Reputation: 1</p><p></p><p>Force Points: 11</p><p>Dark Side Points: 0</p><p></p><p>Combat_Gloves [+2 bonus on damage, 1 kg, bludgeoning, medium, simple]</p><p>Lightsaber [damage 2d8, critical 19-20, weight 1 kg, energy, medium, exotic]</p><p>Quarterstaff [1d6/1d6 damage, critical 20, 1.8 kg, bludgeoning, medium, simple]</p><p>Blaster_Heavy [damage 3d8, critical 20, range increment 8 meters, 1.3 kg, stun fort DC 18, energy, multifire, medium, blaster pistol]</p><p></p><p>Feats:</p><p></p><p> Alertness </p><p> Force_Sensitive </p><p> Blaster_pistols </p><p> Primitive_Weapons </p><p> Simple_Weapons </p><p> Exotic_Weapons1 </p><p> Martial_Arts </p><p> Alter </p><p> Control </p><p> Dissipate_Energy </p><p> Sense </p><p></p><p>Skill Name</p><p> </p><p>Gamble Int ............5.5 = +4 +1.5 </p><p>Treat_Injury Wis ...............8 = +4+4 </p><p>Hide Dex* ....................... 3 = +1+2 </p><p>Listen Wis ................... 14 = +4 +8 +2 [alertness]</p><p>Move Silently Dex* ................ 3.5 = +1+2.5 </p><p>Search Int................. 7 = +3 +4 </p><p>Spot Wis ............. 14 = +4 +8 +2 [alertness]</p><p>Survival Wis ................8 = +4 +4 </p><p>Swim Str** ................ 4 = +0 +4 </p><p>Farseeing Wis ................... 8 = +4 +4 </p><p>Force_Strike Int .................. 11 = +3 +8 </p><p>Heal_Another Wis ................... 8 = +4 +4 </p><p>Telepathy Wis ................. 12 = +4 +8 </p><p></p><p></p><p></p><p>Kervaaki:</p><p></p><p> * +2 wisdom</p><p></p><p> * -2 charisma</p><p></p><p> * Stoic: -5 to sense motive checks against character</p><p></p><p></p><p> * Natural Swimer: +10 to swim rolls</p><p></p><p></p><p> * Natural Armor (+1 defense)</p><p></p><p> *Tentacles: with martial arts, the character has a bonus in a grip move</p><p></p><p> Class HP rolled </p><p>Level 1: Force_Adept 8 </p><p>Level 2: Force_Adept 8 </p><p>Level 3: Force_Adept 3 </p><p>Level 4: Force_Adept 2 +1 to dexterity</p><p>Level 5: Jedi_Consular 1 </p><p></p><p></p><p>Background:</p><p></p><p> Voda Vosa lived in his homeworld Krevas for much of his life, seeking knowledge in the swampy lands of his world. Before becoming a Druid, the priest of nature of his people(similar to the Ithorian ones), Seeking a mayor understanding of the universal fenomena of life and force, Voda Vosa leave Krevas and start traveling the galaxy. In one of the rides he end up messing with the republic, where he meets Mikos Thy'Wen a jedi master who could work out a pacefull solution for the Kervaakian Voda Vosa is an crustacean-like creature, deep glistening black eyes seems to look everywhere. His gender is unclear, sex for Krevaakians is not something you born with, but something you gain each reproductive season, "he" could be male or female dependin on the reproductive season. Anyway, anyone but a Kervaaki can see the difference. The robe he uses covers his 6 walking tentacles, and the other 2 are used as hand, holding his quarterstaff, simbol of his druidic order. He is well trained in martial arts, so the staff is quite decorative.</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 3449140, member: 51271"] Well heres my revised character, lvl4 force adept and lvl1 jedi consul. Hope its Ok Voda Vosa Male Kervaaki Force_Adept 4 / Jedi_Consular 1 Strength 10 (+0) Dexterity 13 (+1) Constitution 14 (+2) Intelligence 16 (+3) Wisdom 18 (+4) Charisma 6 (-2) Size: Medium Height: 2.1 meters Weight: 111 kg Skin: Gray Eyes: Black Hair: None Total Vitality Points: 32 Total Wound Points: 14 Speed: 10 meters / round Defense: 19 = 10 + 7 [base] +1 [dexterity] +1 [race] Touch AC: 18 Flat-footed: 17 Initiative modifier: +1 = +1 [dexterity] Fortitude save: +6 = 4 [base] +2 [constitution] Reflex save: +4 = 3 [base] +1 [dexterity] Will save: +10 = 6 [base] +4 [wisdom] Attack (handheld): +3 = 3 [base] Attack (unarmed): +3 = 3 [base] Attack (missile): +4 = 3 [base] +1 [dexterity] Grapple check: +3 = 3 [base] Languages: Speak basic Read/write basic Speak Kervaaki Read/writeKervaaki Reputation: 1 Force Points: 11 Dark Side Points: 0 Combat_Gloves [+2 bonus on damage, 1 kg, bludgeoning, medium, simple] Lightsaber [damage 2d8, critical 19-20, weight 1 kg, energy, medium, exotic] Quarterstaff [1d6/1d6 damage, critical 20, 1.8 kg, bludgeoning, medium, simple] Blaster_Heavy [damage 3d8, critical 20, range increment 8 meters, 1.3 kg, stun fort DC 18, energy, multifire, medium, blaster pistol] Feats: Alertness Force_Sensitive Blaster_pistols Primitive_Weapons Simple_Weapons Exotic_Weapons1 Martial_Arts Alter Control Dissipate_Energy Sense Skill Name Gamble Int ............5.5 = +4 +1.5 Treat_Injury Wis ...............8 = +4+4 Hide Dex* ....................... 3 = +1+2 Listen Wis ................... 14 = +4 +8 +2 [alertness] Move Silently Dex* ................ 3.5 = +1+2.5 Search Int................. 7 = +3 +4 Spot Wis ............. 14 = +4 +8 +2 [alertness] Survival Wis ................8 = +4 +4 Swim Str** ................ 4 = +0 +4 Farseeing Wis ................... 8 = +4 +4 Force_Strike Int .................. 11 = +3 +8 Heal_Another Wis ................... 8 = +4 +4 Telepathy Wis ................. 12 = +4 +8 Kervaaki: * +2 wisdom * -2 charisma * Stoic: -5 to sense motive checks against character * Natural Swimer: +10 to swim rolls * Natural Armor (+1 defense) *Tentacles: with martial arts, the character has a bonus in a grip move Class HP rolled Level 1: Force_Adept 8 Level 2: Force_Adept 8 Level 3: Force_Adept 3 Level 4: Force_Adept 2 +1 to dexterity Level 5: Jedi_Consular 1 Background: Voda Vosa lived in his homeworld Krevas for much of his life, seeking knowledge in the swampy lands of his world. Before becoming a Druid, the priest of nature of his people(similar to the Ithorian ones), Seeking a mayor understanding of the universal fenomena of life and force, Voda Vosa leave Krevas and start traveling the galaxy. In one of the rides he end up messing with the republic, where he meets Mikos Thy'Wen a jedi master who could work out a pacefull solution for the Kervaakian Voda Vosa is an crustacean-like creature, deep glistening black eyes seems to look everywhere. His gender is unclear, sex for Krevaakians is not something you born with, but something you gain each reproductive season, "he" could be male or female dependin on the reproductive season. Anyway, anyone but a Kervaaki can see the difference. The robe he uses covers his 6 walking tentacles, and the other 2 are used as hand, holding his quarterstaff, simbol of his druidic order. He is well trained in martial arts, so the staff is quite decorative. [/QUOTE]
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